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June 19, 2024 -- The new Anashti Sul server on the 2006 "Origins" EQ2 ruleset is now live. Sadly, there are no plans for it to support Census.
Adventure Report (on some pages called Kunark Ascending Report) has been updated to cover 16 of the 21 expansions AND now has tooltips you can hover over each expansion's quest count like 11 / 17 and it will show you which quests are done or not!
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Emperor's Staff of Mirrors
TREASURED
30 Primary Attributes
9 Combat Power Regen
Staff

One-Handed Crushing

Damage
66 - 198
(65.93 Rating)
Delay
4.0 seconds
Level
71

All Fighters, All Mages, Defiler, Fury, Inquisitor, Mystic, Templar, Warden
Adornment Slots:
White
ATTUNEABLE  

Overking's Shortsword of the Deep
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Casting Speed
1.1 Crit Chance
1.7 Potency
Sword

One-Handed Slashing

Damage
60 - 181
(60.2 Rating)
Delay
4.0 seconds
Level
66

Assassin, Berserker, Brigand, Dirge, Fury, Guardian, Paladin, Ranger, Shadowknight, Swashbuckler, Troubador, Warden
Adornment Slots:
White, Turquoise
ATTUNEABLE  

Warring Deities V (Apprentice)
Deals divine damage over time to the target.
Target
Enemy
Range
Up to 30.0 meters
Power
175
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
16 seconds
Resistability
25.2% Easier
Level
77

Templar
Effects:
  Inflicts 264 - 322 divine damage on target.
  Inflicts 110 - 134 divine damage on target every 4 seconds.

Vital Intercession VII (Apprentice)
Augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring. "Your experience is worthy of song -- but I'm sure you'd rather accept my thanks and approval than hear me sing." - Parak Loreseeker, Gnollslayer
Target
Friend
Range
Up to 20.0 meters
Power
216
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
30 seconds
Level
78

Templar
Effects:
  When any damage is received this spell will cast Supplicant's Prayer on target.
  Heals target for 341 - 416.
  Grants a total of 5 triggers of the spell.
  This reactive heal will only trigger if the target is below 99% health before the heal applies.

Virtue V (Apprentice)
An augmentation that increases the strength, spell resistance, and wisdom of the templar's ally. This spell does not require any concentration, but can only be maintained on a single ally.
Target
Group Friend
Range
Up to 35.0 meters
Power
106
Casting
2 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
900 seconds
Level
79

Templar
Effects:
  Increases STR and WIS of target by 92.5.
  Increases Mitigation of target vs elemental, noxious and arcane damage by 276.

Divine Strike VII (Apprentice)
Deals instant divine damage to target enemy. If the target is Undead, it receives additional divine damage.
Target
Enemy
Range
Up to 30.0 meters
Power
128
Casting
2 seconds
Recovery
0.5 seconds
Recast
8 seconds
Resistability
25.2% Easier
Level
78

Templar
Effects:
  Inflicts 448 - 547 divine damage on target.
  Inflicts 448 - 547 divine damage on target.
  If target is undead

Mark of Divinity V (Apprentice)
Impairment that is cast on an opponent that decreases their Arcane resistance and has a chance to heal over time an ally that successfully attacks this opponent in melee.
Target
Enemy
Range
Up to 25.0 meters
Power
98
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
73

Templar
Effects:
  Decreases Combat Mitigation of target by 0.6.
  Decreases Mitigation of target vs arcane damage by 723.
  When damaged with a melee weapon this spell has a 20% chance to cast Mark of Nobility on target's attacker. Lasts for 8.0 seconds.
  Heals target for 37 instantly and every 2 seconds.

Involuntary Gift IV (Apprentice)
An impairment that causes the enemy to sometimes replenish the health of the target and nearby allies that they are attacking. When this effect triggers, it also cures trauma impairments of the target they are attacking.
Target
Enemy
Range
Up to 25.0 meters
Power
101
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
72 seconds
Resistability
12.0% Easier
Level
75

Templar
Effects:
  On any combat or spell hit this spell may cast Involuntary Cure on target of attack. Triggers about 4.0 times per minute.
  Dispels 79 levels of physical hostile effects on target
  Heals targets in Area of Effect for 179 - 218.
  You cannot cast this spell while under the effects of something that suppresses the use of group cures!

Holy Intercession VI (Apprentice)
A group augmentation that heals an ally when they are attacked, and has a limited number of heals before expiring.
Target
Group (AE)
Power
399
Casting
5 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
30 seconds
Level
79

Templar
Effects:
  When any damage is received this spell will cast Divine Prayer on target.
  Heals target for 350 - 428.
  Grants a total of 3 triggers of the spell.
  This reactive heal will only trigger if the target is below 99% health before the heal applies.

Holy Armor VI (Apprentice)
A group augmentation which increases max health of the fighters in the templar's group and physical mitigation of the non-fighters in the templar's group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
74

Templar
Effects:
  Increases Max Health of group members (AE) by 500.6.
  If fighter
  Increases Mitigation of group members (AE) vs physical damage by 424.
  If not fighter

Healing Fate V (Apprentice)
An impairment placed on an opponent that will grant Health to the Templar and allies when the opponent takes a certain amount of damage.
Target
Enemy
Range
Up to 25.0 meters
Power
102
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
216 seconds
Resistability
12.0% Easier
Level
76

Templar
Effects:
  When target receives a reduction in health of 20% this spell will cast Fate of Healing on caster. Lasts for 5.0 seconds.
  Heals group members (AE) for 869.

Harmony VI (Apprentice)
Dazes all enemies near the templar, preventing them from auto attacking, and reduces their hate towards the templar. Any hostile actions taken on them will break the daze effect.
Target
Caster
Power
216
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
6 seconds
Level
79

Templar
Effects:
  Decreases threat priority of targets in Area of Effect by 1 position
  Decreases Threat to targets in Area of Effect by 11,447
  Decreases Combat Mitigation of targets in Area of Effect by 1.1.
  Dazes targets in Area of Effect
  Dispelled when target receives hostile action
  Dispelled when target takes damage
  Epic targets gain an immunity to Daze effects of 18.0 seconds and duration is reduced to 2.0 seconds.

Overking's Breastplate of Survival
TREASURED
31 Primary Attributes
31 Stamina
429 Resistances
12 Combat Skills
0.3 Crit Bonus
0.5 AE Auto
1.1 Crit Chance
1.7 Potency
2 Combat Health Regen
Plate Armor (Chest)

Mitigation
431

Level
66

Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE  

Emperor's Knuckles of Fangs
TREASURED
23 Primary Attributes
Fists

Slots
Secondary, Primary

Damage
66 - 198
(65.93 Rating)
Delay
4.0 seconds
Level
71

Bruiser, Monk
Adornment Slots:
White
ATTUNEABLE  

Opulent Symbol of the Tempest
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Casting Speed
1 Crit Chance
1.6 Potency
1.9 Combat Power Regen
Type
Symbols

Slots
Secondary, Ranged

Level
66

All Mages, All Priests, Paladin, Shadowknight
Adornment Slots:
White, Turquoise
ATTUNEABLE  

Scintillating Spiked Strut
LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Secondary
Level
60

Effects:
Barbed Guard
When Equipped:
  When damaged with a melee weapon this spell will cast Barbed Guard on target's attacker.
  Inflicts 43 piercing damage on target.
  Cannot be modified except by direct means
NO-VALUE  

Scintillating Enchanted Sinew
TREASURED
Adds the following to an item:
12 slashing
Placement:
Ranged
Type:
White Adornment
Slots:
Ranged
Level
60

NO-VALUE  

Scintillating Strengthened Sinew
TREASURED
Adds the following to an item:
12 piercing
Placement:
Ranged
Type:
White Adornment
Slots:
Ranged
Level
60

NO-VALUE  

Scintillating Gritty Fastening
TREASURED
Adds the following to an item:
14 Stamina
Type:
White Adornment
Slots:
Wrist
Level
60

NO-VALUE  

Scintillating Reinforced Strut Stone
LEGENDARY
Adds the following to an item:
67 Resistances
Type:
White Adornment
Slots:
Secondary
Level
60

NO-VALUE  
Julenissen
80 Templar
Item Discoveries
Julenissen was first to discover 28 items* on their server**.
Item Discovery Date
Emperor's Staff of Mirrors2007-11-19 08:08:12 PM
Overking's Shortsword of the Deep2007-11-17 02:43:02 PM
Warring Deities V (Apprentice)2007-11-19 07:00:54 PM
Vital Intercession VII (Apprentice)2007-11-19 07:00:51 PM
Virtue V (Apprentice)2007-11-19 07:00:49 PM
Divine Strike VII (Apprentice)2007-11-19 07:00:12 PM
Mark of Divinity V (Apprentice)2007-11-15 11:54:54 AM
Involuntary Gift IV (Apprentice)2007-11-19 07:00:07 PM
Holy Intercession VI (Apprentice)2007-11-19 07:00:03 PM
Holy Armor VI (Apprentice)2007-11-15 11:54:37 AM
Healing Fate V (Apprentice)2007-11-19 06:59:54 PM
Harmony VI (Apprentice)2007-11-19 06:59:49 PM
Overking's Breastplate of Survival2007-11-16 01:49:55 PM
Emperor's Knuckles of Fangs2007-11-21 11:45:04 PM
Opulent Symbol of the Tempest2007-11-18 02:43:43 AM
Scintillating Spiked Strut2006-11-19 01:39:32 PM
Scintillating Enchanted Sinew2006-11-19 01:31:59 PM
Scintillating Strengthened Sinew2006-11-19 01:41:28 PM
Scintillating Gritty Fastening2006-11-19 01:33:38 PM
Scintillating Reinforced Strut Stone2006-11-19 01:35:42 PM

*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).