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• This effect will not stack with itself if adorned on multiple items.
• On a healing spell cast this spell may cast Revered Lands on the group. Lasts for 30.0 seconds. Triggers about 2.2 times per minute.
• Wards group members (AE) against 3,700 points of all damage
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
Goldenrod's Big Toe
FABLED
82 Primary Attributes
82 Stamina
4.8 Crit Bonus
5.2 Crit Chance
8.2 Potency
5.2 Reuse Speed
11.3 Max Health
Infused Stats:
Slots
Charm
Level
90
All Priests
Effects:
Perfectly Executed Combination
When Equipped:
• On a critical combat hit this spell may cast Perfectly Executed Combination on the group. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Increases the damage of group members' next spell or combat art by up to 1000.
• Dispelled when target casts a hostile spell
• Dispelled when target casts a combat art
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Perfectly Executed Combination on the group. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Increases the damage of group members' next spell or combat art by up to 1000.
• Dispelled when target casts a hostile spell
• Dispelled when target casts a combat art
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP ATTUNEABLE
Venerable Breastplate of the Archon
This item appears to be able to be broken down into warborne ore.
FABLED
83 Primary Attributes
83 Stamina
32 Combat Skills
2.5 Crit Bonus
10.4 Casting Speed
5.3 Crit Chance
11.4 Potency
55 Ability Mod
Infused Stats:
Plate Armor (Chest)
Mitigation
741
Level
90
Inquisitor
Effects:
Celestial Restoration II
When Equipped:
• On a healing spell cast this spell may cast Celestial Restoration on target of spell. Lasts for 20.0 seconds. Triggers about 2.4 times per minute.
• Heals group members (AE) for 2,304.
• Heals group members (AE) for 773 every 5 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
Adornment Slots:
White, Yellow
HEIRLOOM ATTUNEABLE
Cloak of the Necromancer Initiate
LEGENDARY
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
8.8 Haste
Infused Stats:
Slots
Cloak
Level
90
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Iced Pomegranate Ambrosia
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
85
Satiation
High
Duration
5 hours and 34 minutes
Effects:
Increases INT, STA, STR, AGI and WIS of target by 21.5. Increases Power Regen of target by 142.8.
Hoop of the Veteran Guardian
LEGENDARY
64 Primary Attributes
64 Stamina
511 Resistances
23 Combat Skills
1.4 Crit Bonus
15.2 DPS
3.8 Crit Chance
6.2 Potency
185 Ability Mod
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Earring of the Inert Watcher
LEGENDARY
64 Primary Attributes
64 Stamina
23 Combat Skills
1.4 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
8.8 Haste
Infused Stats:
Slots
Ear
Level
90
Effects:
Empyrean Recovery I
When Equipped:
• Reduces reuse time of all spells by 1 percent.
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Sabatons of Resolve
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
5.5 Crit Chance
8.4 Potency
12.7 Haste
270 Ability Mod
Infused Stats:
Plate Armor (Feet)
Mitigation
624
Level
90
Inquisitor, Templar
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE
Octopus Steak with Seahorse Gravy
HANDCRAFTED
Infused Stats:
Slots
Food
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases STA and WIS of target by 15.4. Increases Health Regen of target by 221.3.
Archon's Sanctified Vambraces
FABLED
90 Primary Attributes
90 Stamina
30 Combat Skills
5.4 Crit Bonus
6.1 Crit Chance
9 Potency
13.1 Max Health
6.1 Reuse Speed
297 Ability Mod
Infused Stats:
Plate Armor (Forearms)
Mitigation
691
Level
90
Inquisitor
Adornment Slots:
White, Turquoise, Yellow, Yellow
HEIRLOOM ATTUNEABLE
Archon's Sanctified Gauntlets
FABLED
92 Primary Attributes
92 Stamina
30 Combat Skills
5.6 Crit Bonus
6.3 Crit Chance
9.2 Potency
13.6 Max Health
6.3 Reuse Speed
306 Ability Mod
Infused Stats:
Plate Armor (Hands)
Mitigation
691
Level
90
Inquisitor
Adornment Slots:
White, Turquoise, Yellow, Yellow
HEIRLOOM ATTUNEABLE
Barbute of Resolve
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
5.5 Crit Chance
8.4 Potency
12.7 Haste
270 Ability Mod
Infused Stats:
Plate Armor (Head)
Mitigation
624
Level
90
Inquisitor, Templar
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE
Hooked Band of Possession
FABLED
88 Primary Attributes
88 Stamina
540 Resistances
29 Combat Skills
5.3 Crit Bonus
22.6 DPS
5.9 Crit Chance
8.8 Potency
288 Ability Mod
Infused Stats:
Slots
Finger
Level
90
All Priests
Adornment Slots:
White, Yellow, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Spectral Bracelet of the Librarian
FABLED
88 Primary Attributes
88 Stamina
540 Resistances
29 Combat Skills
5.3 Crit Bonus
22.6 DPS
4.7 Casting Speed
5.9 Crit Chance
8.8 Potency
Infused Stats:
Slots
Wrist
Level
90
All Priests
Adornment Slots:
White, Yellow, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Greaves of Resolve
LEGENDARY
84 Primary Attributes
84 Stamina
28 Combat Skills
4.9 Crit Bonus
5.5 Crit Chance
8.4 Potency
5.5 Reuse Speed
270 Ability Mod
Infused Stats:
Plate Armor (Legs)
Mitigation
669
Level
90
Inquisitor, Templar
Adornment Slots:
White, Turquoise, Yellow
NO-TRADE
Necklace of Veiled Deformity
FABLED
90 Primary Attributes
90 Stamina
30 Combat Skills
5.4 Crit Bonus
23.4 DPS
6.1 Crit Chance
9 Potency
14.3 Haste
6.1 Reuse Speed
Infused Stats:
Slots
Neck
Level
90
All Priests
Adornment Slots:
White, Yellow, Turquoise, Green
HEIRLOOM ATTUNEABLE
Hammer of Resolve
FABLED
86 Primary Attributes
86 Stamina
28 Combat Skills
5.1 Crit Bonus
4.5 Casting Speed
5.7 Crit Chance
8.6 Potency
279 Ability Mod
Infused Stats:
Hammer
One-Handed Crushing
Damage
121 - 688
(134.98 Rating)
Delay
6.0 seconds
Level
90
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, Turquoise, Yellow
LORE-EQUIP NO-TRADE
Tome of Ravenous Undeath
FABLED
92 Primary Attributes
92 Stamina
30 Combat Skills
5.6 Crit Bonus
12.2 Casting Speed
6.3 Crit Chance
9.2 Potency
15.4 Reuse Speed
306 Ability Mod
Infused Stats:
Slots
Secondary, Ranged
Level
90
All Priests
Adornment Slots:
White, Yellow, Turquoise
LORE-EQUIP ATTUNEABLE
Deathless Devotion
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Ranged, Waist, Cloak, Charm
Level
90
All Priests
Effects:
Deathless Devotion
When Equipped:
• This effect will not stack with itself if adorned on multiple items.
• On a critical healing spell cast this spell may cast Deathless Devotion on target of spell cast. Lasts for 30.0 seconds. Triggers about 2.2 times per minute.
• Wards target against 4,500 points of all damage
• Replenishes 600 points of absorption every 2 seconds.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
Ring of the Enduring
FABLED
86 Stamina
86 Primary Attributes
564 Resistances
28 Combat Skills
5.7 Crit Chance
8.6 Potency
5.1 Crit Bonus
5.7 Reuse Speed
12.2 Max Health
Infused Stats:
Slots
Finger
Level
90
All Priests
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Hoop of the Desecratia
FABLED
66 Primary Attributes
66 Stamina
1,256 Resistances
24 Combat Skills
1.4 Crit Bonus
15.9 DPS
4 Crit Chance
6.4 Potency
9.3 Haste
Infused Stats:
Slots
Wrist
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Gindan Marshal's Writ of Duality
This item appears to be able to be broken down into warborne ore.
This character has 67,966 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 5,346 health per tick while out-of-combat.
This character has a Maximum Power pool of 23,915. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,100 power per tick while out-of-combat.
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 22,427 whatsits.
This character resists Noxious damage in the amount of 18,990 whatsits.
This character resists Arcane damage in the amount of 19,035 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 108.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 86, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 25.8% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 52.7% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.