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Applies Hex of Chaos when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 1,390.
• The casting time of Hex of Chaos is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
Ruin Imbued Banyan Root Hex Doll
MASTERCRAFTED
138 Stamina
138 Primary Attributes
8.2 Crit Bonus
8.2 Potency
22.4 Crit Chance
Infused Stats:
Slots
Charm
Level
92
Effects:
Hex of Ruin
Applies Hex of Ruin when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs physical damage by 1,390.
• The casting time of Hex of Ruin is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
Blessed Tranquil Banyan Root Robe
MASTERCRAFTED
174 Stamina
174 Primary Attributes
97 Combat Skills
17.8 Crit Bonus
8.9 Potency
Infused Stats:
Cloth Armor (Chest)
Mitigation
223
Level
92
Effects:
Astral Blessing
Applies Astral Blessing when Equipped.
• On a healing spell cast this spell may cast Astral Blessing on target of spell. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals target for 448 instantly and every second.
• Cannot be modified except by direct means
• When any damage is received this spell has a 10% chance to cast Astral Blessing on caster. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 448 instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Astral Blessing on caster. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals caster for 448 instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White
REFINED
Tranquil Banyan Root Cloak
MASTERCRAFTED
138 Primary Attributes
138 Stamina
65 Combat Skills
8.2 Crit Bonus
44.8 Crit Chance
8.2 Potency
Infused Stats:
Slots
Cloak
Level
92
Adornment Slots:
White
ATTUNEABLE
Strong Chaos Mead
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and INT of target by 75.0. Increases Power Regen of target by 151.6. Increases outgoing damaging spell amount by 2%.
Quartermaster's Earring
LEGENDARY
86 Primary Attributes
86 Stamina
564 Resistances
28 Combat Skills
5.1 Crit Bonus
5.7 Crit Chance
8.6 Potency
4.5 Casting Speed
279 Ability Mod
Infused Stats:
Slots
Ear
Level
90
All Mages
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Indomitable Silvered Stud
FABLED
68 Primary Attributes
68 Stamina
24 Combat Skills
1.5 Crit Bonus
3.4 Casting Speed
4.2 Crit Chance
6.6 Potency
9.7 Haste
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE NO-VALUE
Tranquil Banyan Root Slippers
MASTERCRAFTED
151 Stamina
151 Primary Attributes
50 Combat Skills
9 Crit Bonus
9 Potency
Infused Stats:
Cloth Armor (Feet)
Mitigation
200
Level
92
Adornment Slots:
White
REFINED
Giant Seasoned Fruit Pie
HANDCRAFTED
Infused Stats:
Slots
Food
Level
95
Satiation
High
Duration
5 hours
Effects:
Increases STA and INT of target by 75.0. Increases Health Regen of target by 236.9. Increases outgoing damaging spell amount by 2%.
Tranquil Banyan Root Cuffs
MASTERCRAFTED
151 Primary Attributes
151 Stamina
50 Combat Skills
9 Crit Bonus
9 Potency
17.2 Casting Speed
Infused Stats:
Cloth Armor (Forearms)
Mitigation
202
Level
92
Adornment Slots:
White
REFINED
Tranquil Banyan Root Mitts
MASTERCRAFTED
159 Stamina
159 Primary Attributes
100 Combat Skills
8.8 Crit Bonus
8.8 Potency
Infused Stats:
Cloth Armor (Hands)
Mitigation
208
Level
92
Effects:
Haste
When Equipped:
• Increases Haste of caster by 30.0.
Adornment Slots:
White
REFINED
Tranquil Banyan Root Cap
MASTERCRAFTED
159 Stamina
159 Primary Attributes
98 Combat Skills
8.8 Crit Bonus
8.8 Potency
Infused Stats:
Cloth Armor (Head)
Mitigation
208
Level
92
Adornment Slots:
White
REFINED
Ornamented Circlet of the Murderous
LEGENDARY
102 Primary Attributes
102 Stamina
1,692 Resistances
32 Combat Skills
6.1 Crit Bonus
13.3 Casting Speed
6.9 Crit Chance
10.4 Potency
14.8 Max Health
Infused Stats:
Slots
Finger
Level
92
Adornment Slots:
White, Turquoise, Yellow, Yellow, Green
LORE-EQUIP ATTUNEABLE
Bracelet of Waning Hopes
LEGENDARY
93 Stamina
93 Primary Attributes
1,598 Resistances
29 Combat Skills
6 Crit Chance
9.6 Potency
5.5 Crit Bonus
11.6 Casting Speed
336 Ability Mod
Infused Stats:
Slots
Wrist
Level
90
Adornment Slots:
White, Turquoise, Yellow, Yellow
LORE-EQUIP NO-TRADE
Blessed Tranquil Banyan Root Pantaloons
MASTERCRAFTED
174 Stamina
174 Primary Attributes
48 Combat Skills
51.1 DPS
8.9 Potency
17.8 Crit Bonus
Infused Stats:
Cloth Armor (Legs)
Mitigation
223
Level
92
Effects:
Astral Blessing
Applies Astral Blessing when Equipped.
• On a healing spell cast this spell may cast Astral Blessing on target of spell. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals target for 448 instantly and every second.
• Cannot be modified except by direct means
• When any damage is received this spell has a 10% chance to cast Astral Blessing on caster. Lasts for 5.0 seconds. This effect normalizes based off of a three second triggering event.
• Heals caster for 448 instantly and every second.
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Astral Blessing on caster. Lasts for 5.0 seconds. Triggers about 2.0 times per minute.
• Heals caster for 448 instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White
REFINED
Spiritual Pendant of Sacrifice
LEGENDARY
93 Stamina
93 Primary Attributes
29 Combat Skills
6 Crit Chance
9.6 Potency
5.5 Crit Bonus
14.1 Haste
14.9 Multi Attack
Infused Stats:
Slots
Neck
Level
90
Adornment Slots:
White, Turquoise, Yellow, Yellow, Green
NO-TRADE
Sacrificial Satyr's Dagger
LEGENDARY
100 Primary Attributes
100 Stamina
31 Combat Skills
5.9 Crit Bonus
6.7 Crit Chance
10.2 Potency
15.7 Haste
16.3 Reuse Speed
Infused Stats:
Dagger
One-Handed Piercing
Damage
72 - 411
(120.77 Rating)
Delay
4.0 seconds
Level
92
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Focused Destruction II
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a healing spell cast this spell may cast Focused Destruction II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Ability Mod of caster by 660.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On any combat or spell hit this spell may cast Focused Destruction II on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Ability Mod of caster by 660.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
This character has 119,470 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 5,027 health per tick while out-of-combat.
This character has a Maximum Power pool of 36,502. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,708 power per tick while out-of-combat.
This character runs 23% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 27,698 whatsits.
This character resists Noxious damage in the amount of 28,304 whatsits.
This character resists Arcane damage in the amount of 26,800 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 160.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 760, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 39.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 39.58% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.36 seconds, a 56% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.