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Applies Hex of Ruin when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs physical damage by 608.
• The casting time of Hex of Ruin is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
REFINED
Vexing Hexing: Charm
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Charm
Level
12
Vexing Hexing 1/2
Any two different mastercrafted hex dolls
Item Set Details:
(2) Applies Vexing Hexing.
• Improves hex effectiveness by 5 percent.
• Reduces hex casting time by 5 percent.
NO-VALUE
pristine shadow imbued dragon's breath hex doll
MASTERCRAFTED
31 Primary Attributes
31 Stamina
12 Combat Skills
0.3 Crit Bonus
6.2 DPS
1.2 Crit Chance
1.9 Potency
Infused Stats:
Slots
Charm
Level
62
Effects:
Hex of Shadows
Applies Hex of Shadows when Activated. Lasts for 1 minute 48 seconds.
• Applies Hex of Fright. Lasts for 1 minute 48 seconds.
• Decreases Haste of target by 15.8.
• Cannot be modified except by direct means
• Slows target by 39.1%.
• 5% chance to dispel when target takes damage
• 5% chance to dispel when target receives hostile action
• The casting time of Hex of Shadows is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
REFINED
Vexing Hexing: Charm
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Charm
Level
12
Vexing Hexing 1/2
Any two different mastercrafted hex dolls
Item Set Details:
(2) Applies Vexing Hexing.
• Improves hex effectiveness by 5 percent.
• Reduces hex casting time by 5 percent.
NO-VALUE
pristine horned leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Infused Stats:
Slots
16
Imbued Dexterous Dragonhide Tunic
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Leather Armor (Chest)
Mitigation
228
Level
62
All Fighters, All Priests, All Scouts
Effects:
Lambent Imbued
Applies Lambent Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Lambent Rejuvenation on caster. Lasts for 20.0 seconds.
• Heals target for 68 instantly and every 4 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Timberland Dragon's Breath Adventurer's Cloak
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Cloak
Level
62
Adornment Slots:
White, Turquoise
ATTUNEABLE
Growth's Ambrosia
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Drink
Level
75
Duration
5 hours
Effects:
Increases AGI, INT, STA, STR and WIS of target by 30.3. Increases Power Regen of target by 207.9.
Fashioned Moonstone Earring
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Ear
Level
62
Adornment Slots:
White, Turquoise
ATTUNEABLE
Fashioned Moonstone Noxious Stud
MASTERCRAFTED
30 Primary Attributes
30 Stamina
217 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Ear
Level
62
Adornment Slots:
White, Turquoise
ATTUNEABLE
Dexterous Dragonhide Boots
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Leather Armor (Feet)
Mitigation
212
Level
62
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE
Strifebringer's Provision
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
70
Duration
45 minutes
Effects:
Increases STA of target by 62.3. Increases AGI of target by 62.3. Increases INT of target by 62.3. Increases STR of target by 62.3. Increases WIS of target by 62.3. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Crit Bonus of target by 8.0. Increases Health Regen of target by 254.0.
Dexterous Dragonhide Bracers
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Leather Armor (Forearms)
Mitigation
212
Level
62
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE
Dexterous Dragonhide Gloves
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Leather Armor (Hands)
Mitigation
212
Level
62
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE
Dexterous Dragonhide Skullcap
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Leather Armor (Head)
Mitigation
212
Level
62
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE
Imbued Moonstone Ring of Stamina
MASTERCRAFTED
30 Primary Attributes
30 Stamina
217 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Finger
Level
62
Effects:
Aura of Stamina
When Equipped:
• When any damage is received this spell has a 3% chance to cast Spark of Stamina on caster. Lasts for 45.0 seconds.
• Increases STA of caster by 21.5.
• Increases Combat Health Regen of caster by 15.6.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Oiled Bracelet of Engagements
MASTERCRAFTED FABLED
25 Primary Attributes
25 Stamina
186 Resistances
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
2.1 Multi Attack
Infused Stats:
Slots
Wrist
Level
60
Effects:
Critical Perfection VI
When Equipped:
• On a critical spell hit this spell may cast Critical Perfection VI on target of spell. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Crit Bonus of target by 2.0.
• Decreases Crit Chance of target by 2.0.
• Increases Crit Chance of caster by 5.0.
• Increases Crit Bonus of caster by 5.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Critical Perfection VI on target of attack. Lasts for 12.0 seconds. Triggers about 2.0 times per minute.
• Decreases Crit Bonus of target by 2.0.
• Decreases Crit Chance of target by 2.0.
• Increases Crit Chance of caster by 5.0.
• Increases Crit Bonus of caster by 5.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Imbued Dexterous Dragonhide Pants
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Leather Armor (Legs)
Mitigation
228
Level
62
All Fighters, All Priests, All Scouts
Effects:
Sanguine Imbued
Applies Sanguine Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Sanguine Feedback on target's attacker.
• Inflicts 147 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Fashioned Moonstone Necklace
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Neck
Level
62
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Imbued Xegonite Claws
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Fists
One-Handed Crushing
Damage
42 - 237
(55.85 Rating)
Delay
5.0 seconds
Level
62
Beastlord, Bruiser, Monk
Effects:
Gleaming Strike
When Equipped:
• On any combat or spell hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.6 times per minute.
• Decreases Threat to target by 3,009
• Must be flanking or behind
• Increases Threat to target by 3,649
• Must be in front of
• Inflicts 205 - 381 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Imbued Dragonhide Leather Bandolier
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Thrown Weapon
Ranged
Damage
94 - 534
(69.81 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
62
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Gleaming Strike
When Equipped:
• On any combat or spell hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.6 times per minute.
• Decreases Threat to target by 3,009
• Must be flanking or behind
• Increases Threat to target by 3,649
• Must be in front of
• Inflicts 205 - 381 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Imbued Moonstone Ring of Stamina
MASTERCRAFTED
30 Primary Attributes
30 Stamina
217 Resistances
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Slots
Finger
Level
62
Effects:
Aura of Stamina
When Equipped:
• When any damage is received this spell has a 3% chance to cast Spark of Stamina on caster. Lasts for 45.0 seconds.
• Increases STA of caster by 21.5.
• Increases Combat Health Regen of caster by 15.6.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Green
ATTUNEABLE
Radiant Bangle of Alleviation
MASTERCRAFTED FABLED
25 Primary Attributes
25 Stamina
186 Resistances
10 Combat Skills
0.2 Crit Bonus
0.7 Crit Chance
1 Potency
25 Ability Mod
Infused Stats:
Slots
Wrist
Level
60
Effects:
Ward of Duality VI
When Equipped:
• On a critical healing spell cast this spell may cast Ward of Duality VI on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Wards target against 600 points of all damage
• Wards caster against 300 points of all damage
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Blessed Xegonite Claws
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Fists
One-Handed Crushing
Damage
42 - 237
(55.85 Rating)
Delay
5.0 seconds
Level
62
Beastlord, Bruiser, Monk
Effects:
Scintillating Blessing
When Equipped:
• On a spell cast this spell may cast Scintillating Blessing on target of spell cast. Lasts for 12.0 seconds. Triggers about 1.8 times per minute.
• Increases the damage and healing amount of the caster's spells by 90
This character has 12,004 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 762 health per tick while out-of-combat.
This character has a Maximum Power pool of 8,384. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 513 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,749 whatsits.
This character resists Noxious damage in the amount of 2,749 whatsits.
This character resists Arcane damage in the amount of 2,749 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 270.35242290749
This character has a 24% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 212, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 12% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 1% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 1.2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.