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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Infused Stats:
Slots
22
Shirt of the Red Shadow
LEGENDARY
130 Primary Attributes
130 Stamina
9 Combat Skills
15.3 Crit Bonus
7.6 Potency
16.3 Haste
35.6 Multi Attack
Infused Stats:
Chain Armor (Chest)
Mitigation
448
Level
90
All Scouts
Adornment Slots:
White, White
NO-TRADE
Steward's Shroud of Eternity
FABLED
187 Primary Attributes
187 Stamina
11.1 Crit Bonus
30.3 Crit Chance
11.1 Potency
105 Multi Attack
Infused Stats:
Slots
Cloak
Level
90
All Scouts
Effects:
Undaunted Devotion
Applies Undaunted Devotion when Activated.
• The caster is granted a beneficial effect from Drinal's Steward.
• The casting time of Undaunted Devotion is 0.5 seconds and the reuse time of the spell is 30 minutes
Adornment Slots:
White, White, Yellow
NO-TRADE NO-VALUE
Strong Stumbler's Wine
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
5 hours
Effects:
Increases STA and AGI of target by 61.6. Increases Haste of target by 8.0. Increases Power Regen of target by 141.6.
Corrupted Satyr Horn Stud
LEGENDARY
93 Stamina
93 Primary Attributes
1,598 Resistances
29 Combat Skills
6 Crit Chance
9.6 Potency
5.5 Crit Bonus
6.3 Flurry
14.9 Multi Attack
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White, Turquoise, Yellow, Yellow
LORE-EQUIP NO-TRADE
Essence Drop of Cunning
LEGENDARY
132 Primary Attributes
132 Stamina
5,820 Resistances
7.9 Crit Bonus
7.9 Potency
0.6 Flurry
50.3 Multi Attack
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White
LORE-EQUIP NO-TRADE
Emerald Flame Boots
LEGENDARY
132 Primary Attributes
132 Stamina
30 Combat Skills
7.7 Crit Bonus
15.1 DPS
7.7 Potency
19.8 Multi Attack
Infused Stats:
Chain Armor (Feet)
Mitigation
423
Level
90
All Scouts
Adornment Slots:
White, White
NO-TRADE
Giant Exotic Meat Flank
HANDCRAFTED
Infused Stats:
Slots
Food
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and AGI of target by 75.0. Increases Haste of target by 10.0. Increases Health Regen of target by 236.9.
Bracers of the Red Shadow
LEGENDARY
130 Primary Attributes
130 Stamina
7.5 Crit Bonus
7.5 Potency
9.3 Haste
19.5 Multi Attack
6 Reuse Speed
Infused Stats:
Chain Armor (Forearms)
Mitigation
418
Level
90
All Scouts
Adornment Slots:
White, White
NO-TRADE
Warmaster's Chainlinked Gauntlets
LEGENDARY
160 Primary Attributes
160 Stamina
9.3 Crit Bonus
18.3 DPS
9.3 Potency
24 Multi Attack
7.6 Accuracy
Infused Stats:
Chain Armor (Hands)
Mitigation
426
Level
92
All Scouts
Effects:
Haste
When Equipped:
• Increases Haste of caster by 35.0.
Adornment Slots:
White, Yellow, White
HEIRLOOM
Rune: Lesser Resilience II
LEGENDARY
Adds the following to an item:
200 Health
1.5 Mitigation Increase
Type:
Yellow Adornment
Slots:
Shoulders, Forearms, Hands
Level
80
HEIRLOOM NO-VALUE
Shroud of Timeless Wonderment
FABLED
153 Primary Attributes
153 Stamina
18 Combat Skills
8.9 Crit Bonus
43.7 DPS
8.9 Potency
15.3 Multi Attack
Infused Stats:
Chain Armor (Head)
Mitigation
485
Level
92
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Deft Astral Ring
LEGENDARY
132 Stamina
132 Primary Attributes
5,820 Resistances
20.7 DPS
7.9 Potency
7.9 Crit Bonus
0.8 Flurry
20.7 Haste
18.9 Multi Attack
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White, Green
LORE-EQUIP NO-TRADE
Nebulous Reality Anchor
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+19 agi +12 sta
Progress to Next Level:
6
29.31%
NO-VALUE
Shackle of Terris
It is fear that will defeat more foes than any other thing in this world.
FABLED
179 Primary Attributes
179 Stamina
8,019 Resistances
10.7 Crit Bonus
14.6 DPS
10.7 Potency
0.6 Flurry
29.2 Haste
34.1 Multi Attack
Infused Stats:
Slots
Wrist
Level
95
All Scouts
Effects:
Vitriolic Animus III
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On any combat or spell hit this spell may cast Vitriolic Animus III on target of attack. Lasts for 16.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 3,544 - 3,917 disease damage on target encounter instantly and every 2 seconds.
• Decreases Defense and Parry of target encounter by 10.0.
• Decreases Mitigation of target encounter vs physical damage by 495.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, White
LORE-EQUIP ATTUNEABLE
Emerald Flame Leggings
LEGENDARY
132 Stamina
132 Primary Attributes
20.7 DPS
7.8 Potency
15.5 Crit Bonus
36.2 Multi Attack
Infused Stats:
Chain Armor (Legs)
Mitigation
453
Level
90
All Scouts
Adornment Slots:
White, White
NO-TRADE
Ghostpaw's Eternity Talisman
LEGENDARY
137 Primary Attributes
137 Stamina
8.2 Crit Bonus
30.9 DPS
22.3 Crit Chance
16.4 Potency
0.6 Flurry
21.6 Multi Attack
Infused Stats:
Slots
Neck
Level
92
All Scouts
Effects:
Spirit Aegis
When Equipped:
• On any combat or spell hit this spell may cast Spirit Aegis on caster. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Increases the base trigger chance of spells and items by 5%.
• 3% of all physical damage received by the caster is prevented.
• Cannot be modified except by direct means
Adornment Slots:
White, Green, White
HEIRLOOM
Fear-Touched Umbra
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+19 agi +12 sta
Progress to Next Level:
6
29.31%
NO-VALUE
Mastsmasher
Board that ship, and wreck its mast. Leave no quarter, and the spoils are yours!
FABLED
168 Stamina
168 Primary Attributes
14.9 Casting Speed
54.4 Crit Chance
10 Potency
10 Crit Bonus
29.7 Haste
16 Multi Attack
4.6 Reuse Speed
Infused Stats:
Mace
One-Handed Crushing
Damage
92 - 523
(153.9 Rating)
Delay
4.0 seconds
Level
93
Adornment Slots:
White, Yellow
ATTUNEABLE
Etherflare I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Etherflare I
When Equipped:
•If adorned on the same item, this effect will not stack with itself.
• On a critical combat hit this spell may cast Etherflare I on target of attack. Triggers about 2.0 times per minute.
• Inflicts 8,198 - 9,061 heat damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Etherflare I on target of spell. Triggers about 2.0 times per minute.
• Inflicts 8,198 - 9,061 heat damage on target.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Shatterarrow
LEGENDARY
160 Stamina
160 Primary Attributes
11.2 Strikethrough
52 Crit Chance
9.6 Potency
9.6 Crit Bonus
30.6 Multi Attack
Infused Stats:
Bow
Ranged
Damage
223 - 1,262
(165 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
92
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Yellow
HEIRLOOM ATTUNEABLE
Circling Souls
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Circling Souls
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On any combat or spell hit this spell may cast Circling Souls on target of attack. Lasts for 16.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 2,858 - 3,159 disease damage on target encounter instantly and every 2 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Forceful Ring of Conscription
LEGENDARY
160 Primary Attributes
160 Stamina
7,008 Resistances
9.6 Crit Bonus
9.6 Potency
4 Mitigation Increase
74.3 Haste
131 Ability Mod
Infused Stats:
Slots
Finger
Level
92
Adornment Slots:
White, Green, White
HEIRLOOM LORE-EQUIP
Dreary Scuttler Chitin Shard
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+19 agi +12 sta
Progress to Next Level:
6
29.31%
NO-VALUE
Wristlets of Crawling Horror
LEGENDARY
160 Primary Attributes
160 Stamina
7,008 Resistances
9.6 Crit Bonus
39.3 DPS
9.6 Potency
0.6 Flurry
30.6 Multi Attack
Infused Stats:
Slots
Wrist
Level
92
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Mastsmasher
Board that ship, and wreck its mast. Leave no quarter, and the spoils are yours!
FABLED
168 Stamina
168 Primary Attributes
14.9 Casting Speed
54.4 Crit Chance
10 Potency
10 Crit Bonus
29.7 Haste
16 Multi Attack
4.6 Reuse Speed
Infused Stats:
Mace
One-Handed Crushing
Damage
92 - 523
(153.9 Rating)
Delay
4.0 seconds
Level
93
Adornment Slots:
White, Yellow
ATTUNEABLE
Egothief I
LEGENDARY
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Egothief I
When Equipped:
•If adorned on the same item, this effect will not stack with itself.
• On any combat or spell hit this spell may cast Egothief I on target of attack. Triggers about 2.0 times per minute.
This character has 133,285 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 5,379 health per tick while out-of-combat.
This character has a Maximum Power pool of 44,788. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,830 power per tick while out-of-combat.
This character runs 44% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,367 whatsits.
This character resists Noxious damage in the amount of 2,512 whatsits.
This character resists Arcane damage in the amount of 2,468 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 75% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 366, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 15%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 5.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 7.04946% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 60% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 2.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.