Robe of Glad Tidings
A festive over-robe dyed in bright, celebratory colors.
TREASURED
Cloth Armor (Chest)
Mitigation
2
Level
1
Adornment Slots:
White
ATTUNEABLE NO-VALUE
Overking's Pouch of Light
TREASURED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
33 Ability Mod
Thrown Weapon
Ranged
Damage
75 - 226
(75.25 Rating)
Delay
4.0 seconds
Range
2 - 35 meters
Level
66
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White, Turquoise
ATTUNEABLE
Overking's Chaps of Mirrors
TREASURED
31 Primary Attributes
31 Stamina
231 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Casting Speed
1.1 Crit Chance
1.7 Potency
2 Combat Power Regen
Leather Armor (Legs)
Mitigation
242
Level
66
All Fighters, Assassin, Brigand, Defiler, Dirge, Fury, Inquisitor, Mystic, Ranger, Swashbuckler, Templar, Troubador, Warden
Adornment Slots:
White, Turquoise
ATTUNEABLE
Arcane Cowl of Mirrors
TREASURED
30 Primary Attributes
213 Resistances
Cloth Armor (Head)
Mitigation
134
Level
71
All Fighters, All Mages, Assassin, Brigand, Defiler, Dirge, Fury, Inquisitor, Mystic, Ranger, Swashbuckler, Templar, Troubador, Warden
Adornment Slots:
White
ATTUNEABLE
Opulent Tunic of Concentration
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
32 Ability Mod
Leather Armor (Chest)
Mitigation
241
Level
66
All Fighters, Assassin, Brigand, Defiler, Dirge, Fury, Inquisitor, Mystic, Ranger, Swashbuckler, Templar, Troubador, Warden
Adornment Slots:
White, Turquoise
ATTUNEABLE
Arcane Vambraces of Battle
TREASURED
30 Primary Attributes
213 Resistances
Plate Armor (Forearms)
Mitigation
429
Level
71
Berserker, Guardian, Inquisitor, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Cease VI (Apprentice)
Instantly interrupts and stifles the wizard's target for a brief duration, and lowers the target's hate towards the wizard. This spell is cast very quickly and at a small power cost.
Target
Enemy
Range
Up to 25.0 meters
Power
49
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
4.5 seconds
Resistability
12.0% Easier
Level
77
Wizard
Effects:
• Interrupts target
• Decreases Threat to target by 3,971 - 4,853
• Stifles target
• Epic targets gain an immunity to Stifle effects of 13.5 seconds and duration is reduced to 1.5 seconds.
• Resistibility increases against targets higher than level 96.
Fortify Elements VI (Apprentice)
An augmentation that increases the power pool and elemental resistance for the wizard's group. The elemental resist protects more against heat than cold.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
75
Wizard
Effects:
• Increases Max Power of group members (AE) by 369.1.
• Increases Mitigation of group members (AE) vs elemental damage by 599.
Storm of Lightning VI (Apprentice)
Deals magic damage over time for a short duration to target enemy and surrounding encounter members.
Target
Enemy
Range
Up to 35.0 meters
Power
278
Casting
3 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
6 seconds
Resistability
12.0% Easier
Level
76
Wizard
Effects:
• Inflicts 100 - 185 magic damage on target encounter instantly and every 2 seconds.
Shackle VI (Apprentice)
Roots the wizard's target in place, preventing them from movement. Any damage received by the target has a chance at breaking the effect. When the root effect expires, the target's movement speed is reduced for a short duration.
Target
Enemy
Range
Up to 25.0 meters
Power
133
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
35 seconds
Resistability
12.0% Easier
Level
73
Wizard
Effects:
• Applies Root on termination. Lasts for 10.0 seconds.
• Decreases Combat Mitigation of target by 0.6.
• Slows target by 38.9%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 0.6.
• Roots target
• 15% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 1 minute 45 seconds and duration is reduced to 11.7 seconds.
• Resistibility increases against targets higher than level 92.
Iceshield V (Apprentice)
Places an icy barrier surrounding target ally. Whenever that ally is struck by an enemy in combat, that enemy receives instant cold damage. This effect can trigger up to 3 times.
Target
Raid or Group Friend
Range
Up to 35.0 meters
Power
208
Casting
1 seconds
Recovery
0.5 seconds
Recast
16 seconds
Duration
20 seconds
Level
76
Wizard
Effects:
• When damaged with a melee weapon this spell will cast Frost Spikes on target's attacker.
• Inflicts 432 - 527 cold damage on target.
• Grants a total of 3 triggers of the spell.
• This effect can only trigger once every 1.0 - 3.0 seconds.
Immolation VI (Apprentice)
Deals heat damage over a short time to the target.
Target
Enemy
Range
Up to 35.0 meters
Power
211
Casting
2 seconds
Recovery
0.5 seconds
Recast
6 seconds
Duration
8 seconds
Resistability
25.2% Easier
Level
77
Wizard
Effects:
• Inflicts 246 - 457 heat damage on target.
• Inflicts 92 - 171 heat damage on target every 2 seconds.
Aurora V (Apprentice)
An emergency spell that mesmerizes the target and removes them from being affected by area of effect spells for a short duration. Mesmerization breaks if the target receives any damage. The caster is rooted for the duration of the mesmerize.
Target
Enemy
Range
Up to 25.0 meters
Power
213
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
9 seconds
Duration
22.5 seconds
Resistability
12.0% Easier
Level
78
Wizard
Effects:
• Mesmerizes target
• Prevents AOE (except when direct)
• Roots caster
• Dispelled when target takes damage
• Epic targets gain an immunity to Mesmerize effects of 1 minute 8 seconds and duration is reduced to 7.5 seconds.
• Resistibility increases against targets higher than level 97.
Protoflame III (Apprentice)
Summons a fiery minion that attacks an enemy until the spell expires.
Target
Enemy
Range
Up to 35.0 meters
Power
8077
Casting
2 seconds
Recovery
0.5 seconds
Recast
25 seconds
Duration
6 seconds
Level
74
Wizard
Effects:
• Summons a limited pet to aid the caster
Ring of Ice IV (Apprentice)
Freezes movement of the target and the surrounding encounter members. When the freeze effect wears off, it slows their movement for a short duration. Any damage received by the target has a chance at breaking the effect.
Target
Enemy
Range
Up to 25.0 meters
Power
285
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
26.3 seconds
Resistability
12.0% Easier
Level
78
Wizard
Effects:
• Applies Icy Grasp on termination. Lasts for 12.0 seconds.
• Decreases Combat Mitigation of target by 0.4.
• Slows target by 39.1%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target encounter by 0.9.
• Roots target encounter
• 20% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 1 minute 19 seconds and duration is reduced to 8.8 seconds.
• Resistibility increases against targets higher than level 97.
Glacial Wind V (Apprentice)
Deals cold damage over-time to the target and surrounding encounter members.
Target
Enemy
Range
Up to 25.0 meters
Power
514
Casting
4 seconds
Recovery
0.5 seconds
Recast
16 seconds
Duration
9 seconds
Resistability
12.0% Easier
Level
75
Wizard
Effects:
• Inflicts 237 - 440 cold damage on target encounter instantly and every 3 seconds.
Storming Tempest II (Apprentice)
Deals significant amounts of damage to the target over time and knocks them down for a short duration. This spell has a recurrent power cost.
Target
Enemy
Range
Up to 35.0 meters
Power
139
Casting
3 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
48 seconds
Resistability
25.2% Easier
Level
76
Wizard
Effects:
• Applies Knockdown instantly and every 8 seconds. Lasts for 1.5 seconds.
• Throws target back
• Blurs vision of target.
• Stuns target
• Epic targets gain an immunity to Stun effects of 4.5 seconds and duration is reduced to 0.5 seconds.
• Inflicts 475 - 580 magic damage on target instantly and every 8 seconds.
Tyrant's Pact VI (Apprentice)
A group augmentation that increases the strength and intelligence of the wizard's group.
Target
Group (AE)
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
43200 seconds
Level
79
Wizard
Effects:
• Increases STR and INT of group members (AE) by 61.7.
Frigid Gift IV (Apprentice)
A group augmentation that grants the wizard's group a chance at dealing additional cold damage for every non-heat, non-physical hostile spell they cast for a short duration. Any enemies struck by this damage have their movement speed reduced for a short duration.
Target
Group (AE)
Power
53
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
90 seconds
Duration
24 seconds
Level
75
Wizard
Effects:
• On a hostile spell cast this spell will cast Ice Lash on target of spell. Lasts for 6.0 seconds.
• Inflicts 148 - 181 cold damage on target.
• Slows target by 39.0%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
Vital Transfer VI (Apprentice)
Converts some of the wizard's health into power.
Target
Caster
Health
691
Casting
2 seconds
Recovery
0.5 seconds
Recast
20 seconds
Level
79
Wizard
Effects:
• Increases power of caster by 2.1 - 2.4% of caster's max power.
• This effect cannot be critically applied.
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Item Discoveries |
Skoran was first to discover 21 items* on their server**.
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*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).