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Applies Lucky Wolf Paw when Activated. Lasts for 30 minutes 18 seconds.
• Increases speed of caster by 17.0%.
• This effect suspends during combat
• The casting time of Lucky Wolf Paw is 0.5 seconds and the reuse time of the spell is 1.5 seconds
Adornment Slots:
White
NO-TRADE
Effigy of an Awakened Spirit
TREASURED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Charm
Level
20
Adornment Slots:
White
NO-TRADE
bear hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
24
Artisan's Tunic
TREASURED
1 Stamina
1 Primary Attributes
1 Crafting Skills
Infused Stats:
Cloth Armor (Chest)
Mitigation
2
Level
1
All Crafters
Adornment Slots:
White
ATTUNEABLE
Orange Juice
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
20
Satiation
High
Duration
3 hours and 22 minutes
Effects:
Increases Power Regen of target by 30.0.
Spike of Nightblood Bone
TREASURED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Slots
Ear
Level
30
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Earhoop of Tribal Ceremonies
TREASURED
7 Stamina
7 Primary Attributes
30 Resistances
3 Combat Skills
Infused Stats:
Slots
Ear
Level
20
Adornment Slots:
White
NO-TRADE
Gleaming Gem of Fortitude
TREASURED
Adds the following to an item:
30 Health
Type:
White Adornment
Slots:
Ear
Level
1
HEIRLOOM NO-VALUE
Subjugator's Mighty Boots
LEGENDARY
11 Stamina
11 Primary Attributes
4 Combat Skills
Infused Stats:
Chain Armor (Feet)
Mitigation
126
Level
30
All Scouts
Adornment Slots:
White
NO-TRADE NO-VALUE
Subjugator's Mighty Wristguard
LEGENDARY
11 Stamina
11 Primary Attributes
4 Combat Skills
Infused Stats:
Chain Armor (Forearms)
Mitigation
126
Level
30
All Scouts
Adornment Slots:
White
NO-TRADE NO-VALUE
Subjugator's Mighty Manchette
LEGENDARY
11 Stamina
11 Primary Attributes
4 Combat Skills
Infused Stats:
Chain Armor (Hands)
Mitigation
126
Level
30
All Scouts
Adornment Slots:
White
NO-TRADE NO-VALUE
Subjugator's Mighty Coif
LEGENDARY
11 Stamina
11 Primary Attributes
4 Combat Skills
Infused Stats:
Chain Armor (Head)
Mitigation
126
Level
30
All Scouts
Adornment Slots:
White
NO-TRADE NO-VALUE
Gleaming Gem of Prowess
TREASURED
Adds the following to an item:
3 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Polished Ring of the Farseer
TREASURED
12 Stamina
12 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Finger
Level
30
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Subjugator's Glorious Arm Band
LEGENDARY
14 Stamina
14 Primary Attributes
120 Resistances
6 Combat Skills
Infused Stats:
Slots
Wrist
Level
40
All Scouts
Adornment Slots:
White
NO-TRADE NO-VALUE
Subjugator's Mighty Chausses
LEGENDARY
11 Stamina
11 Primary Attributes
4 Combat Skills
Infused Stats:
Chain Armor (Legs)
Mitigation
135
Level
30
All Scouts
Adornment Slots:
White
NO-TRADE NO-VALUE
Leyfire Choker
TREASURED
11 Stamina
11 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Neck
Level
30
All Fighters, All Scouts
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Subjugator's Glorious Longsword
LEGENDARY
14 Stamina
14 Primary Attributes
6 Combat Skills
Infused Stats:
Sword
One-Handed Slashing
Damage
29 - 163
(31.91 Rating)
Delay
6.0 seconds
Level
40
All Scouts
Adornment Slots:
White
NO-TRADE NO-VALUE
Flickering Adornment of Mending (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
8
Effects:
Greater Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Greater Rune of Mending on caster. Triggers about 2.0 times per minute.
• Heals caster for 30.
• Cannot be modified except by direct means
NO-VALUE
Subjugator's Glorious Recurve
LEGENDARY
14 Stamina
14 Primary Attributes
6 Combat Skills
Infused Stats:
Bow
Ranged
Damage
54 - 305
(39.89 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
40
All Scouts, Channeler
Adornment Slots:
White
NO-TRADE NO-VALUE
Flickering Adornment of Mending (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
8
Effects:
Greater Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Greater Rune of Mending on caster. Triggers about 2.0 times per minute.
• Heals caster for 30.
• Cannot be modified except by direct means
NO-VALUE
Loop of Fading Clouds
TREASURED
7 Stamina
7 Primary Attributes
30 Resistances
3 Combat Skills
Infused Stats:
Slots
Finger
Level
20
Adornment Slots:
White, Green
NO-TRADE
Subjugator's Glorious Arm Band
LEGENDARY
14 Stamina
14 Primary Attributes
120 Resistances
6 Combat Skills
Infused Stats:
Slots
Wrist
Level
40
All Scouts
Adornment Slots:
White
NO-TRADE NO-VALUE
Subjugator's Glorious Round Shield
LEGENDARY
14 Stamina
14 Primary Attributes
6 Combat Skills
Infused Stats:
Round Shield
Slots
Secondary
Protection
435
Level
40
All Scouts
Adornment Slots:
White
NO-TRADE NO-VALUE
Flickering Adornment of Mending (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
8
Effects:
Greater Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Greater Rune of Mending on caster. Triggers about 2.0 times per minute.
This character has 4,042 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 170 health per tick while out-of-combat.
This character has a Maximum Power pool of 2,633. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 143 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,798 whatsits.
This character resists Noxious damage in the amount of 2,866 whatsits.
This character resists Arcane damage in the amount of 1,777 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 14% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 20, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.375 seconds, a 50% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.