EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
•If adorned on the same item, this effect will not stack with itself.
• On any combat or spell hit this spell may cast Phantasmal Siphon II on target of attack. Triggers about 2.0 times per minute.
• Inflicts 2,355 - 2,603 poison damage on target
• Heals caster for 1,178 - 1,301
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow
LORE-EQUIP ATTUNEABLE
Dracurian Marbled Egg
FABLED
100 Primary Attributes
100 Stamina
5.9 Crit Bonus
6.7 Crit Chance
10.2 Potency
10.5 Mitigation Increase
369 Ability Mod
Infused Stats:
Slots
Charm
Level
92
Effects:
Wild Swings II
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On any combat or spell hit this spell may cast Wild Swings II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases AE Autoattack of Caster by 33.0%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow
LORE-EQUIP ATTUNEABLE
Blessed Tranquil Banyan Root Robe
MASTERCRAFTED
166 Stamina
166 Primary Attributes
97 Combat Skills
17.8 Crit Bonus
8.9 Potency
Infused Stats:
Cloth Armor (Chest)
Mitigation
223
Level
92
Effects:
Astral Blessing
Applies Astral Blessing when Equipped.
• On a healing spell cast this spell may cast Astral Blessing on target of spell. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals target for 448 instantly and every second.
• Cannot be modified except by direct means
• When any damage is received this spell has a 10% chance to cast Astral Blessing on caster. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 448 instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Astral Blessing on caster. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals caster for 448 instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White
REFINED
Melodic Banyan Root Cloak
MASTERCRAFTED
144 Primary Attributes
144 Stamina
9 Crit Bonus
22.2 Casting Speed
24.6 Crit Chance
9 Potency
6.3 Haste
Infused Stats:
Slots
Cloak
Level
92
Adornment Slots:
White
REFINED
Fashioned Moonstone Earring
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Ear
Level
62
Adornment Slots:
White, Turquoise
Glowing Gem of Fortitude
TREASURED
Adds the following to an item:
140 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Fashioned Moonstone Earring
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Ear
Level
62
Adornment Slots:
White, Turquoise
ATTUNEABLE
Tranquil Banyan Root Slippers
MASTERCRAFTED
144 Stamina
144 Primary Attributes
50 Combat Skills
9 Crit Bonus
9 Potency
Infused Stats:
Cloth Armor (Feet)
Mitigation
200
Level
92
Adornment Slots:
White
REFINED
Tranquil Banyan Root Cuffs
MASTERCRAFTED
144 Primary Attributes
144 Stamina
50 Combat Skills
9 Crit Bonus
9 Potency
16.4 Casting Speed
Infused Stats:
Cloth Armor (Forearms)
Mitigation
202
Level
92
Adornment Slots:
White
REFINED
Tranquil Banyan Root Mitts
MASTERCRAFTED
152 Stamina
152 Primary Attributes
100 Combat Skills
8.8 Crit Bonus
8.8 Potency
Infused Stats:
Cloth Armor (Hands)
Mitigation
208
Level
92
Effects:
Haste
When Equipped:
• Increases Haste of caster by 30.0.
Adornment Slots:
White
REFINED
Tranquil Banyan Root Cap
MASTERCRAFTED
152 Stamina
152 Primary Attributes
98 Combat Skills
8.8 Crit Bonus
8.8 Potency
Infused Stats:
Cloth Armor (Head)
Mitigation
208
Level
92
Adornment Slots:
White
REFINED
Coil of Vile Spawn
FABLED
46 Stamina
46 Primary Attributes
360 Resistances
18 Combat Skills
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
92 Ability Mod
Infused Stats:
Slots
Finger
Level
80
Effects:
Larval Infection
When Equipped:
• On a hostile spell hit this spell has a 15% chance to cast Dormant Larvae on target of spell. Lasts for 6.0 seconds.
• On death this spell will cast Larval Outbreak on caster.
• Inflicts 1,080 disease damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Hardened Clay Bracelet
FABLED
46 Stamina
46 Primary Attributes
360 Resistances
1 AE Auto
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Blessed Tranquil Banyan Root Pantaloons
MASTERCRAFTED
166 Stamina
166 Primary Attributes
48 Combat Skills
53.7 DPS
8.9 Potency
17.8 Crit Bonus
Infused Stats:
Cloth Armor (Legs)
Mitigation
223
Level
92
Effects:
Astral Blessing
Applies Astral Blessing when Equipped.
• On a healing spell cast this spell may cast Astral Blessing on target of spell. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals target for 448 instantly and every second.
• Cannot be modified except by direct means
• When any damage is received this spell has a 10% chance to cast Astral Blessing on caster. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 448 instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Astral Blessing on caster. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals caster for 448 instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White
REFINED
Amulet of the Lifegiver
LEGENDARY
100 Stamina
100 Primary Attributes
6.7 Crit Chance
10.2 Potency
5.9 Crit Bonus
16.3 Reuse Speed
369 Ability Mod
Infused Stats:
Slots
Neck
Level
92
All Mages, All Priests
Adornment Slots:
White, Turquoise, Yellow, Yellow, Green, White
ATTUNEABLE
Corrosive Mace of Withertalon
LEGENDARY
93 Stamina
93 Primary Attributes
11.6 Casting Speed
6 Crit Chance
9.6 Potency
5.5 Crit Bonus
14.7 Reuse Speed
Infused Stats:
Hammer
One-Handed Crushing
Damage
76 - 430
(126.35 Rating)
Delay
4.0 seconds
Level
92
Effects:
Focused Destruction II
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Focused Destruction II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Ability Mod of caster by 660.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Focused Destruction II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Ability Mod of caster by 660.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow
LORE-EQUIP ATTUNEABLE
Wand of Withering Thorns
LEGENDARY
93 Stamina
93 Primary Attributes
6 Crit Chance
9.6 Potency
12.9 Max Health
5.5 Crit Bonus
14.7 Reuse Speed
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
190 - 1,074
(157.94 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
92
All Mages, All Priests
Effects:
Focused Destruction II
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Focused Destruction II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Ability Mod of caster by 660.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Focused Destruction II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Ability Mod of caster by 660.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow
ATTUNEABLE
Imbued Moonstone Ring of Intelligence
MASTERCRAFTED
30 Primary Attributes
30 Stamina
217 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Finger
Level
62
Effects:
Aura of Intelligence
When Equipped:
• On a hostile spell hit this spell may cast Flash of Intelligence on caster. Lasts for 45.0 seconds. Triggers about 1.8 times per minute.
• Increases INT of caster by 21.5.
• Increases Disruption, Subjugation and Focus of caster by 12.1.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Bracelet of Ancestral Bellywhumping
LEGENDARY
60 Stamina
60 Primary Attributes
1,476 Resistances
12 Combat Skills
10.2 DPS
2.7 Potency
1.7 Crit Bonus
13 Haste
Infused Stats:
Slots
Wrist
Level
72
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Corrosive Brace of Balm
LEGENDARY
93 Primary Attributes
93 Stamina
5.5 Crit Bonus
6 Crit Chance
9.6 Potency
12.9 Max Health
14.7 Reuse Speed
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
92
All Mages, All Priests
Effects:
Focused Destruction II
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Focused Destruction II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Ability Mod of caster by 660.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Focused Destruction II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Ability Mod of caster by 660.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
This character has 108,417 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 4,353 health per tick while out-of-combat.
This character has a Maximum Power pool of 36,930. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,546 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 15,172 whatsits.
This character resists Noxious damage in the amount of 12,592 whatsits.
This character resists Arcane damage in the amount of 13,958 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 260.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 46,176, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 30.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 57.535% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.38 seconds, a 48% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.