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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
NO-VALUE
Assassin's Shroud
FABLED
PRESTIGE
477 Primary Attributes
817 Stamina
502 Combat Skills
22.2 Crit Bonus
6 Resolve
73.3 Crit Chance
32.5 Potency
22.1 Flurry
42.18.4% Haste
1,349 Ability Mod
Infused Stats:
Deity:
+79 sta
10.8% Potency
11.7% Crit Bonus
Physical:
0.8% Crit Bonus
2.6% Potency
Slots
Cloak
Level
100
Assassin
Effects:
Assassinate Mastery
When Equipped:
• Greatly enhances the damage of Assassinate.
• Cannot be modified except by direct means
All for One
When Equipped:
• Increases the wearer's Potency between 68 and 188 based on the potency of the wearer's group and raid members, including mercenaries.
• Increases the wearer's chance to trigger a legendary, fabled, or mythical crit based on the crit chance of the wearer's group and raid members, including mercenaries.
Adornment Slots:
White, Purple
NO-TRADE INFUSED REFORGED
Incandescent Adornment of Extra Attacks (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
15 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
96
HEIRLOOM NO-VALUE
Exceptional Jewel: Efficacy
FABLED
Adds the following to an item:
10 Crit Bonus
1.6 Ability Doublecast
35 Potency
Type:
Purple Adornment
Slots:
Cloak
Level
96
Sigil of Power 1/8
Sigil of Power
Effects:
Superiority
Applies Superiority when Equipped.
• Grants a 5% chance to instantly recast any offensive Combat Art used.
• Cannot be modified except by direct means
Item Set Details:
(1) +6% Crit Bonus +6% Potency
(2) +6% Crit Bonus +6% Potency
(3) +6% Crit Bonus +6% Potency
(4) +6% Crit Bonus +6% Potency
(5) +6% Crit Bonus +6% Potency
(6) +6% Crit Bonus +6% Potency
(7) +6% Crit Bonus +6% Potency
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
HEIRLOOM NO-VALUE
Soldier's Tot
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Drink
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 183.3. Increases INT of target by 183.3. Increases STR of target by 183.3. Increases WIS of target by 183.3. Increases STA of target by 237.6. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.4%. Increases Crit Bonus of target by 18.7. Increases Potency of target by 28.6. Increases Crit Chance of target by 77.4. Increases Power Regen of target by 404.0.
Kreelit's Hook Earring
FABLED
426 Primary Attributes
772 Stamina
35,154 Resistances
87 Combat Skills
98.2 Crit Bonus
6 Resolve
23.1 DPS
485.1 Potency
387.6% Haste
22.1 Multi Attack
12.1 Ability Reuse Speed
Infused Stats:
Deity:
+83 sta
2.4% Crit Bonus
6.1% Potency
Physical:
7.1% Crit Bonus
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP INFUSED REFORGED
Incandescent Adornment of Elemental Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2,626 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Earring of the Grand Speaker
FABLED
426 Primary Attributes
772 Stamina
35,154 Resistances
87 Combat Skills
20.2 Crit Bonus
6 Resolve
14.5 DPS
28.2 Potency
387.6% Haste
30.4 Multi Attack Chance
1,686 Ability Mod
Infused Stats:
Deity:
+6 sta
3.0% Potency
3.5% Crit Bonus
+291.3 Abil Mod
Slots
Ear
Level
100
Terror of Thalumbra 1/3
Terror of Thalumbra
Effects:
The Finisher
When Equipped:
• Increases Potency of caster by 100.0.
• Improves the potency of all abilities by 155% when the target is below 50% health. This effect will not stack with any other finisher effect.
• This effect will not stack with any other Finisher effect.
Item Set Details:
(2) +20% Crit Bonus +20% Potency +12% Max Health
(3) Applies Terror of Thalumbra.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
• Increments up to 10 times
• Increases Potency of group members (AE) by 15.0, multiplied by increment stacks.
• Increases DPS of group members (AE) by 8.0, multiplied by increment stacks.
• On a hostile ability cast this spell will cast Terrorize on the group. Lasts for 12.0 seconds.
• On any combat or spell hit this spell may cast Terror of Thalumbra on caster. Lasts for 6.0 seconds. Triggers about 1.8 times per minute.
• This item may not be used in a PvP zone.
Adornment Slots:
White
HEIRLOOM INFUSED REFORGED
Incandescent Adornment of Heightened Power (Superior)
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
NO-VALUE
C.R.E.
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Food
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 183.3. Increases INT of target by 183.3. Increases STR of target by 183.3. Increases WIS of target by 183.3. Increases STA of target by 237.6. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.7%. Increases Crit Bonus of target by 18.7. Increases Potency of target by 28.6. Increases Crit Chance of target by 77.4. Increases Health Regen of caster by 622.2.
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
NO-VALUE
Moradhim Signet Ring
An ancient ring of dwarven design, bearing the sigil of Moradhim, a city located on the continent of Tunaria, during the Age of Enlightenment.
FABLED
PRESTIGE
477 Primary Attributes
817 Stamina
38,340 Resistances
99 Combat Skills
142.2 Crit Bonus
5 Resolve
16 DPS
872.5 Potency
42.18.4% Haste
33.6 Multi Attack Chance
1,787 Ability Mod
Infused Stats:
Deity:
+83 sta
6.5% Potency
6.3% Crit Bonus
+802.8 Abil Mod
Physical:
+259.9 Abil Mod
3.1% Crit Bonus
0.9% Potency
Slots
Finger
Level
100
Adornment Slots:
White, Green
LORE-EQUIP NO-TRADE NO-VALUE INFUSED REFORGED
Incandescent Adornment of Prismatic Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1,364 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
96
HEIRLOOM NO-VALUE
Shard of Uzulu Spirit Stone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
292 Stamina
435 Primary Attributes
60 DPS
12.6 Potency
12.6 Crit Bonus
18 Weapon Damage
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+454 agi +312 sta
+100% Damage Per Second +14.6% Potency +14.6% Crit Bonus +20% Weapon Damage Bonus
100
0%
NO-VALUE
Malduran Loyalty Pendant
FABLED
426 Primary Attributes
772 Stamina
35,154 Resistances
87 Combat Skills
20.2 Crit Bonus
6 Resolve
23.1 DPS
28.2 Potency
387.6% Haste
22.1 Multi Attack
1,218 Ability Mod
Infused Stats:
Deity:
+95 sta
9.4% Potency
7.8% Crit Bonus
Physical:
0.8% Potency
0.5% Crit Bonus
Bonus:
+35 sta
3.2% Potency
3.7% Crit Bonus
Slots
Wrist
Level
100
Terror of Thalumbra 1/3
Terror of Thalumbra
Effects:
Amplifying Stamina
When Equipped:
• Increases the wearer's Potency by 30%-101.3% and Stamina by 350-1,063. The value increases based on how many other players are wearing Amplifying effects. Only one effect per player can increase the value.
Item Set Details:
(2) +20% Crit Bonus +20% Potency +12% Max Health
(3) Applies Terror of Thalumbra.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
• Increments up to 10 times
• Increases Potency of group members (AE) by 15.0, multiplied by increment stacks.
• Increases DPS of group members (AE) by 8.0, multiplied by increment stacks.
• On a hostile ability cast this spell will cast Terrorize on the group. Lasts for 12.0 seconds.
• On any combat or spell hit this spell may cast Terror of Thalumbra on caster. Lasts for 6.0 seconds. Triggers about 1.8 times per minute.
• This item may not be used in a PvP zone.
Adornment Slots:
White
HEIRLOOM INFUSED REFORGED
Incandescent Adornment of Critical Chance (Superior)
This character has 1,969,808 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 79,436 health per tick while out-of-combat.
This character has a Maximum Power pool of 186,950. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 7,904 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 232,592 whatsits.
This character resists Noxious damage in the amount of 230,066 whatsits.
This character resists Arcane damage in the amount of 229,916 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1722.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 188,510, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 50.3% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 55% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
177 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
700%+ MA = 1.55 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 82.3% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.