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• On a combat hit this spell may cast Act of Survival on target of attack. Triggers about 1.6 times per minute.
• Inflicts 239 magic damage on target.
• Heals caster for 146.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
pristine scaled leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
20
Coat of Enlivened Chance
FABLED
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
2.6 Crit Chance
3.9 Potency
2.7 Reuse Speed
105 Ability Mod
Infused Stats:
Chain Armor (Chest)
Mitigation
401
Level
80
Ranger
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Roekillik Hide Wrap
TREASURED
57 Primary Attributes
57 Stamina
22 Combat Skills
1.2 Crit Bonus
12.9 DPS
3.2 Crit Chance
5.6 Potency
7.3 Haste
Infused Stats:
Slots
Cloak
Level
82
Adornment Slots:
White, Turquoise
NO-TRADE
Iced Torsis Tea
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR of target by 13.2. Increases Power Regen of target by 120.0.
Trueshot Stud
LEGENDARY
55 Stamina
55 Primary Attributes
830 Resistances
21 Combat Skills
12.8 DPS
3.1 Crit Chance
5.1 Potency
1.1 Crit Bonus
7.2 Haste
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Stillflyte Earring
LEGENDARY
54 Stamina
54 Primary Attributes
390 Resistances
21 Combat Skills
12.4 DPS
3 Crit Chance
5 Potency
1.1 Crit Bonus
3.1 Reuse Speed
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Lavalink Boots of Eruption
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
1.4 AE Auto
3.1 Crit Chance
5 Potency
142 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
397
Level
80
Assassin, Ranger
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Cranberry Tea Cake
HANDCRAFTED
Infused Stats:
Slots
Food
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR of target by 17.8. Increases Health Regen of target by 190.0.
Midnight Chain Armguards
LEGENDARY
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
129 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
335
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Lavalink Gloves of Eruption
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.6 DPS
3.1 Crit Chance
5 Potency
142 Ability Mod
Infused Stats:
Chain Armor (Hands)
Mitigation
397
Level
80
Assassin, Ranger
Effects:
Haste
When Equipped:
• Increases Haste of caster by 40.0.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Ravager's Voidlink Coif
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5.1 Potency
7.2 Haste
137 Ability Mod
Infused Stats:
Chain Armor (Head)
Mitigation
362
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Crippling Band
LEGENDARY
55 Stamina
55 Primary Attributes
395 Resistances
21 Combat Skills
3.1 Crit Chance
5.1 Potency
1.1 Crit Bonus
7.2 Haste
3.2 Reuse Speed
Infused Stats:
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Trueshot Bangle
LEGENDARY
55 Stamina
55 Primary Attributes
830 Resistances
21 Combat Skills
12.8 DPS
1.4 AE Auto
3.1 Crit Chance
5.1 Potency
1.1 Crit Bonus
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ravager's Voidlink Leggings
LEGENDARY
55 Stamina
55 Primary Attributes
21 Combat Skills
3.1 Crit Chance
5.1 Potency
6.9 Max Health
1.1 Crit Bonus
137 Ability Mod
Infused Stats:
Chain Armor (Legs)
Mitigation
388
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Blackened Spiked Choker
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
2.7 Casting Speed
3.2 Crit Chance
5.1 Potency
147 Ability Mod
Infused Stats:
Slots
Neck
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM ATTUNEABLE
Blade of Blood and Anger
FABLED
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
12 DPS
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
Infused Stats:
Sword
One-Handed Slashing
Damage
99 - 563
(110.32 Rating)
Delay
6.0 seconds
Level
80
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Eagle's Talon
MYTHICAL, Epic
54 Primary Attributes
54 Stamina
22 Combat Skills
1.1 Crit Bonus
2.9 Ability Doublecast
3.1 Crit Chance
5.1 Potency
Infused Stats:
Bow
Ranged
Damage
302 - 907
(151.2 Rating)
Delay
8.0 seconds
Range
0 - 40 meters
Level
80
Ranger
Effects:
Point Blank Shot
When Equipped:
• Increases Melee Multiplier of caster by 0.20.
Eagle Strike
When Equipped:
• Improves the combat art damage of the ranger by 10%.
Talon Strike
When Equipped:
• On a ranged hit this spell may cast Talon Strike on target of attack. Lasts for 10.0 seconds. Triggers about 2.4 times per minute.
• Inflicts 410 - 616 slashing damage on target.
• Gives caster a 60.0% chance to not use ammunition on an attack.
• Adds normalized combat art damage based on 20% of your current agility.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Black
LORE NO-TRADE NO-VALUE
Ring of Dark Intent
FABLED
47 Stamina
47 Primary Attributes
360 Resistances
19 Combat Skills
2.5 Crit Chance
3.8 Potency
5.6 Max Health
0.8 Crit Bonus
101 Ability Mod
Infused Stats:
Slots
Finger
Level
80
Effects:
Haste
When Equipped:
• Increases Haste of caster by 40.0.
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Desecration Bracelet
FABLED
45 Stamina
45 Primary Attributes
356 Resistances
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
5.8 Multi Attack
Infused Stats:
Slots
Wrist
Level
79
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Smoldering Brawny Fastening
TREASURED
Adds the following to an item:
16 Primary Attributes
Type:
White Adornment
Slots:
Wrist
Level
70
NO-VALUE
Ethernaut's Round Shield of Knowledge
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
3.2 Block Chance
3.2 Reuse Speed
147 Ability Mod
Infused Stats:
Round Shield
Slots
Secondary
Protection
486
Level
80
All Priests, All Scouts, Berserker, Guardian, Paladin, Shadowknight
Effects:
Unbridled Savagery
When Equipped:
• On any combat or spell hit this spell may cast Unbridled Savagery on caster. Lasts for 15.0 seconds. Triggers about 1.8 times per minute.
• Increases DPS of caster by 45.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ravager's Voidlink Spaulders
LEGENDARY
55 Stamina
55 Primary Attributes
21 Combat Skills
12.8 DPS
3.1 Crit Chance
5.1 Potency
1.1 Crit Bonus
7.2 Haste
Infused Stats:
Chain Armor (Shoulders)
Mitigation
362
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
I'm on a boat and, it's goin fast and I got a nautical themed pashmina afghan I'm the king of the world, on a boat like Leo If you're on the shore, then you're sho' not me-oh
This character has 13,153 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 526 health per tick while out-of-combat.
This character has a Maximum Power pool of 12,920. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 637 power per tick while out-of-combat.
This character runs 69% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 12,189 whatsits.
This character resists Noxious damage in the amount of 12,189 whatsits.
This character resists Arcane damage in the amount of 12,023 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 475.34246575342
This character has a 45% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 136, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 25.3%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 10% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 51.1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 17% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.