Invigorated Howling Tracker's Gauntlets
FABLED
504 Primary Attributes
1,647 Stamina
69 Crit Bonus
4 Resolve
76.1 Potency
172.3 Haste
7.4 Weapon Damage
6,879 Ability Mod
Chain Armor (Hands)
Mitigation
763
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSABLE
Torture VI (Grandmaster)
Decreases target's defense and trauma resistance.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
101
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Level
75
Assassin
Effects:
• Decreases Combat Mitigation of target by 5.0.
• Decreases Defense of target by 38.6.
• Decreases Mitigation of target vs physical damage by 675.
Cunning Defense V (Grandmaster)
Increases defense, parry, agility, and base avoidance of the assassin, while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
73
Assassin
Effects:
• Increases AGI of caster by 97.9.
• Adds 2.6% to base avoidance.
• Decreases Slashing and Piercing of caster by 25.9.
• Increases Parry of caster by 55.9.
• Increases Defense of caster by 74.6.
Deadly Shot VI (Grandmaster)
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
96
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
24.0% Easier
Level
71
Assassin
Effects:
• Inflicts 253 - 422 ranged damage on target
• Inflicts 253 - 422 ranged damage on target
• If weapon equipped in Ranged
Gushing Wound VII (Grandmaster)
A penetrating attack that deals significant damage over time. If untreated, it deals additional damage when the effect expires.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
105
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
30 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
78
Assassin
Effects:
• Applies Untreated Bleeding on termination.
• Inflicts 462 - 770 piercing damage on target.
• Inflicts 65 - 109 melee damage on target
• Inflicts 99 - 165 piercing damage on target instantly and every 4 seconds.
Deadly Shot VII (Grandmaster)
Two precise ranged attacks. If one of these attacks misses, the successive ones will miss automatically. This requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
109
Casting
1 seconds
Recovery
0.5 seconds
Recast
20 seconds
Resistability
24.0% Easier
Level
81
Assassin
Effects:
• Inflicts 307 - 511 ranged damage on target
• Inflicts 307 - 511 ranged damage on target
• If weapon equipped in Ranged
Quick Strike VIII (Grandmaster)
A quick attack that deals medium damage and does slashing damage over time.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
73
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
12 seconds
Level
81
Assassin
Effects:
• Inflicts 372 - 621 melee damage on target
• Inflicts 74 slashing damage on target every 4 seconds.
Torture VII (Grandmaster)
Decreases target's defense and trauma resistance.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
114
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
36 seconds
Level
85
Assassin
Effects:
• Decreases Combat Mitigation of target by 5.6.
• Decreases Defense of target by 45.4.
• Decreases Mitigation of target vs physical damage by 857.
Crippling Strike IV (Grandmaster)
An attack that severely lowers target's defense on a successful hit from flanking or behind.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
165
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
72 seconds
Resistability
24.0% Easier
Level
82
Assassin
Effects:
• Inflicts 1,138 - 1,897 melee damage on target
• Decreases Defense of target by 65.0.
• Must be flanking or behind
Massacre VI (Grandmaster)
A powerful stealthed attack that strikes nearby enemies.
FABLED
Target
Caster
Power
251
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
83
Assassin
Effects:
• Inflicts 1,276 - 2,128 melee damage on targets in Area of Effect
• You must be sneaking to use this ability.
Spine Shot VI (Grandmaster)
A ranged attack that deals very high damage from flanking or behind. It requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
163
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
81
Assassin
Effects:
• Inflicts 1,433 - 2,388 ranged damage on target
• If weapon equipped in Ranged
• Must be flanking or behind
Apply Poison III (Grandmaster)
Applies a poison on an ally's weapon. This ability can only be maintained on a single ally at a time, and that ally must not already be capable of using poisons.
FABLED
Target
Group Friend
Range
Up to 50.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
36 seconds
Level
82
Assassin
Effects:
• On a melee hit this spell may cast Assassin's Hemotoxin on target of attack. Lasts for 24.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 427 poison damage on target instantly and every 4 seconds.
• If profession other than Predator
• If profession other than Rogue
Head Shot V (Grandmaster)
A ranged attack for the head that deals great damage. A ranged weapon is required and this must be performed to the side or behind the target.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
105
Casting
2 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
78
Assassin
Effects:
• Inflicts 1,354 - 2,256 ranged damage on target
• If weapon equipped in Ranged
• Must be flanking or behind
Paralyzing Strike IV (Grandmaster)
An attack that roots the target on successful hit. Subsequent attacks have a small chance at breaking the root effect.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
148
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Duration
12 seconds
Resistability
24.0% Easier
Level
73
Assassin
Effects:
• Inflicts 959 - 1,599 melee damage on target
• Roots target
• 5% chance to dispel when target takes damage
• Epic targets gain an immunity to Root effects of 36.0 seconds and duration is reduced to 4.0 seconds.
• Resistibility increases against targets higher than level 92.
Apply Poison II (Grandmaster)
Applies a poison on an ally's weapon. This ability can only be maintained on a single ally at a time, and that ally must not already be capable of using poisons.
FABLED
Target
Group Friend
Range
Up to 50.0 meters
Casting
3 seconds
Recovery
0.5 seconds
Recast
2 seconds
Duration
36 seconds
Level
72
Assassin
Effects:
• On a melee hit this spell may cast Assassin's Hemotoxin on target of attack. Lasts for 24.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 353 poison damage on target instantly and every 4 seconds.
• If profession other than Predator
• If profession other than Rogue
Caltrops VI (Grandmaster)
Severely decreases target's resistance to poison and slows target's movement speed for a short time. The slow effect has a chance to break each time the target is attacked.
FABLED
Target
Enemy
Range
Up to 15.0 meters
Power
51
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Level
76
Assassin
Effects:
• Applies Snare. Lasts for 24.0 seconds.
• Slows target by 68.9%.
• 5% chance to dispel when target receives hostile action
• 5% chance to dispel when target takes damage
• Decreases Combat Mitigation of target by 3.5.
• Decreases Mitigation of target vs noxious damage by 2,772.
Masked Strike VII (Grandmaster)
An attack made from the side that deals moderate damage and stealths the assassin.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
75
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
10 seconds
Duration
0.1 seconds
Resistability
24.0% Easier
Level
84
Assassin
Effects:
• Applies Shroud on termination. Lasts for 36.0 seconds.
• Grants stealth to caster
• Suspends caster's movement speed enhancements
• Inflicts 591 - 985 melee damage on target
• Must be flanking or behind
Spine Shot V (Grandmaster)
A ranged attack that deals very high damage from flanking or behind. It requires a ranged weapon.
FABLED
Target
Enemy
Range
2.0 - 25.0 meters
Power
144
Casting
1.5 seconds
Recovery
0.5 seconds
Recast
60 seconds
Resistability
24.0% Easier
Level
71
Assassin
Effects:
• Inflicts 1,183 - 1,971 ranged damage on target
• If weapon equipped in Ranged
• Must be flanking or behind
Impale VI (Grandmaster)
Deals medium damage and causes the target to bleed, dealing additional piercing damage over time.
FABLED
Target
Enemy
Range
Up to 5.0 meters
Power
106
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
20 seconds
Duration
24 seconds
Resistability
24.0% Easier
Level
79
Assassin
Effects:
• Inflicts 295 - 492 piercing damage on target
• Inflicts 81 - 134 piercing damage on target instantly and every 4 seconds.
Cunning Defense VI (Grandmaster)
Increases defense, parry, agility, and base avoidance of the assassin, while reducing the offensive melee skills and combat attack damage of the assassin. This is the assassin's primary defensive stance.
FABLED
Target
Caster
Casting
0.5 seconds
Recovery
0.5 seconds
Recast
0 seconds
Duration
36 seconds
Level
83
Assassin
Effects:
• Increases AGI of caster by 116.4.
• Adds 2.6% to base avoidance.
• Decreases Slashing and Piercing of caster by 29.2.
• Increases Parry of caster by 66.8.
• Increases Defense of caster by 89.0.
|
|
Item Discoveries |
Silentdeath was first to discover 45 items* on their server**.
|
*NOTE: Characters are credited for an item discovery if they were the first to discover it on their server. A world discovery (which displays a trophy) is if they were the first to discover it on ALL servers. Please view the Item Details page for any item to see historical item discovery pages for retired servers. Unfortunately we do not have item discovery data for the 2011 round of server merges (Everfrost, Permafrost, etc.).