EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• Gives caster an extra 2.0% mitigation to their worn armor.
• Increases Strikethrough of caster by 2.0%.
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
LORE-EQUIP EXPERIMENTED REFINED
Astral Adornment of Heightened Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
68 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Rune: Greater Waning Might I
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Charm
Level
90
Effects:
Greater Waning Might I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a critical combat hit this spell may cast Greater Waning Might I on target of attack. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 2,401 - 2,653 disease damage on target.
• Decreases STR of target by 168.8.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Greater Waning Might I on target of spell. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 2,401 - 2,653 disease damage on target.
• Decreases STR of target by 168.8.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Astral Adornment of Heightened Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
68 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
metallic reptile hide quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
Increases STA and STR of target by 132.0. Gives target an extra 1.4% mitigation to their worn armor. Increases Riposte Chance of target by 2.0. Increases Power Regen of target by 208.4.
Nexite Tol Bangles
LEGENDARY
291 Stamina
187 Primary Attributes
10,148 Resistances
40 Combat Skills
31.2 DPS
17.2 Potency
17.2 Crit Bonus
21.8 Multi Attack
Infused Stats:
Slots
Ear
Level
95
Effects:
Spines
When Equipped:
• When damaged with a melee weapon this spell will cast Spines on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 22,158 - 24,490 piercing damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, White
LORE-EQUIP NO-TRADE NO-VALUE
Astral Adornment of Heightened Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
68 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Astral Adornment of Heightened Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
68 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Fabled Earring of Arresting
LEGENDARY
358 Stamina
230 Primary Attributes
10,148 Resistances
49 Combat Skills
3.9 AE Auto
17.2 Potency
6 Mitigation Increase
17.2 Crit Bonus
Infused Stats:
Slots
Ear
Level
95
Effects:
Plundered Mistmoore Secrets II
When Equipped:
• On any combat or spell hit this spell may cast Plundered Mistmoore Secrets II on target of attack. Triggers about 2.0 times per minute.
Increases STA and STR of target by 84.7. Gives target an extra 1.0% mitigation to their worn armor. Target will Dodge 3.0% of incoming attacks. Increases Health Regen of target by 247.8.
• When any damage is received this spell will cast Blessing of the Prime Healer on caster. This effect normalizes based off of a three second triggering event.
• Heals caster for 0.8% of caster's max health.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• This effect can only trigger once every 6.0 seconds.
Adornment Slots:
White, White, Green
LORE-EQUIP NO-TRADE NO-VALUE
Astral Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
55 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Astral Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
55 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Refined Consecrated Soul Trap
This will grow in power as you gain Adventure Experience!
• Whenever a group member takes damage, the wearer will gain 5% potency for 24 seconds. Increments up to 12 times. Only triggers if the wearer is a fighter.
This will grow in power as you defeat Ethernere creatures!
LEGENDARY
Adds the following to an item:
12 Primary Attributes
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+27 agi +27 sta
+0.7% Mitigation Increase +1.2% Potency +1.2% Crit Bonus +0.6% Max Health +1.4% Hate Gain
50
0%
NO-VALUE
Hammer of Draconic Metal
FABLED
309 Primary Attributes
469 Stamina
18.6 Crit Bonus
6.4 AE Auto
103.2 Crit Chance
18.6 Potency
9.9 Mitigation Increase
Infused Stats:
Hammer
One-Handed Crushing
Damage
100 - 567
(166.84 Rating)
Delay
4.0 seconds
Level
95
All Fighters
Adornment Slots:
White, White, Purple
HEIRLOOM LORE-EQUIP ATTUNEABLE
Astral Adornment of Blasting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Superior Rune of Blasting
When Equipped:
• On a hostile spell cast this spell may cast Superior Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 1,700 magic damage on target.
• Cannot be modified except by direct means
• On a combat hit this spell may cast Superior Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,700 magic damage on target.
• Cannot be modified except by direct means
NO-VALUE
Astral Adornment of Mending (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
Effects:
Superior Rune of Mending
When Equipped:
• On any combat or spell hit this spell may cast Superior Rune of Mending on caster. Triggers about 2.0 times per minute.
• Heals caster for 1,724.
• Cannot be modified except by direct means
NO-VALUE
Bolstered Endurance
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
Effects:
Bolstered Endurance
When Equipped:
• Increases Max Health of caster by 20.0%.
• Increases Max Power of caster by 20.0%.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Vesspyrian Longbow
LEGENDARY
239 Primary Attributes
297 Stamina
14.4 Crit Bonus
79.7 Crit Chance
14.4 Potency
15.9 Reuse Speed
1,595 Ability Mod
Infused Stats:
Bow
Ranged
Damage
252 - 1,427
(186.59 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
95
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, White, Purple
NO-TRADE NO-VALUE
Astral Adornment of Extra Attacks (Lesser)
HANDCRAFTED
Adds the following to an item:
4 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
90
NO-VALUE
Astral Adornment of Extra Attacks (Lesser)
HANDCRAFTED
Adds the following to an item:
4 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
90
NO-VALUE
Gossamer Deflection
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
92
All Fighters
Effects:
Gossamer Deflection
When Equipped:
• This effect does not stack with itself when adorned on multiple items
• When damaged with a melee weapon this spell has a 12% chance to cast Gossamer Deflection on caster. Lasts for 15.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases taunt amount of target by 1,100.0.
• Prevents AOE (except when direct)
• If above level 92
• Cannot be modified except by direct means
• Cannot be modified except by direct means
NO-VALUE
Spiked Band of Blood
LEGENDARY
333 Stamina
214 Primary Attributes
10,148 Resistances
46 Combat Skills
17.2 Potency
17.2 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Infused Stats:
Slots
Finger
Level
95
Effects:
Radical Anarchy
When Equipped:
• On any combat or spell hit this spell may cast Radical Anarchy on target of attack. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Increases Threat to target by 1,023,640
• Decreases Strikethrough of target by 5.0%.
• Cannot be modified except by direct means
Adornment Slots:
White, White, Green
HEIRLOOM LORE-EQUIP
Astral Adornment of Heightened Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
68 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Astral Adornment of Heightened Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
68 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Refined Fortified Soul Trap
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
1 Stamina
1 Primary Attributes
0.1 Potency
0.1 Max Health
0.1 Crit Bonus
0.1 Mitigation Increase
Type:
Green Adornment
Slots:
Finger, Neck
Level
90
Spirit Stone Stats:
+28 agi +50 sta
+0.9% Mitigation Increase +0.9% Potency +0.9% Crit Bonus +0.9% Max Health
50
0%
NO-VALUE
Fabled Emblem of Exorcism
LEGENDARY
358 Stamina
230 Primary Attributes
10,148 Resistances
49 Combat Skills
7.8 Casting Speed
17.2 Potency
17.2 Crit Bonus
12.5 Reuse Speed
Infused Stats:
Slots
Wrist
Level
95
Effects:
Eye of Drinal II
When Equipped:
• On any combat or spell hit this spell may cast Eye of Drinal II on target of attack. Lasts for 15.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 98,098 divine damage on target.
• Inflicts 67,914 divine damage on target every 3 seconds.
This character has 500,453 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 20,286 health per tick while out-of-combat.
This character has a Maximum Power pool of 68,203. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,943 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 59,911 whatsits.
This character resists Noxious damage in the amount of 57,886 whatsits.
This character resists Arcane damage in the amount of 58,066 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 248.88594164456
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 474% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 26,514, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 57%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 115.7 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
28.832 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to .25 seconds, a 100% improvement.
Hard Cap: 100%
An unused 28.147 points of recovery speed should be reforged into something else.
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 9.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 10.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.
SWDB is of limited usefulness in Kunark Ascending content.
This Refined item was crafted with a Purified rare! Most item stats have been increased by 10% vs. an item crafted with a standard rare!
This crafted item has been Experimented, increasing its stats! Boosting the same stat improves it with diminishing returns (10%, 15%, 17.5%, 18.5%, 19%).