EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On a critical combat hit this spell may cast Final Stab IX on target of attack. Triggers about 2.0 times per minute.
• Deals damage to target. Damage increases the closer the target is to death.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Final Stab IX on target of spell. Triggers about 2.0 times per minute.
• Deals damage to target. Damage increases the closer the target is to death.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Fortified Crag of the Mountain
MASTERCRAFTED FABLED
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
6 Mitigation Increase
185 Ability Mod
Infused Stats:
Slots
Charm
Level
90
Effects:
Titan's Mettle IX
When Equipped:
• When any damage is received this spell has a 10% chance to cast Titan's Mettle IX on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 1,968 - 2,406.
• Increases Mitigation of caster vs physical damage by 1,034.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 5.0 seconds.
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
mottled leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
20
Rhenium Melodic Coat
HANDCRAFTED
152 Stamina
152 Primary Attributes
93 Combat Skills
15.5 Crit Bonus
7.8 Potency
Infused Stats:
Chain Armor (Chest)
Mitigation
455
Level
90
All Scouts
Adornment Slots:
White
ATTUNEABLE
Silver-threaded Tactician's Drape
FABLED
86 Stamina
86 Primary Attributes
28 Combat Skills
21.9 DPS
5.7 Crit Chance
8.6 Potency
5.1 Crit Bonus
14 Multi Attack
Infused Stats:
Slots
Cloak
Level
90
All Scouts
Adornment Slots:
White, Turquoise, Yellow, Yellow
HEIRLOOM ATTUNEABLE
Rhenium Earring of Strength
HANDCRAFTED
132 Primary Attributes
132 Stamina
5,940 Resistances
69 Combat Skills
7.9 Crit Bonus
7.9 Potency
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White
ATTUNEABLE
Rhenium Earring of Agility
HANDCRAFTED
132 Primary Attributes
132 Stamina
5,940 Resistances
7.9 Crit Bonus
86.4 DPS
7.9 Potency
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White
ATTUNEABLE
Rhenium Melodic Boots
HANDCRAFTED
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
9.6 Multi Attack
Infused Stats:
Chain Armor (Feet)
Mitigation
408
Level
90
All Fighters, All Scouts, Defiler, Inquisitor, Mystic, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Rhenium Melodic Bracer
HANDCRAFTED
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
15.2 DPS
1.7 AE Auto
3.8 Crit Chance
6.2 Potency
Infused Stats:
Chain Armor (Forearms)
Mitigation
408
Level
90
All Scouts, Defiler, Mystic
Adornment Slots:
White, Turquoise
ATTUNEABLE
Rhenium Melodic Gauntlets
HANDCRAFTED
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
8.8 Haste
Infused Stats:
Chain Armor (Hands)
Mitigation
386
Level
90
All Scouts
Effects:
Haste
When Equipped:
• Increases Haste of caster by 25.0.
Adornment Slots:
White, Turquoise
ATTUNEABLE
Rhenium Melodic Coif
HANDCRAFTED
139 Stamina
139 Primary Attributes
7.7 Crit Bonus
7.7 Potency
82.2 Multi Attack
Infused Stats:
Chain Armor (Head)
Mitigation
425
Level
90
All Scouts
Adornment Slots:
White
ATTUNEABLE
Rhenium Band of Agility
HANDCRAFTED
73 Primary Attributes
73 Stamina
1,283 Resistances
3.3 Crit Bonus
15.2 DPS
3.8 Crit Chance
7.2 Potency
9.6 Multi Attack
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Rhenium Bangle of Agility
HANDCRAFTED
73 Primary Attributes
73 Stamina
528 Resistances
3.3 Crit Bonus
15.2 DPS
3.8 Crit Chance
7.2 Potency
3.8 Reuse Speed
Infused Stats:
Slots
Wrist
Level
90
Adornment Slots:
White, Turquoise
ATTUNEABLE
Imbued Rhenium Melodic Leggings
HANDCRAFTED
152 Stamina
152 Primary Attributes
93 Combat Skills
15.5 Crit Bonus
7.8 Potency
Infused Stats:
Chain Armor (Legs)
Mitigation
455
Level
90
All Scouts
Effects:
Imbued Smite
Applies Imbued Smite when Equipped.
• When any damage is received this spell has a 10% chance to cast Imbued Smite on target's attacker. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Imbued Smite on target of attack. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 413 divine damage on target instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Rhenium Torque of Strength
HANDCRAFTED
132 Primary Attributes
132 Stamina
10.1 Crit Bonus
70.2 DPS
21.4 Crit Chance
15.8 Potency
Infused Stats:
Slots
Neck
Level
90
Adornment Slots:
White, Green
ATTUNEABLE
Blessed Rhenium Claws
HANDCRAFTED
132 Stamina
132 Primary Attributes
77.4 DPS
42.9 Crit Chance
7.9 Potency
7.9 Crit Bonus
Infused Stats:
Fists
Slots
Secondary, Primary
Damage
92 - 521
(122.57 Rating)
Delay
5.0 seconds
Level
90
Beastlord, Bruiser, Monk
Effects:
Astral Blessing
Applies Astral Blessing when Equipped.
• On a healing spell cast this spell may cast Astral Blessing on target of spell. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals target for 448 instantly and every second.
• Cannot be modified except by direct means
• When any damage is received this spell has a 10% chance to cast Astral Blessing on caster. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 448 instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Astral Blessing on caster. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals caster for 448 instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Roekillik Hide Pouch
TREASURED
57 Primary Attributes
57 Stamina
22 Combat Skills
1.2 Crit Bonus
3.2 Crit Chance
5.6 Potency
3.2 Block Chance
8.1 Multi Attack
Infused Stats:
Thrown Weapon
Ranged
Damage
164 - 929
(121.5 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Bruiser, Monk
Adornment Slots:
White, Turquoise
NO-TRADE
Rhenium Band of Strength
HANDCRAFTED
73 Primary Attributes
73 Stamina
523 Resistances
23 Combat Skills
3.3 Crit Bonus
15.2 DPS
3.8 Crit Chance
7.2 Potency
224 Ability Mod
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Bangle of the Gindan Sentinel
This item appears to be able to be broken down into warborne ore.
This character has 98,770 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 3,971 health per tick while out-of-combat.
This character has a Maximum Power pool of 33,989. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,461 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 35,395 whatsits.
This character resists Noxious damage in the amount of 35,620 whatsits.
This character resists Arcane damage in the amount of 35,350 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 32.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 52, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 29.5% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 55.65% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.375 seconds, a 50% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 38% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.