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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
LEGENDARY
Infused Stats:
Slots
32
HEIRLOOM
Stout-Stained Tunic
LEGENDARY
12 Stamina
12 Primary Attributes
4 Combat Skills
Infused Stats:
Leather Armor (Chest)
Mitigation
110
Level
30
Bruiser, Channeler, Fury, Monk, Warden
Effects:
Day in the Life of a Dwarf
Applies Day in the Life of a Dwarf when Activated. Lasts for 20.0 seconds.
• Shapechanges caster into a dwarf
• On any combat or spell hit this spell will cast Draw Essence on target of attack.
• Inflicts 162 magic damage on target.
• Heals caster for 80.
• Cannot be modified except by direct means
• The reuse time of Day in the Life of a Dwarf is 20 minutes
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Defender's Mantle of Orc Slaying
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Cloak
Level
30
Adornment Slots:
White
NO-TRADE
Browncap Mushroom Tea
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
50
Satiation
High
Duration
40 minutes
Effects:
Increases Power Regen of target by 75.0.
Dwarven Hoop
TREASURED
11 Stamina
11 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Ear
Level
30
Adornment Slots:
White, Turquoise
LORE-EQUIP
Lucent Gem of Fortitude
TREASURED
Adds the following to an item:
20 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Facet of Gnomish Spirit
TREASURED
10 Stamina
10 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Ear
Level
30
Adornment Slots:
White
NO-TRADE
Watchman's Spidersilk Boots
LEGENDARY
20 Primary Attributes
20 Stamina
8 Combat Skills
2.5 DPS
0.3 Crit Chance
0.5 Potency
Infused Stats:
Leather Armor (Feet)
Mitigation
171
Level
50
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
White Peach Fudge
Taking the best of both fruit and cocoa, this confectionary silky delight is created! A blend of flavors that melts both in your mouth and hands.
HANDCRAFTED
Infused Stats:
Slots
Food
Level
50
Satiation
High
Duration
40 minutes
Effects:
Increases Health Regen of target by 102.5.
Watchman's Spidersilk Wristguards
LEGENDARY
20 Primary Attributes
20 Stamina
8 Combat Skills
0.3 Crit Chance
0.5 Potency
0.3 Haste
Infused Stats:
Leather Armor (Forearms)
Mitigation
171
Level
50
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Hanshi's Hand Wraps of Prowess
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Leather Armor (Hands)
Mitigation
102
Level
30
All Fighters, All Priests, All Scouts
Adornment Slots:
White
NO-TRADE
Watchman's Spidersilk Skullcap
LEGENDARY
20 Primary Attributes
20 Stamina
8 Combat Skills
2.5 DPS
0.3 Crit Chance
0.5 Potency
Infused Stats:
Leather Armor (Head)
Mitigation
171
Level
50
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Signet of Flowing Rivers
TREASURED
10 Stamina
10 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Finger
Level
30
Adornment Slots:
White, Green
NO-TRADE
Bound Clover Bracelet
LEGENDARY
11 Stamina
11 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Wrist
Level
30
Adornment Slots:
White
NO-TRADE
Graceful Hanshi's Leg Wraps
LEGENDARY
11 Stamina
11 Primary Attributes
4 Combat Skills
Infused Stats:
Leather Armor (Legs)
Mitigation
110
Level
30
All Fighters, All Priests, All Scouts
Adornment Slots:
White
NO-TRADE
Gleaming Gem of Prowess
TREASURED
Adds the following to an item:
3 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Defender's Chain of Enchanted Energy
LEGENDARY
11 Stamina
11 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Neck
Level
30
Adornment Slots:
White, Green
NO-TRADE
Crystalline Club of Fragmenting
FABLED
19 Primary Attributes
19 Stamina
8 Combat Skills
0.2 Crit Chance
0.5 Potency
0.4 Mitigation Increase
Infused Stats:
Staff
One-Handed Crushing
Damage
29 - 163
(47.83 Rating)
Delay
4.0 seconds
Level
50
Beastlord, Bruiser, Monk
Effects:
When Equipped:
• This item will become damaged as it gets used in combat and cannot be repaired!
This character has 7,087 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 440 health per tick while out-of-combat.
This character has a Maximum Power pool of 4,975. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 274 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 3,241 whatsits.
This character resists Noxious damage in the amount of 3,096 whatsits.
This character resists Arcane damage in the amount of 2,980 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 179.44664031621
This character has a 1% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 66, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 5.21796% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 20% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.