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Applies Bear Claw Maul when Activated. Lasts for 16.0 seconds.
• Inflicts 16 - 20 melee damage on target
• Inflicts 4 - 6 slashing damage on target every 4 seconds.
pristine waxed leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
10
Windcaller's Tunic
TREASURED
2 Stamina
2 Primary Attributes
Infused Stats:
Leather Armor (Chest)
Mitigation
4
Level
1
Channeler, Fury, Warden
Adornment Slots:
White
NO-TRADE
Elixir of Life
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
20
Duration
45 minutes
Effects:
Increases STA of target by 18.1. Increases AGI of target by 18.1. Increases INT of target by 18.1. Increases STR of target by 18.1. Increases WIS of target by 18.1. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Potency of target by 3.0. Increases Power Regen of target by 44.0.
Priest's Bauble
TREASURED
4 Stamina
4 Primary Attributes
1 Combat Skills
Infused Stats:
Slots
Ear
Level
10
All Priests
Adornment Slots:
White
NO-TRADE
Lucent Gem of Fortitude
TREASURED
Adds the following to an item:
20 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Fashioned Simple Stud Earring
HANDCRAFTED
1 Primary Attributes
Infused Stats:
Slots
Ear
Level
1
Adornment Slots:
White
ATTUNEABLE
Earthkeeper's Boots
TREASURED
5 Stamina
5 Primary Attributes
1 Combat Skills
Infused Stats:
Leather Armor (Feet)
Mitigation
34
Level
10
Channeler, Fury, Warden
Adornment Slots:
White
NO-TRADE
Beer Braised Pork
HANDCRAFTED
Infused Stats:
Slots
Food
Level
30
Satiation
High
Duration
3 hours and 22 minutes
Effects:
Increases AGI and STA of target by 4.6. Increases Health Regen of target by 52.5.
Windcaller's Bracers
TREASURED
2 Stamina
2 Primary Attributes
Infused Stats:
Leather Armor (Forearms)
Mitigation
3
Level
1
Channeler, Fury, Warden
Adornment Slots:
White
NO-TRADE
Lucent Gem of Prowess
TREASURED
Adds the following to an item:
2 Primary Attributes
Type:
White Adornment
Slots:
Head, Forearms, Legs, Feet, Neck, Waist, Charm
Level
1
HEIRLOOM NO-VALUE
Earthkeeper's Gloves
TREASURED
5 Stamina
5 Primary Attributes
1 Combat Skills
Infused Stats:
Leather Armor (Hands)
Mitigation
34
Level
10
Channeler, Fury, Warden
Adornment Slots:
White
NO-TRADE
Lucent Gem of Fortitude
TREASURED
Adds the following to an item:
20 Health
Type:
White Adornment
Slots:
Hands, Ear, Wrist
Level
1
HEIRLOOM NO-VALUE
Earthkeeper's Helm
TREASURED
5 Stamina
5 Primary Attributes
1 Combat Skills
Infused Stats:
Leather Armor (Head)
Mitigation
34
Level
10
Channeler, Fury, Warden
Adornment Slots:
White
NO-TRADE
Priest's Hoop
TREASURED
5 Stamina
5 Primary Attributes
1 Combat Skills
Infused Stats:
Slots
Finger
Level
10
All Priests
Adornment Slots:
White, Green
NO-TRADE
Bracelet of Scuffed Shards
LEGENDARY
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Wrist
Level
20
Adornment Slots:
White
ATTUNEABLE
Woven Rawhide Pants
HANDCRAFTED
1 Primary Attributes
Infused Stats:
Leather Armor (Legs)
Mitigation
4
Level
1
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Blessed Blackened Iron Scimitar
MASTERCRAFTED
4 Stamina
4 Primary Attributes
2 Combat Skills
Infused Stats:
Sword
One-Handed Slashing
Damage
8 - 44
(8.7 Rating)
Delay
6.0 seconds
Level
12
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Glowing Blessing
When Equipped:
• On a spell cast this spell may cast Glowing Blessing on target of spell cast. Lasts for 12.0 seconds. Triggers about 1.8 times per minute.
• Increases the damage and healing amount of the caster's spells by 10
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Worn Holy Symbol
TREASURED
5 Stamina
5 Primary Attributes
1 Combat Skills
Infused Stats:
Slots
Secondary, Ranged
Level
10
All Priests
Adornment Slots:
White
NO-TRADE
Priest's Ring
TREASURED
5 Stamina
5 Primary Attributes
1 Combat Skills
Infused Stats:
Slots
Finger
Level
10
All Priests
Adornment Slots:
White, Green
NO-TRADE
Priest's Bracelet
TREASURED
5 Stamina
5 Primary Attributes
1 Combat Skills
Infused Stats:
Slots
Wrist
Level
10
All Priests
Adornment Slots:
White
NO-TRADE
Timorous Blocker
TREASURED
4 Stamina
4 Primary Attributes
1 Combat Skills
Infused Stats:
Round Shield
Slots
Secondary
Protection
54
Level
10
All Priests, All Scouts, Berserker, Guardian, Paladin, Shadowknight
This character has 823 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 61 health per tick while out-of-combat.
This character has a Maximum Power pool of 959. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 82 power per tick while out-of-combat.
This character runs 3% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 231 whatsits.
This character resists Noxious damage in the amount of 82 whatsits.
This character resists Arcane damage in the amount of 82 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 3552.1739130435
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 0% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.