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Applies Perfect Being when Activated. Lasts for 10.0 seconds.
• Increases Fervor of caster by 32.4.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Being is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Orange
LORE-EQUIP ATTUNEABLE INFUSABLE
The Melodious Concerto
LEGENDARY
687 Primary Attributes
1,020 Stamina
5,606 Power
18,697 Health
216.3 Crit Bonus
17 Resolve
19.1 Casting Speed
107.3 Crit Chance
1802.3 Potency
59.9 Haste
65.9 Multi Attack
Infused Stats:
Slots
Charm
Level
101
Effects:
Perfect Warrior
Applies Perfect Warrior when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 13.5.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Warrior is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White, Orange
LORE-EQUIP ATTUNEABLE INFUSABLE
Burning Deathfist Arrow
LEGENDARY
1 Primary Attributes
Damage
+124 Piercing
Range
+5 meters
Hit Bonus
+15%
Infused Stats:
Level
40
NO-VALUE
Infused Stoneweave Robes
LEGENDARY
912 Primary Attributes
2,479 Stamina
4,540 Power
45,441 Health
393.7 Potency
22.8 Max Health
15 Resolve
341.6 Haste
170.8 Multi Attack
19 Overcap Crit Bonus
Infused Stats:
Physical:
0.3% Potency
Cloth Armor (Chest)
Mitigation
632
Level
100
All Mages
Adornment Slots:
White, Orange
NO-TRADE INFUSED
Rune-Forged Greatcloak
LEGENDARY
659 Primary Attributes
979 Stamina
4,540 Power
15,144 Health
141 Combat Skills
207.6 Crit Bonus
15 Resolve
43.7 DPS
102.9 Crit Chance
1730.8 Potency
2.9 Block Chance
Infused Stats:
Deity:
+21 sta
4.4% Potency
Slots
Cloak
Level
100
Adornment Slots:
White, Orange
HEIRLOOM ATTUNEABLE INFUSED
Stud of Magmoar
LEGENDARY
673 Primary Attributes
999 Stamina
5,045 Power
16,827 Health
54,780 Resistances
141 Combat Skills
211.9 Crit Bonus
16 Resolve
44.6 DPS
1766.2 Potency
27 Reuse Speed
26,378 Ability Mod
Infused Stats:
Deity:
+12 sta
2.9% Potency
+400.5 Abil Mod
Slots
Ear
Level
103
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Horn Rot Earrings
LEGENDARY
673 Primary Attributes
999 Stamina
5,045 Power
16,827 Health
54,780 Resistances
141 Combat Skills
211.9 Crit Bonus
16 Resolve
44.6 DPS
1766.2 Potency
58.7 Haste
14.7 Block Chance
Infused Stats:
Deity:
+55 sta
11.8% Potency
Slots
Ear
Level
103
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Boots of the Bumblebee Smasher
LEGENDARY
804 Primary Attributes
2,028 Stamina
5,045 Power
50,491 Health
348.6 Potency
18.2 Mitigation Increase
16 Resolve
18.4 Max Health
16 Overcap Crit Bonus
4,257 Ability Mod
Infused Stats:
Deity:
+11 sta
3.5% Potency
+279.9 Abil Mod
Cloth Armor (Feet)
Mitigation
601
Level
103
All Mages
Adornment Slots:
White, Orange
HEIRLOOM ATTUNEABLE INFUSED
Kithicor Cake
HANDCRAFTED
Infused Stats:
Slots
Food
Level
97
Satiation
High
Duration
30 minutes
Effects:
Increases INT of target by 406.6. Increases STA of target by 542.1. Increases Potency of target by 8.0. Increases Crit Chance of target by 101.6. Increases Health Regen of target by 350.1.
Stoneweave Wristguards
LEGENDARY
787 Primary Attributes
1,987 Stamina
4,540 Power
45,441 Health
95.3 DPS
341.6 Potency
17.8 Mitigation Increase
15 Resolve
18 Max Health
15 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Forearms)
Mitigation
590
Level
100
All Mages
Adornment Slots:
White, Orange
NO-TRADE INFUSABLE
Empowered Stoneweave Gloves
LEGENDARY
787 Primary Attributes
1,987 Stamina
4,540 Power
45,441 Health
341.6 Potency
15 Resolve
136.8 Haste
76.4 Casting Speed
115.3 Reuse Speed
15 Overcap Crit Bonus
Infused Stats:
Cloth Armor (Hands)
Mitigation
590
Level
100
All Mages
Adornment Slots:
White, Orange
NO-TRADE INFUSABLE
Electrified Adornment of Fading
TREASURED
Adds the following to an item:
-9 Hate Gain
Type:
White Adornment
Slots:
Hands, Wrist
Level
95
NO-VALUE NO-TRADE
Empowered Stoneweave Coif
LEGENDARY
804 Primary Attributes
2,028 Stamina
5,045 Power
50,491 Health
348.6 Potency
16 Resolve
139.6 Multi Attack
117.7 Reuse Speed
16 Overcap Crit Bonus
8,514 Ability Mod
Infused Stats:
Cloth Armor (Head)
Mitigation
601
Level
100
All Mages
Adornment Slots:
White, Orange
NO-TRADE NO-VALUE INFUSABLE
Invisible Buckle Ring
LEGENDARY
687 Primary Attributes
1,020 Stamina
5,606 Power
18,697 Health
55,110 Resistances
144 Combat Skills
216.3 Crit Bonus
17 Resolve
45.6 DPS
19.1 Casting Speed
1802.3 Potency
59.9 Haste
Infused Stats:
Slots
Finger
Level
101
Adornment Slots:
White, Orange, Green
LORE-EQUIP ATTUNEABLE INFUSABLE
Will of Bertoxxulous
LEGENDARY
673 Primary Attributes
999 Stamina
5,045 Power
16,827 Health
54,780 Resistances
141 Combat Skills
211.9 Crit Bonus
16 Resolve
18.7 Casting Speed
1766.2 Potency
14.7 Mitigation Increase
64.5 Multi Attack
Infused Stats:
Deity:
+47 sta
3.8% Potency
Slots
Wrist
Level
103
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Empowered Stoneweave Pants
LEGENDARY
951 Primary Attributes
2,582 Stamina
5,606 Power
56,102 Health
410 Potency
23.8 Max Health
17 Resolve
99.1 Casting Speed
20 Overcap Crit Bonus
5,437 Ability Mod
Infused Stats:
Cloth Armor (Legs)
Mitigation
694
Level
105
All Mages
Adornment Slots:
White, Orange
NO-TRADE NO-VALUE INFUSABLE
Spineripper's Torque
LEGENDARY
673 Primary Attributes
999 Stamina
5,045 Power
16,827 Health
211.9 Crit Bonus
16 Resolve
44.6 DPS
9.5 AE Auto
105.1 Crit Chance
1766.2 Potency
18.7 Casting Speed
Infused Stats:
Deity:
+20 sta
5.7% Potency
Slots
Neck
Level
103
Adornment Slots:
White, Orange, Green
HEIRLOOM ATTUNEABLE INFUSED
Magic's Piercing Lance
LEGENDARY
799 Primary Attributes
1,379 Stamina
4,540 Power
15,144 Health
160.6 Crit Bonus
15 Resolve
32 Casting Speed
283 Crit Chance
218.5 Potency
47.5 Haste
4,635 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
213 - 639
(212.93 Rating)
Delay
4.0 seconds
Level
100
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 2.6%.
• Inflicts 3,515 heat damage on target.
• Inflicts 3,515 cold damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
NO-TRADE INFUSABLE
Awe Defender
LEGENDARY
868 Primary Attributes
1,497 Stamina
6,922 Power
23,084 Health
174.3 Crit Bonus
21 Resolve
307 Crit Chance
237.1 Potency
103.2 Haste
6.9 AE Auto
5,027 Ability Mod
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
625 - 1,874
(312.36 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
100
All Mages, All Priests
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 12,604 crushing damage on target.
• Increases Crit Bonus of caster by 34.5.
• Increases Potency of caster by 54.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
NO-TRADE INFUSABLE
Tempestoril's Bind Ring
LEGENDARY
673 Primary Attributes
999 Stamina
5,045 Power
16,827 Health
54,780 Resistances
141 Combat Skills
211.9 Crit Bonus
16 Resolve
1766.2 Potency
14.7 Mitigation Increase
31.9 Flurry
64.5 Multi Attack
Infused Stats:
Deity:
+22 sta
4.1% Potency
Slots
Finger
Level
103
Adornment Slots:
White, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSED
Myhst Stone Bangle
LEGENDARY
659 Primary Attributes
979 Stamina
4,540 Power
15,144 Health
52,523 Resistances
141 Combat Skills
207.6 Crit Bonus
15 Resolve
43.7 DPS
1730.8 Potency
57.5 Haste
25,850 Ability Mod
Infused Stats:
Slots
Wrist
Level
100
Adornment Slots:
White, Orange
LORE-EQUIP NO-TRADE NO-VALUE INFUSABLE
Pride Pakiat Augury Symbol
LEGENDARY
868 Primary Attributes
1,497 Stamina
6,922 Power
23,084 Health
174.3 Crit Bonus
21 Resolve
307 Crit Chance
237.1 Potency
51.6 Haste
34.8 Casting Speed
5,027 Ability Mod
Infused Stats:
Type
Symbols
Slots
Secondary
Level
100
All Mages, All Priests
Effects:
Noxious Rending
When Equipped:
• On any combat or spell hit this spell may cast Noxious Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases noxious damage done to target by 3%.
• Inflicts 1,060 disease damage on target encounter instantly and every second.
• Inflicts an additional 46 disease damage on target encounter every tick.
This character has 5,475,950 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 219,062 health per tick while out-of-combat.
This character has a Maximum Power pool of 332,498. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 13,553 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 333,202 whatsits.
This character resists Noxious damage in the amount of 332,202 whatsits.
This character resists Arcane damage in the amount of 332,202 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1329.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 333,168, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 19%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 258.4 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
232.3 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.36 seconds, a 56% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
717 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 16.4% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
500%+ MA = 1.45 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 57.8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.