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Applies Hex of Shadows when Activated. Lasts for 1 minute 48 seconds.
• Applies Hex of Fright. Lasts for 1 minute 48 seconds.
• Decreases Haste of target by 12.7.
• Cannot be modified except by direct means
• Slows target by 33.5%.
• 5% chance to dispel when target takes damage
• 5% chance to dispel when target receives hostile action
• The casting time of Hex of Shadows is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine ruin imbued ruckas hex doll
MASTERCRAFTED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Charm
Level
22
Effects:
Hex of Ruin
Applies Hex of Ruin when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs physical damage by 257.
• The casting time of Hex of Ruin is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine cuirboilli leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
14
Ritik's Link Mail Vest
FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Chain Armor (Chest)
Mitigation
150
Level
30
All Scouts, Defiler, Mystic
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Exquisite Cape
TREASURED
4 Stamina
4 Primary Attributes
1 Combat Skills
Infused Stats:
Slots
Cloak
Level
10
All Scouts
Adornment Slots:
White
ATTUNEABLE
Outrider's Earring of Conquering
FABLED
11 Stamina
11 Primary Attributes
45 Resistances
5 Combat Skills
Infused Stats:
Slots
Ear
Level
30
All Scouts
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Outrider's Earring of Conquering
FABLED
11 Stamina
11 Primary Attributes
45 Resistances
5 Combat Skills
Infused Stats:
Slots
Ear
Level
30
All Scouts
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Ritik's Boots
FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Chain Armor (Feet)
Mitigation
140
Level
30
All Scouts, Defiler, Mystic
Adornment Slots:
White
HEIRLOOM LORE-EQUIP NO-VALUE
Sparkling Adornment of Weaponry (Lesser)
HANDCRAFTED
Adds the following to an item:
4 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
26
NO-VALUE
Ritik's Link Mail Armguards
FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Chain Armor (Forearms)
Mitigation
140
Level
30
All Scouts, Defiler, Mystic
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Ritik's Link Mail Gloves
FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Chain Armor (Hands)
Mitigation
140
Level
30
All Scouts, Defiler, Mystic
Adornment Slots:
White
HEIRLOOM LORE-EQUIP NO-VALUE
Sparkling Adornment of Weaponry (Lesser)
HANDCRAFTED
Adds the following to an item:
4 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
26
NO-VALUE
Ritik's Link Mail Cowl
FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Chain Armor (Head)
Mitigation
140
Level
30
All Scouts, Defiler, Mystic
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Sanguine Trinket
FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Slots
Finger
Level
30
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP NO-VALUE
Sparkling Adornment of Defense (Lesser)
HANDCRAFTED
Adds the following to an item:
4 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
26
NO-VALUE
Outrider's Bracelet of Conquering
FABLED
12 Stamina
12 Primary Attributes
45 Resistances
5 Combat Skills
Infused Stats:
Slots
Wrist
Level
30
All Scouts
Adornment Slots:
White
HEIRLOOM NO-VALUE
Sparkling Agile Fastening
TREASURED
Adds the following to an item:
4 Primary Attributes
Type:
White Adornment
Slots:
Wrist
Level
20
NO-VALUE
Ritik's Link Mail Leggings
FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Chain Armor (Legs)
Mitigation
150
Level
30
All Scouts, Defiler, Mystic
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Outrider's Necklace of Conquering
FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Slots
Neck
Level
30
All Scouts
Adornment Slots:
White, Green
HEIRLOOM NO-VALUE
Chronomaster's Minor Augmentation of Agility
FABLED
Adds the following to an item:
5 Primary Attributes
Type:
White Adornment
Slots:
Neck
Level
20
HEIRLOOM NO-VALUE
Conqueror's Dagger
FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Dagger
One-Handed Piercing
Damage
16 - 88
(25.94 Rating)
Delay
4.0 seconds
Level
30
All Scouts
Effects:
Followthrough
When Equipped:
• On any combat or spell hit this spell may cast Followthrough on target of attack. Triggers about 2.0 times per minute.
• Inflicts 288 piercing damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Sparkling Serpentine Temper
TREASURED
Adds the following to an item:
Placement:
One-Handed, Dual Wield, Two-Handed
Type:
White Adornment
Slots:
Primary, Secondary
Level
20
Effects:
Sparkling Venom Pith
When Equipped:
• On a combat hit this spell may cast Venom Feedback on target of attack. Lasts for 20.0 seconds. Triggers about 1.0 times per minute.
• Inflicts 33 poison damage on target instantly and every 5 seconds.
• Cannot be modified except by direct means
NO-VALUE
Conqueror's Bow
FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Bow
Ranged
Damage
44 - 248
(32.43 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
30
All Scouts, Channeler
Effects:
Followthrough
When Equipped:
• On any combat or spell hit this spell may cast Followthrough on target of attack. Triggers about 2.0 times per minute.
• Inflicts 288 piercing damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Glowing Adornment of Mending (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
18
Effects:
Greater Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Greater Rune of Mending on caster. Triggers about 2.0 times per minute.
• Heals caster for 60.
• Cannot be modified except by direct means
NO-VALUE
Festering Trinket
FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Slots
Finger
Level
30
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP NO-VALUE
Sparkling Adornment of Defense (Lesser)
HANDCRAFTED
Adds the following to an item:
4 Combat Skills
Type:
White Adornment
Slots:
Chest, Finger
Level
26
NO-VALUE
Outrider's Bracelet of Conquering
FABLED
12 Stamina
12 Primary Attributes
45 Resistances
5 Combat Skills
Infused Stats:
Slots
Wrist
Level
30
All Scouts
Adornment Slots:
White
HEIRLOOM NO-VALUE
Sparkling Agile Fastening
TREASURED
Adds the following to an item:
4 Primary Attributes
Type:
White Adornment
Slots:
Wrist
Level
20
NO-VALUE
Conqueror's Dagger
FABLED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Dagger
One-Handed Piercing
Damage
16 - 88
(25.94 Rating)
Delay
4.0 seconds
Level
30
All Scouts
Effects:
Followthrough
When Equipped:
• On any combat or spell hit this spell may cast Followthrough on target of attack. Triggers about 2.0 times per minute.
• Inflicts 288 piercing damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Sparkling Glacial Temper
TREASURED
Adds the following to an item:
Placement:
One-Handed, Dual Wield, Two-Handed
Type:
White Adornment
Slots:
Primary, Secondary
Level
20
Effects:
Sparkling Arctic Pith
When Equipped:
• On a combat hit this spell may cast Arctic Feedback on target of attack. Lasts for 20.0 seconds. Triggers about 1.0 times per minute.
This character has 3,735 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 188 health per tick while out-of-combat.
This character has a Maximum Power pool of 3,406. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 167 power per tick while out-of-combat.
This character runs 60% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 4,028 whatsits.
This character resists Noxious damage in the amount of 3,121 whatsits.
This character resists Arcane damage in the amount of 3,509 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 4% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 40, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 22.1%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 35% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.