EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On any combat or spell hit this spell may cast Corruption of the Elements on caster. Lasts for 16.0 seconds. Triggers about 1.8 times per minute.
• Increases power of caster by 53 instantly and every 4 seconds.
• Heals caster for 53 instantly and every 4 seconds.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE NO-TRADE
Swift Slicer
TREASURED
Damage
+95 Piercing
Hit Bonus
+10%
Infused Stats:
NO-TRADE NO-VALUE
Druid's Sundered Chestguard
LEGENDARY
57 Primary Attributes
57 Stamina
1.2 Crit Bonus
2.6 Casting Speed
3.2 Crit Chance
5.6 Potency
167 Ability Mod
Infused Stats:
Leather Armor (Chest)
Mitigation
307
Level
82
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Cloak of Unrest
FABLED
39 Primary Attributes
39 Stamina
15 Combat Skills
0.5 Crit Bonus
1.8 Crit Chance
2.6 Potency
1.9 Reuse Speed
62 Ability Mod
Infused Stats:
Slots
Cloak
Level
70
Effects:
Harnessed Power of the Estate
When Equipped:
• On a spell cast this spell may cast Harnessed Power of the Estate on caster. Lasts for 30.0 seconds. Triggers about 1.8 times per minute.
• Decrease the caster's spell reuse time by 10%.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Scintillating Metaphysical Lining Rune
LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Cloak
Level
60
Effects:
Metaphysical Ubiquity III
When Equipped:
• Increases Combat Power Regen of caster by 3.0.
NO-VALUE
Fiendish Dangle
FABLED
46 Primary Attributes
46 Stamina
356 Resistances
18 Combat Skills
0.8 Crit Bonus
10.3 DPS
2.1 Casting Speed
2.4 Crit Chance
3.7 Potency
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Earring of Three Toxins
FABLED
66 Primary Attributes
66 Stamina
1,256 Resistances
24 Combat Skills
1.4 Crit Bonus
15.9 DPS
4 Crit Chance
6.4 Potency
9.3 Haste
Infused Stats:
Slots
Ear
Level
90
Effects:
Toxic Tempest
When Equipped:
• On any combat or spell hit this spell may cast Toxic Tempest on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,192 poison damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Dark Tempest Boots
FABLED
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
2.2 Casting Speed
2.6 Crit Chance
3.9 Potency
105 Ability Mod
Infused Stats:
Leather Armor (Feet)
Mitigation
306
Level
80
Fury
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Furious Voidchanneled Wristlets of Restoration
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
147 Ability Mod
Infused Stats:
Leather Armor (Forearms)
Mitigation
336
Level
80
Fury
Effects:
Empyrean Recovery III
When Equipped:
• Reduces reuse time of all spells by 3 percent.
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Furious Voidchanneled Gloves of Restoration
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
2.7 Casting Speed
3.2 Crit Chance
5.1 Potency
Infused Stats:
Leather Armor (Hands)
Mitigation
336
Level
80
Fury
Effects:
Life Flow
When Equipped:
• On a hostile ability cast this spell has a 10% chance to cast Life Flow on the group. This effect normalizes based off of a three second triggering event.
• Heals group members for 540.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Mind of the Weapon
FABLED
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
2.6 Casting Speed
3.1 Crit Chance
5.1 Potency
137 Ability Mod
Infused Stats:
Cloth Armor (Head)
Mitigation
188
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Ring of the Four Winds
FABLED
33 Primary Attributes
33 Stamina
13 Combat Skills
0.4 Crit Bonus
1.4 Crit Chance
1.9 Potency
2.9 Haste
46 Ability Mod
Infused Stats:
Slots
Finger
Level
70
Effects:
Whistling Wind
When Equipped:
• Increases Reuse Speed of caster by 5.0%.
Adornment Slots:
White, Turquoise, Green
NO-TRADE
Armlet of Misgivings
FABLED
47 Primary Attributes
47 Stamina
360 Resistances
19 Combat Skills
0.8 Crit Bonus
2.2 Casting Speed
2.5 Crit Chance
3.8 Potency
5.7 Haste
Infused Stats:
Slots
Wrist
Level
80
Effects:
Magical Aptitude III
When Equipped:
• Reduces power cost of all spells by 3 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Smoldering Intellectual Fastening
TREASURED
Adds the following to an item:
16 Primary Attributes
Type:
White Adornment
Slots:
Wrist
Level
70
NO-VALUE
Pants of Stormcalling
FABLED
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
2.1 Casting Speed
2.4 Crit Chance
3.7 Potency
98 Ability Mod
Infused Stats:
Leather Armor (Legs)
Mitigation
320
Level
78
Channeler, Fury, Warden
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Sapphire Gemmed Necklace
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
13 DPS
2.7 Casting Speed
3.2 Crit Chance
5.1 Potency
Infused Stats:
Slots
Neck
Level
80
Effects:
Runic Recovery II
When Equipped:
• Reduces reuse time of beneficial spells by 2 percent.
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM ATTUNEABLE
Wrath of Nature
MYTHICAL, Epic
54 Primary Attributes
54 Stamina
22 Combat Skills
1.1 Crit Bonus
2.9 Ability Doublecast
3.1 Crit Chance
5.1 Potency
Infused Stats:
Sword
Main Hand Crushing
Damage
181 - 544
(120.96 Rating)
Delay
6.0 seconds
Level
80
Fury
Effects:
Wrath's Blessing
Applies Wrath's Blessing on target Friend when Activated.
• Grants a healer ally bonus healing based on your last direct damage spell amount. This bonus changes every time you cast a damage spell.
• The casting time of Wrath's Blessing is 2.0 seconds and the reuse time of the spell is 2.0 seconds
Beast's Wrath
When Equipped:
• Improves the damage of hostile spells by 10% of the fury's wisdom.
• Improves the fury's heals by 10% of their wisdom.
Nature's Wrath
When Equipped:
• On a hostile spell cast this spell has a 12% chance to cast Nature's Wrath on target of spell. Lasts for 10.0 seconds.
• Inflicts 583 - 875 heat damage on target.
• On a hit this spell will cast Nature's Soothing on target of attack.
• Heals target for 339 - 630.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Black
LORE NO-TRADE NO-VALUE
Anchored Band of Healing
LEGENDARY
64 Primary Attributes
64 Stamina
511 Resistances
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
9.6 Multi Attack
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Tormented Bracelet of Doom
LEGENDARY
45 Primary Attributes
45 Stamina
338 Resistances
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
2.3 Reuse Speed
89 Ability Mod
Infused Stats:
Slots
Wrist
Level
75
Adornment Slots:
White, Turquoise
LORE
Smoldering Intellectual Fastening
TREASURED
Adds the following to an item:
16 Primary Attributes
Type:
White Adornment
Slots:
Wrist
Level
70
NO-VALUE
Iztapa's Devotion
FABLED
46 Stamina
46 Primary Attributes
18 Combat Skills
7.1 Strikethrough
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
Infused Stats:
Type
Symbols
Slots
Secondary, Ranged
Level
78
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Captain's Cursed Spaulders
FABLED
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5 Potency
4.9 Mitigation Increase
142 Ability Mod
Infused Stats:
Leather Armor (Shoulders)
Mitigation
336
Level
80
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Sash of Final Moments
FABLED
55 Primary Attributes
55 Stamina
22 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.1 Potency
3.2 Reuse Speed
147 Ability Mod
Infused Stats:
Slots
Waist
Level
80
All Priests
Effects:
Will of Gynok
When Equipped:
• On a healing spell cast this spell may cast Will of Gynok on target of spell cast. Lasts for 12.0 seconds. Triggers about 1.8 times per minute.
• Increases the target's effectiveness of worn armor vs physical damage by 15%.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Runic Recovery IV
When Equipped:
• Reduces reuse time of beneficial spells by 4 percent.
This character has 66,733 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,677 health per tick while out-of-combat.
This character has a Maximum Power pool of 22,650. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 998 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 17,442 whatsits.
This character resists Noxious damage in the amount of 15,532 whatsits.
This character resists Arcane damage in the amount of 15,592 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 69% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 69% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,968, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 2.1% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 42% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 2.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.