EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• Inflicts 633,600 crushing damage on targets in Area of Effect.
• This effect can be cast while casting other abilities
• Cannot be modified except by direct means
• The reuse time of Obliterate III is 30.0 seconds
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Call of the Veteran
TREASURED
Infused Stats:
Charges
Unlimited
Casting
2 seconds
Recast
1 hours
Effects:
Call of the Veteran
Applies Call of the Veteran when Activated.
• Summons a mysterious orb that will allow the user to summon a group member or teleport to a group member anywhere in Norrath. This effect cannot be used while engaged in combat.
ORNATE LORE NO-TRADE NO-VALUE
pristine strengthened leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
UNCOMMON
Infused Stats:
Slots
12
Gi of the Ashen Artisan
HANDCRAFTED
328 Stamina
10 Harvesting Skills
5 Mount Speed
Infused Stats:
Leather Armor (Chest)
Mitigation
136
Level
95
All Crafters
Effects:
Exceptional Harvesting Technique
Applies Exceptional Harvesting Technique when Equipped.
• Increases Bountiful Harvest of caster by 12.0.
• Reduces the harvest time for fishing, foresting, gathering, mining, and trapping by .5 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Cloak of the Harvester
FABLED
2 Stamina
2 Primary Attributes
25 Transmuting
25 Harvesting Skills
2 Mount Speed
Infused Stats:
Slots
Cloak
Level
1
Effects:
Determination of the Harvester
Applies Determination of the Harvester when Activated. Lasts for 12 hours.
• Shapechanges caster into a Rock
• Enlarges caster by 32.0%.
• This effect suspends during combat
• The casting time of Determination of the Harvester is 2.0 seconds and the reuse time of the spell is 2.0 seconds
Featherfall
When Equipped:
• Reduces maximum falling speed of caster
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Quicksand
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
60
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases INT and STA of target by 9.4. Increases Power Regen of target by 90.0.
Earring of the Solstice
Allows the wearer to see expert collections in Faydwer, Kunark, and The Shadow Odyssey zones. Allows the wearer to see hidden tradeskill collections.
MASTERCRAFTED LEGENDARY
47 Primary Attributes
47 Stamina
360 Resistances
19 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
5.7 Haste
101 Ability Mod
Infused Stats:
Slots
Ear
Level
80
All Crafters
Effects:
Earring of the Solstice
Applies Earring of the Solstice when Activated. Lasts for 1 day.
• Increases speed of caster by 45.0%.
• Increases Artificing, Artistry, Chemistry, Fletching, Metal Shaping, Metalworking, Scribing, Sculpting, Tailoring and Transmuting of caster by 20.0.
• Increases Fishing, Foresting, Gathering, Mining and Trapping of caster by 25.0.
• Increases success chance by 1.0%.
• Increases critical success chance by 1.0%.
• This effect suspends during combat
• The casting time of Earring of the Solstice is 2.0 seconds and the reuse time of the spell is 1 minute
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Crafter's Earring
LEGENDARY
12 Stamina
5 Transmuting
5 Harvesting Skills
Infused Stats:
Slots
Ear
Level
75
All Crafters
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Martial Bear Pelt Boots
HANDCRAFTED
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
3.8 Block Chance
Infused Stats:
Leather Armor (Feet)
Mitigation
351
Level
90
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE
Bamboo Seasoned Octopus Chop
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STR and STA of target by 15.4. Increases Health Regen of target by 221.3.
Xiocite Outrider Bracers
MASTERCRAFTED
385 Stamina
227 Primary Attributes
14.8 Crit Bonus
14.8 Potency
2,364 Ability Mod
Infused Stats:
Leather Armor (Forearms)
Mitigation
697
Level
98
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
ATTUNEABLE
Xiocite Windjammer Gauntlets
MASTERCRAFTED
577 Stamina
283 Primary Attributes
21.7 Crit Bonus
21.7 Potency
44.3 Casting Speed
Infused Stats:
Leather Armor (Hands)
Mitigation
697
Level
98
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
ATTUNEABLE
Xiocite Grimstone Helm
MASTERCRAFTED
340 Primary Attributes
772 Stamina
29.4 Crit Bonus
29.4 Potency
10.9 Max Health
4,733 Ability Mod
Infused Stats:
Leather Armor (Head)
Mitigation
697
Level
98
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
ATTUNEABLE
Xiocite Cadmium Band
MASTERCRAFTED
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
21.8 DPS
20.2 Potency
20.2 Crit Bonus
31.2 Multi Attack
Infused Stats:
Slots
Finger
Level
100
Effects:
Saving Grace II
When Equipped:
• When damaged this spell will cast Saving Grace II on target's attacker. Lasts for 6.0 seconds. This effect normalizes based off of a three second triggering event.
• Decreases Haste of target by 65.0, multiplied by increment stacks.
• Decreases DPS of target by 65.0, multiplied by increment stacks.
• Cannot be modified except by direct means
• This effect can only trigger once every 45.0 seconds.
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Xiocite Cadmium Bangle
MASTERCRAFTED
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
7.8 Casting Speed
20.2 Potency
20.2 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Wrist
Level
100
Effects:
Immaterial Vitality III
When Equipped:
• On any combat or spell hit this spell may cast Immaterial Vitality III on target of attack. Lasts for 6.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 211,200 divine damage on target.
• Increases Max Health of caster by 9.0%.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Xiocite Windjammer Greaves
MASTERCRAFTED
339 Primary Attributes
863 Stamina
29.3 Crit Bonus
29.3 Potency
47.2 Reuse Speed
4,732 Ability Mod
Infused Stats:
Leather Armor (Legs)
Mitigation
747
Level
98
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
ATTUNEABLE
Xiocite Tourmaline Locket
MASTERCRAFTED
567 Stamina
279 Primary Attributes
12.5 Casting Speed
38 Crit Chance
20.2 Potency
20.2 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Neck
Level
100
Effects:
Speedy Recovery III
When Equipped:
• Increases Crit Bonus of caster by 11.0.
• Increases Potency of caster by 11.0.
• Cures Revived Sickness received from most resurrection spells.
Adornment Slots:
White, Green
ATTUNEABLE
Xiocite Hammer of the Bluejacket
MASTERCRAFTED
314 Primary Attributes
567 Stamina
18.9 Crit Bonus
36.6 DPS
104.8 Crit Chance
18.9 Potency
52.4 Haste
Infused Stats:
Hammer
One-Handed Crushing
Damage
202 - 1,143
(224.1 Rating)
Delay
6.0 seconds
Level
98
All Scouts, Bruiser, Monk
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE
Xiocite Satchel of the Explorer
MASTERCRAFTED
314 Primary Attributes
567 Stamina
18.9 Crit Bonus
6.5 AE Auto
104.8 Crit Chance
18.9 Potency
52.4 Multi Attack
Infused Stats:
Thrown Weapon
Ranged
Damage
343 - 1,945
(326.97 Rating)
Delay
7.0 seconds
Range
2 - 35 meters
Level
98
All Scouts, Bruiser, Monk
Adornment Slots:
White, Purple, Cyan
ATTUNEABLE
Mark of the Far Seas
FABLED
100 Stamina
10 Harvesting Skills
10 Bountiful Harvest
Infused Stats:
Slots
Finger
Level
95
All Crafters
Effects:
Mark of the Far Seas
Applies Mark of the Far Seas when Equipped.
• Increases Tradeskill XP of target by 20.0%.
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE
Xiocite Tourmaline Bracelet
MASTERCRAFTED
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
7.8 Casting Speed
20.2 Potency
20.2 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Wrist
Level
100
Effects:
Cerebral Destruction IV
When Equipped:
• On any combat or spell hit this spell may cast Cerebral Destruction IV on target of attack. Lasts for 15.0 seconds. Triggers about 3.0 times per minute.
• Inflicts 149,600 mental damage on target.
• Decreases INT, AGI, WIS and STR of target by 343.2.
This character has 352,555 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 14,134 health per tick while out-of-combat.
This character has a Maximum Power pool of 61,291. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,484 power per tick while out-of-combat.
This character runs 102% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 70,445 whatsits.
This character resists Noxious damage in the amount of 70,445 whatsits.
This character resists Arcane damage in the amount of 70,395 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 180.24137931034
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 348.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 30,766, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 150%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 80.2 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 76.6028% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.413375 seconds, a 34.65% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 29.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 6.9% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.