EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
18
Chivalrous Chestplate
FABLED
30 Stamina
45 Primary Attributes
7 Multi Attack
5 Crit Bonus
50 Ability Mod
Infused Stats:
Chain Armor (Chest)
Mitigation
422
Level
80
Swashbuckler
Effects:
Furious Blows
When Equipped:
• On any combat or spell hit this spell may cast Furious Blows on caster. Lasts for 6.0 seconds. Triggers about 2.0 times per minute.
• Increases Flurry of Caster by 10.0.
• Increases in-combat movement speed of caster by 20.0%.
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP NO-VALUE
Smoldering Prismatic Applique
LEGENDARY
Adds the following to an item:
7 Stamina
7 Primary Attributes
Type:
White Adornment
Slots:
Chest
Level
70
NO-VALUE
Antonia's Cloak of the Exalted Warrior
This is the cloak of Antonia Bayle herself, bestowed to you out of gratitude for your service to Norrath.
FABLED
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
7.2 Haste
Infused Stats:
Slots
Cloak
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE
Spiced Caynar Nut Brew
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases AGI and STR of target by 15.4. Increases Power Regen of target by 135.0.
Shuddering Earring
FABLED
46 Primary Attributes
46 Stamina
356 Resistances
18 Combat Skills
0.8 Crit Bonus
10.3 DPS
2.4 Crit Chance
3.7 Potency
6.3 Multi Attack
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Smoldering Intellectual Backing
TREASURED
Adds the following to an item:
16 Primary Attributes
Type:
White Adornment
Slots:
Ear
Level
70
NO-VALUE
Switchmaster's Earcuff
FABLED
55 Primary Attributes
55 Stamina
880 Resistances
22 Combat Skills
1.1 Crit Bonus
13 DPS
3.2 Crit Chance
5.1 Potency
8.1 Multi Attack
Infused Stats:
Slots
Ear
Level
80
Effects:
Haste
When Equipped:
• Increases Haste of caster by 38.0.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Smoldering Intellectual Backing
TREASURED
Adds the following to an item:
16 Primary Attributes
Type:
White Adornment
Slots:
Ear
Level
70
NO-VALUE
Chivalrous Boots
FABLED
45 Primary Attributes
40 Stamina
5 DPS
5 Crit Chance
2 Potency
50 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
394
Level
80
Swashbuckler
Adornment Slots:
White
HEIRLOOM LORE-EQUIP NO-VALUE
Smoldering Agile Spurs
TREASURED
Adds the following to an item:
16 Primary Attributes
Type:
White Adornment
Slots:
Feet
Level
70
NO-VALUE
Marr Cherry Cobbler
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases AGI and STA of target by 15.4. Increases Health Regen of target by 221.3.
Chivalrous Bracers
FABLED
45 Primary Attributes
5 Combat Skills
1 Crit Chance
7 Multi Attack
50 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
394
Level
80
Swashbuckler
Adornment Slots:
White
HEIRLOOM LORE-EQUIP NO-VALUE
Smoldering Glancing Rune
FABLED
Adds the following to an item:
8 Combat Skills
Type:
White Adornment
Slots:
Forearms
Level
70
NO-VALUE
Chivalrous Gloves
FABLED
40 Primary Attributes
35 Stamina
5 Combat Skills
5 DPS
1 Crit Chance
3 Multi Attack
50 Ability Mod
Infused Stats:
Chain Armor (Hands)
Mitigation
394
Level
80
Swashbuckler
Effects:
Haste
When Equipped:
• Increases Haste of caster by 40.0.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Chivalrous Coif
FABLED
50 Primary Attributes
45 Stamina
2 Crit Bonus
5 DPS
3 Crit Chance
3 Multi Attack
50 Ability Mod
Infused Stats:
Chain Armor (Head)
Mitigation
394
Level
80
Swashbuckler
Adornment Slots:
White
HEIRLOOM LORE-EQUIP NO-VALUE
Scintillating Epiphanic Imprint
TREASURED
Adds the following to an item:
100 Power
Type:
White Adornment
Slots:
Head
Level
60
NO-VALUE
Shifting Band
FABLED
46 Primary Attributes
33 Stamina
600 Resistances
3.2 Crit Chance
3 Multi Attack
75 Ability Mod
Infused Stats:
Slots
Finger, Ear
Level
80
All Fighters, All Scouts
Effects:
Averted Eyes
When Equipped:
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP NO-VALUE
Smoldering Rugged Polishing Stone
TREASURED
Adds the following to an item:
100 Health
Type:
White Adornment
Slots:
Finger
Level
70
NO-VALUE
Treasureseeker's Band
FABLED
46 Stamina
46 Primary Attributes
351 Resistances
2.1 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
6.3 Multi Attack
Infused Stats:
Slots
Wrist
Level
78
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Smoldering Combative Fastening
FABLED
Adds the following to an item:
30 Ability Mod
Type:
White Adornment
Slots:
Wrist
Level
70
NO-VALUE
Chivalrous Leggings
FABLED
40 Primary Attributes
2 Crit Bonus
7 Crit Chance
50 Ability Mod
Infused Stats:
Chain Armor (Legs)
Mitigation
422
Level
80
Swashbuckler
Adornment Slots:
White
HEIRLOOM LORE-EQUIP NO-VALUE
Smoldering Gritty Brace
TREASURED
Adds the following to an item:
16 Stamina
Type:
White Adornment
Slots:
Legs
Level
70
NO-VALUE
Admiral's Chain
FABLED
33 Stamina
53 Primary Attributes
5 Multi Attack
3.2 Crit Chance
4 Crit Bonus
Infused Stats:
Slots
Neck, Waist
Level
80
All Fighters, All Scouts
Effects:
Combat Expertise
When Equipped:
• On a hit this spell may cast Combat Expertise on target of attack. Lasts for 25.0 seconds. Triggers about 2.0 times per minute.
• Interrupts target
• Increases Crit Chance of caster by 25.0.
• Increases your Combat Art Damage by 100.
• This effect will not stack with Greater Combat Expertise.
• Must be engaged in pvp combat
• Cannot be modified except by direct means
• This effect can only trigger once every 60.0 seconds.
• Must be engaged in pvp combat
• Cannot be modified except by direct means
Barrier
When Equipped:
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Charm's Way
MYTHICAL, Epic
54 Primary Attributes
54 Stamina
22 Combat Skills
1.1 Crit Bonus
2.9 Ability Doublecast
3.1 Crit Chance
5.1 Potency
Infused Stats:
Rapier
Main Hand Piercing
Damage
181 - 544
(120.96 Rating)
Delay
6.0 seconds
Level
80
Swashbuckler
Effects:
Swarthy Ways
When Equipped:
• Improves the combat art damage of the swashbuckler by 10%.
Swarthy Chaos
When Equipped:
• On a melee hit this spell may cast Swarthy Chaos on target of attack. Lasts for 12.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 432 - 648 piercing damage on target.
• Inflicts 151 - 227 piercing damage on target every 3 seconds.
• Adds an additional 8% hate transfer to Swarthy Deception IV.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Flamboyant Swipe
When Equipped:
• Traumatic Swipe will gain an additional effect that causes the target to reduce their spell damage by 10%.
Adornment Slots:
White, Turquoise, Orange, Black
LORE NO-TRADE NO-VALUE
Smoldering Vampiric Handling Rune
LEGENDARY
Adds the following to an item:
Placement:
One-Handed, Dual Wield
Type:
White Adornment
Slots:
Primary, Secondary
Level
70
Effects:
Vampiric Pith
When Equipped:
• On a combat hit this spell may cast Vampiric Feedback on target of attack. Triggers about 2.0 times per minute.
• On a ranged hit this spell may cast Bloodquench on target of attack. Triggers about 1.8 times per minute.
• Inflicts 1,037 - 1,555 mental damage on target
• Heals caster for 691 - 1,036
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Embalmer's Wrap
FABLED
42 Primary Attributes
33 Stamina
880 Resistances
5 Combat Skills
3 Crit Bonus
3 DPS
3.2 Crit Chance
Infused Stats:
Slots
Wrist, Finger
Level
80
All Fighters, All Scouts
Effects:
Vampiric Blows
When Equipped:
• On a combat hit this spell may cast Vampiric Blows on target of attack. Triggers about 2.0 times per minute.
• Inflicts 249 divine damage on target
• Heals caster for 249
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Barrier
When Equipped:
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM LORE-EQUIP NO-VALUE
Smoldering Rugged Polishing Stone
TREASURED
Adds the following to an item:
100 Health
Type:
White Adornment
Slots:
Finger
Level
70
NO-VALUE
Wrist of Sharpened Blades
FABLED
54 Primary Attributes
54 Stamina
400 Resistances
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
133 Ability Mod
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP
Smoldering Combative Fastening
FABLED
Adds the following to an item:
30 Ability Mod
Type:
White Adornment
Slots:
Wrist
Level
70
NO-VALUE
Lifespike, Stiletto of Ruin
FABLED
48 Primary Attributes
48 Stamina
19 Combat Skills
0.9 Crit Bonus
1.2 AE Auto
2.6 Crit Chance
3.9 Potency
6.8 Multi Attack
Infused Stats:
Dagger
One-Handed Piercing
Damage
66 - 372
(109.44 Rating)
Delay
4.0 seconds
Level
80
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Lifespike
When Equipped:
• On a combat hit this spell may cast Lifespike on target of attack. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 1,080 mental damage on target
• Heals caster for 864
• When any damage is received this spell has a 10% chance to cast Lifesource on target's attacker. This effect normalizes based off of a three second triggering event.
This character has 15,539 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 827 health per tick while out-of-combat.
This character has a Maximum Power pool of 13,420. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 672 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 11,294 whatsits.
This character resists Noxious damage in the amount of 11,295 whatsits.
This character resists Arcane damage in the amount of 10,835 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 90% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,076, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 20% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 13.0883% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 58.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.