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(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
HEIRLOOM NO-VALUE
Shroud of the Fanatic
FABLED
406 Primary Attributes
758 Stamina
445 Combat Skills
20.2 Crit Bonus
5 Resolve
23.1 DPS
63 Crit Chance
36.3 Potency
19.2 Flurry
Infused Stats:
Deity:
+71 sta
3.0% Potency
1.5% Crit Bonus
Slots
Cloak
Level
100
Effects:
All for One
When Equipped:
• Increases the wearer's Potency between 58 and 158 based on the potency of the wearer's group and raid members, including mercenaries.
• Increases the wearer's chance to trigger a legendary, fabled, or mythical crit based on the crit chance of the wearer's group and raid members, including mercenaries.
Adornment Slots:
White, Purple
HEIRLOOM INFUSED
Astral Adornment of Swift Casting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
6 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
90
HEIRLOOM NO-VALUE
Foundations of Adamant
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
All Priests
Effects:
Foundations of Adamant
When Equipped:
• This effect does not stack with itself when adorned on multiple items
• Increases the group's mitigation vs all damage by 2,112
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Monsoon
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.4%. Increases Potency of target by 18.7. Increases Crit Chance of target by 67.5. Increases Power Regen of target by 404.0.
Dangling Scourge Earring
FABLED
426 Primary Attributes
772 Stamina
35,154 Resistances
87 Combat Skills
20.2 Crit Bonus
6 Resolve
14.5 DPS
485.1 Potency
18.4 Flurry
38 Haste
1,686 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP INFUSABLE
Incandescent Adornment of Prismatic Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1,364 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Kyrus' Wonderous Earring
FABLED
426 Primary Attributes
772 Stamina
35,154 Resistances
87 Combat Skills
20.2 Crit Bonus
6 Resolve
10.1 Casting Speed
28.2 Potency
19 Haste
1,686 Ability Mod
Infused Stats:
Deity:
+6 sta
0.4% Potency
0.3% Crit Bonus
+35.9 Abil Mod
Slots
Ear
Level
100
Effects:
Aura Share
When Equipped:
• Increases Potency by 15% per mage in the wearer's raid, up to 150%
• Increases Crit Bonus by 15% per scout in the wearer's raid, up to 150%
• Increases Heal Received by 3% per priest in the wearer's raid, up to 18%
• Increases maximum health by 50,000 per fighter in the wearer's raid, up to 300,000
Adornment Slots:
White
HEIRLOOM INFUSED
Incandescent Adornment of Prismatic Resilience (Superior)
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
HEIRLOOM NO-VALUE
Stormborn Souffle
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.6%. Increases Crit Bonus of target by 17.6. Increases Crit Chance of target by 76.3. Increases Health Regen of target by 404.0.
• On any combat or spell hit this spell may cast Essencelich II on target of attack. Lasts for 20.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 6,369 disease damage on target.
• Increases Potency of caster by 40.0.
• Increases DPS of caster by 55.0.
• Increases Mitigation of caster vs noxious damage by 5,391.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Purple, Cyan
HEIRLOOM INFUSED
Incandescent Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
6.3 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
HEIRLOOM NO-VALUE
Winds of Obol
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Winds of Obol
When Equipped:
• This effect does not stack with itself when adorned on multiple items
• Increases the group's potency by 25%
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Storm Animus
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
All Priests
Effects:
Storm Animus
When Equipped:
• This effect does not stack with itself when adorned on multiple items
• Increases the group's maximum health and power by 8% and STR, AGI, INT, STA and WIS by 200.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Two Handed Rune: Lesser Heal Focus
FABLED
Adds the following to an item:
Placement:
Two-Handed
Type:
Cyan Adornment
Slots:
Primary
Level
95
Effects:
Two Handed Healing Focus: Lesser
When Equipped:
• Improves heals and wards by 5%.
• This effect will stack with other effects of the same name.
HEIRLOOM NO-VALUE
Longbow of the Quagmire
FABLED
550 Primary Attributes
1,189 Stamina
30 Crit Bonus
6 Resolve
55.5 DPS
185.1 Crit Chance
37.1 Potency
62.7 Haste
31.3 Multi Attack
Infused Stats:
Deity:
+9 sta
0.4% Potency
0.5% Crit Bonus
Bow
Ranged
Damage
433 - 2,455
(320.9 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Lifelich
When Equipped:
• On any combat or spell hit this spell may cast Essencelich II on target of attack. Lasts for 18.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 6,369 disease damage on target.
• Increases DPS of caster by 80.0.
• Increases Potency of caster by 80.0.
• Increases Mitigation of caster vs noxious damage by 9,704.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
HEIRLOOM INFUSED
Incandescent Adornment of Increased Criticals (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
6.3 Crit Bonus
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
96
HEIRLOOM NO-VALUE
Bolstered Attributes
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Bolstered Attributes
When Equipped:
• Increases All Attributes of caster by 10.0%.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Secondary Rune: Lesser Weapon Damage
FABLED
Adds the following to an item:
2.5 Weapon Damage
Type:
Cyan Adornment
Slots:
Secondary, Ranged
Level
95
HEIRLOOM NO-VALUE
Ring of the Clockwork Protector
FABLED
406 Primary Attributes
758 Stamina
32,207 Resistances
81 Combat Skills
20.2 Crit Bonus
5 Resolve
9.5 Casting Speed
25.7 Potency
18.7 Haste
1,654 Ability Mod
Infused Stats:
Deity:
+7 sta
0.3% Potency
0.8% Crit Bonus
+32.6 Abil Mod
Slots
Finger
Level
100
Effects:
Channeled Redirection
When Equipped:
• Reduces elemental, noxious and arcane damage done to caster by 6.5%.
• Damage reduction from this effect will not stack with itself.
• When any magical damage is received this spell will cast Channeled Redirection II on target. Lasts for 24.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Potency of caster by 134.0.
• Cannot be modified except by direct means
• Will trigger off of cold, disease, divine, heat, magic, mental or poison abilities.
• This effect can only trigger once every 30.0 seconds.
Adornment Slots:
White, Green
HEIRLOOM INFUSED
Incandescent Adornment of Prismatic Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1,364 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Bonecaster's Focus Crystal
This will grow in power as you gain Adventure Experience!
This character has 3,468,847 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 139,180 health per tick while out-of-combat.
This character has a Maximum Power pool of 321,372. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 13,363 power per tick while out-of-combat.
This character runs 90% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 244,445 whatsits.
This character resists Noxious damage in the amount of 244,365 whatsits.
This character resists Arcane damage in the amount of 241,775 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 1955.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 134,058, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 104.9 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
119.3 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.4125 seconds, a 35% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
242 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 11.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 76.9% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.