Bloodied Plank Pike
LEGENDARY
314 Primary Attributes
567 Stamina
18.9 Crit Bonus
6.5 AE Auto
104.8 Crit Chance
19.6 Potency
11 Mitigation Increase
Spear
One-Handed Piercing
Damage
192 - 1,088
(213.3 Rating)
Delay
6.0 seconds
Level
98
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE
Swarthy Pirate Shoulderguards
FABLED
340 Primary Attributes
708 Stamina
27.3 Crit Bonus
69.7 DPS
12.5 AE Auto
27.9 Potency
Chain Armor (Shoulders)
Mitigation
748
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Doppelganger (Grandmaster)
You create a pet illusion that takes on your appearance. The pet will then absorb some of the damage taken by your group. Upgrades increase the number of hits and damage absorbed.
FABLED
Target
Raid or Group Friend
Range
Up to 25.0 meters
Power
114
Casting
1 seconds
Recovery
0.5 seconds
Recast
300 seconds
Duration
30 seconds
Level
80
Illusionist
Effects:
• Summons a limited pet to aid the caster
Manatap V (Grandmaster)
Drains power over time from the target and surrounding encounter members. A portion of this power is added over time to the illusionist's group.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
153
Casting
2 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
84
Illusionist
Effects:
• Decreases power of target encounter by 118 instantly and every 4 seconds.
• Increases power of group members (AE) by 87 instantly and every 4 seconds.
Prismatic Chaos IV (Grandmaster)
An augmentation placed on the illusionist's ally that deals additional mental damage every time they hit for up to 3 hits.
FABLED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
192
Casting
2 seconds
Recovery
0.5 seconds
Recast
15 seconds
Duration
15 seconds
Level
70
Illusionist
Effects:
• On a combat hit this spell will cast Prismatic Shock on target of attack.
• Inflicts 575 - 703 mental damage on target.
• Grants a total of 3 triggers of the spell.
Aspect of Genius VI (Grandmaster)
An augmentation that increases the power pool and arcane resistance for the illusionist's group. The arcane resist protects more against magic and divine than mental.
FABLED
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
75
Illusionist
Effects:
• Increases Max Power of group members (AE) by 652.7.
• Increases Mitigation of group members (AE) vs arcane damage by 1,058.
Brainburst VII (Grandmaster)
Deals unresistable mental damage over time to a target. If this effect is not cured when it expires, the target is dealt additional mental damage.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
99
Casting
1 seconds
Recovery
0.5 seconds
Recast
8 seconds
Duration
24 seconds
Level
72
Illusionist
Effects:
• Applies Migraine on termination.
• Inflicts 400 - 541 mental damage on target.
• Inflicts 183 - 224 mental damage on target instantly and every 6 seconds.
Extract Mana VIII (Grandmaster)
Slowly converts the illusionist's health into power over time.
FABLED
Target
Caster
Health
149
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
20 seconds
Level
99
Illusionist
Effects:
• Increases power of caster by 125 instantly and every 4 seconds.
Bloodstained Pirate Dagger
LEGENDARY
314 Primary Attributes
567 Stamina
18.9 Crit Bonus
104.8 Crit Chance
19.6 Potency
52.4 Haste
2,300 Ability Mod
Dagger
One-Handed Piercing
Damage
192 - 1,088
(213.3 Rating)
Delay
6.0 seconds
Level
98
All Fighters, All Mages, All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple, Cyan
HEIRLOOM ATTUNEABLE
Ultraviolet Beam VII (Grandmaster)
Deals instant mental damage. This spell has a fast casting time.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
69
Casting
1 seconds
Recovery
0.5 seconds
Recast
3 seconds
Resistability
35.4% Easier
Level
57
Illusionist
Effects:
• Inflicts 350 - 473 mental damage on target.
Epiphany IV (Grandmaster)
Increases in-combat power replenishment of the illusionist's group. This ability does stack with the bard's concentration group power replenishment song.
"I recall taking a break from my studies, allowing the cool ocean air on the docks of Erudin to rejuvenate my mind." -Ellonialis
FABLED
Target
Group (AE)
Power
169
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
6 seconds
Level
61
Illusionist
Effects:
• Increases Combat Power Regen of group members (AE) by 44.5.
Nightmare V (Grandmaster)
Deals mental damage over time to the target and decreases their arcane resistance.
FABLED
Target
Enemy
Range
Up to 35.0 meters
Power
77
Casting
1 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
70
Illusionist
Effects:
• Inflicts 135 - 165 mental damage on target instantly and every 6 seconds.
• Decreases Mitigation of target vs arcane damage by 1,176.
Synergism V (Grandmaster)
An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage. If the recipient of this spell is not a fighter class and not a pet, their target's hate towards them after every hostile spell they cast has a chance of being reduced.
FABLED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
85
Illusionist
Effects:
• On a hostile spell hit this spell has a 33% chance to cast Dynamism on target of spell.
• Decreases Threat to target by 1,029 - 1,258
• If profession other than Fighter
• Inflicts 407 - 497 mental damage on target.
Grave Headpiece of Animus
2/2 purple malice gem slots filled.
FABLED
483 Primary Attributes
1,613 Stamina
46 Crit Bonus
46 Potency
67.2 Reuse Speed
6,733 Ability Mod
Cloth Armor (Head)
Mitigation
680
Level
100
All Mages
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Flash of Brilliance V (Grandmaster)
A group augmentation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells.
FABLED
Target
Group (AE)
Power
213
Casting
1 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
78
Illusionist
Effects:
• Increases INT of group members (AE) by 214.4.
• Increases Crit Bonus of group members (AE) by 70.2.
• Increases Focus, Disruption, Subjugation, Ministration and Ordination of group members (AE) by 78.6.
Synergism IV (Grandmaster)
An augmentation placed on the illusionist's ally that grants them a chance at dealing additional mental damage. If the recipient of this spell is not a fighter class and not a pet, their target's hate towards them after every hostile spell they cast has a chance of being reduced.
FABLED
Target
Raid or Group Friend
Range
Up to 35.0 meters
Casting
2 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
900 seconds
Level
75
Illusionist
Effects:
• On a hostile spell hit this spell has a 33% chance to cast Dynamism on target of spell.
• Decreases Threat to target by 839 - 1,026
• If profession other than Fighter
• Inflicts 337 - 412 mental damage on target.
Chromatic Storm VI (Grandmaster)
Deals mental damage over time and interrupts the target and surrounding encounter members. When the spell duration expires, it interrupts the encounter again.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
173
Casting
2 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
6 seconds
Resistability
24.0% Easier
Level
76
Illusionist
Effects:
• Applies Stumble on termination.
• Interrupts target
• Interrupts target encounter
• Inflicts 153 - 187 mental damage on target encounter instantly and every 2 seconds.
Manatap III (Grandmaster)
Drains power over time from the target and surrounding encounter members. A portion of this power is added over time to the illusionist's group.
FABLED
Target
Enemy
Range
Up to 25.0 meters
Power
114
Casting
2 seconds
Recovery
0.5 seconds
Recast
45 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
62
Illusionist
Effects:
• Decreases power of target encounter by 78 instantly and every 4 seconds.
• Increases power of group members (AE) by 52 instantly and every 4 seconds.
Flash of Brilliance IV (Grandmaster)
A group augmentation that significantly increases intelligence, focus, and casting techniques of the illusionist's group for a short duration. Increases to casting technique makes it more difficult for enemies to outright resist your group's spells.
FABLED
Target
Group (AE)
Power
184
Casting
1 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
30 seconds
Level
67
Illusionist
Effects:
• Increases INT of group members (AE) by 176.7.
• Increases Crit Bonus of group members (AE) by 59.8.
• Increases Focus, Disruption, Subjugation, Ministration and Ordination of group members (AE) by 67.5.
Ring of Primal Vitality
FABLED
683 Stamina
336 Primary Attributes
26,832 Resistances
71 Combat Skills
3.9 AE Auto
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
Slots
Finger
Level
100
Effects:
Amplifying Stamina
When Equipped:
• Increases the wearer's Potency by 46%-92% and Stamina by 500-983. The value increases based on how many other players are wearing Amplifying effects. Only one effect per player can increase the value.
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
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Item Discoveries |
Vaehina was first to discover 1,922 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).