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Applies Dominant Stand when Activated. Lasts for 30.0 seconds.
• Wards the caster for up to 150,000 damage. The value decreases for each group or raid member within 10 meters of the caster.
• This item may not be used in a PvP zone.
• Does not affect Epic targets
• Cannot be modified except by direct means
• The reuse time of Dominant Stand is 1 minute
Adornment Slots:
White
HEIRLOOM LORE-EQUIP REFORGED
Electrified Adornment of Swift Casting
TREASURED
Adds the following to an item:
10 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
95
NO-VALUE NO-TRADE
Recruiter's Summoning Charm
TREASURED
Infused Stats:
Charges
5/5
Casting
15 seconds
Recast
10 minutes
Level
70
Effects:
Summon Ally
Applies Summon Ally on target Friend when Activated.
• Teleports target to caster
• This effect cannot be cast during combat
NO-TRADE NO-VALUE
metallic reptile hide sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
MASTERCRAFTED
Infused Stats:
Slots
30
Ravener's Jerkin of Hardened Obsidian
3/4 blue malice gem slots filled.
LEGENDARY
410 Primary Attributes
1,065 Stamina
41.9 Crit Bonus
38.3 Casting Speed
41.9 Potency
9.4 Mitigation Increase
14.1 Max Health
4 Extra Riposte
Infused Stats:
Leather Armor (Chest)
Mitigation
703
Level
98
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM
Electrified Adornment of Blocking
TREASURED
Adds the following to an item:
4.4 Block Chance
Type:
White Adornment
Slots:
Primary, Secondary, Chest
Level
95
NO-VALUE NO-TRADE
Hypnotic Cloak
FABLED
279 Primary Attributes
564 Stamina
356 Combat Skills
11.1 Crit Bonus
49.4 Crit Chance
11.1 Potency
14.8 Flurry
Infused Stats:
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Monsoon
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.4%. Increases Potency of target by 18.7. Increases Crit Chance of target by 67.5. Increases Power Regen of target by 404.0.
Flirtatious Gemstone
LEGENDARY
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
3.9 AE Auto
20.2 Potency
6 Mitigation Increase
20.2 Crit Bonus
Infused Stats:
Slots
Ear
Level
100
Effects:
Flirting with Death III
When Equipped:
• When target falls below 30% health this spell will cast Flirting with Death III on caster. Lasts for 1 minute.
• Increases Crit Bonus of caster by 14.0, multiplied by increment stacks.
• Increments up to 5 times
• Cannot be modified except by direct means
• This effect can only trigger once every 2.0 seconds.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Heinous Iron Stud
LEGENDARY
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
3.9 AE Auto
20.2 Potency
6 Mitigation Increase
20.2 Crit Bonus
Infused Stats:
Slots
Ear
Level
100
Effects:
Feedback IV
When Equipped:
• When damaged with a melee weapon this spell will cast Feedback IV on target's attacker. This effect normalizes based off of a three second triggering event.
• Inflicts 22,572 - 24,948 slashing damage on target encounter.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Ancient Assaulter's Boots
LEGENDARY
375 Primary Attributes
913 Stamina
30.8 Crit Bonus
32.3 Potency
12.3 Max Health
8.2 Mitigation Increase
2,690 Ability Mod
Infused Stats:
Leather Armor (Feet)
Mitigation
626
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Stormborn Souffle
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
100
Duration
45 minutes
Effects:
Increases AGI of target by 181.9. Increases INT of target by 181.9. Increases STR of target by 181.9. Increases WIS of target by 181.9. Increases STA of target by 234.7. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.6%. Increases Crit Bonus of target by 17.6. Increases Crit Chance of target by 76.3. Increases Health Regen of target by 404.0.
Chromtok's Bracketed Bracers
LEGENDARY
375 Primary Attributes
913 Stamina
30.8 Crit Bonus
46.8 DPS
32.3 Potency
12.3 Max Health
8.2 Mitigation Increase
Infused Stats:
Leather Armor (Forearms)
Mitigation
626
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
D'Vinnian Barrier Gloves
LEGENDARY
375 Primary Attributes
913 Stamina
30.8 Crit Bonus
32.3 Potency
12.3 Max Health
8.2 Mitigation Increase
2,690 Ability Mod
Infused Stats:
Leather Armor (Hands)
Mitigation
626
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Inspired Malevolent Skullcap
FABLED
946 Stamina
382 Primary Attributes
36.4 Crit Bonus
36.4 Potency
66.4 Casting Speed
Infused Stats:
Leather Armor (Head)
Mitigation
729
Level
98
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
ATTUNEABLE
The Rum Master's Brand
FABLED
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
3.9 AE Auto
20.2 Potency
6 Mitigation Increase
20.2 Crit Bonus
Infused Stats:
Slots
Finger
Level
100
Effects:
Invigoration from Agility
When Equipped:
• Applies Invigoration from Agility. Lasts for 24.0 seconds.
• Increases Potency of caster by 10.0, multiplied by increment stacks.
• This has a 30% chance to trigger when the wearer avoids an attack. This effect increments up to 10 times.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP
Lubber's Chance
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
150 Stamina
150 Primary Attributes
5 Crit Bonus
5 Potency
Type:
Green Adornment
Slots:
Finger, Neck
Level
98
Spirit Stone Stats:
+170 agi +158 sta
+5.1% Potency +5.1% Crit Bonus
Progress to Next Level:
9
58.43%
NO-VALUE
Electromagnetic Shielding
FABLED
336 Primary Attributes
683 Stamina
26,832 Resistances
71 Combat Skills
20.2 Crit Bonus
4.2 Casting Speed
21.1 Potency
6.8 Block Chance
33.4 Haste
Infused Stats:
Slots
Wrist
Level
100
Effects:
Awareness III
When Equipped:
• Increases the wearer's worn armor mitigation and block chance by 3.8 for every enemy who is engaged with the wearer, up to 15.2 maximum
Adornment Slots:
White
HEIRLOOM ATTUNEABLE
Flayed Skin Leggings
FABLED
424 Primary Attributes
1,267 Stamina
40.4 Crit Bonus
42 Casting Speed
40.6 Potency
15.4 Max Health
3,368 Ability Mod
Infused Stats:
Leather Armor (Legs)
Mitigation
749
Level
100
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE
Malvonicus' Haste
LEGENDARY
430 Stamina
212 Primary Attributes
38 Crit Chance
18.7 Potency
18.7 Crit Bonus
12.5 Reuse Speed
2.5 Ability Recovery Speed
5.5 Strikethrough
1,250 Ability Mod
Infused Stats:
Slots
Neck
Level
95
Effects:
Tranquil Traverse
When Equipped:
• Increases Air Speed of caster by 50.0%.
• If any of the following are true:
• Must be in Phantom Sea.
• Must be in Tranquil Sea.
• Cannot be modified except by direct means
Adornment Slots:
White, Green
NO-TRADE NO-VALUE REFORGED
Electrified Adornment of Damaging
TREASURED
Adds the following to an item:
16.9 DPS
Type:
White Adornment
Slots:
Chest, Neck, Waist
Level
95
NO-VALUE NO-TRADE
Fist of Lava
FABLED
361 Primary Attributes
714 Stamina
21.7 Crit Bonus
7.5 AE Auto
120.4 Crit Chance
21.7 Potency
11.5 Mitigation Increase
Infused Stats:
Fists
One-Handed Piercing
Damage
196 - 1,109
(217.51 Rating)
Delay
6.0 seconds
Level
100
Beastlord, Bruiser, Monk
Adornment Slots:
White, Purple, Cyan
LORE ATTUNEABLE NO-VALUE
Pouch of Grimling Spines
FABLED
361 Primary Attributes
714 Stamina
21.7 Crit Bonus
42 DPS
120.4 Crit Chance
21.7 Potency
60.1 Haste
Infused Stats:
Thrown Weapon
Ranged
Damage
429 - 2,428
(317.42 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Bruiser, Monk
Adornment Slots:
White, Purple, Cyan
LORE ATTUNEABLE NO-VALUE
Band of Vile Souls
LEGENDARY
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
12.5 Casting Speed
20.2 Potency
20.2 Crit Bonus
1,250 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Effects:
Grasp of Souls III
When Equipped:
• Modifies the wearer's Crit Bonus and Potency based on the number of increments of Grasp of Souls. 0: -8 Crit Bonus/Potency. 1: -5 Crit Bonus/Potency. 2: -3 Crit Bonus/Potency. 3: 0 Crit Bonus/Potency. 4: 20 Crit Bonus/Potency. 5: 31 Crit Bonus/Potency
• On a healing spell cast this spell may cast Grasp of Souls III on caster. Lasts for 2 minutes. Triggers about 1.0 times per minute.
• Increments up to 5 times. Loses an increment every 30 seconds.
• Cannot be modified except by direct means
• This effect can only trigger once every 1.0 second.
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP
Lubber's Chance
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
150 Stamina
150 Primary Attributes
5 Crit Bonus
5 Potency
Type:
Green Adornment
Slots:
Finger, Neck
Level
98
Spirit Stone Stats:
+170 agi +158 sta
+5.1% Potency +5.1% Crit Bonus
Progress to Next Level:
9
58.43%
NO-VALUE
Bracelet of Evasive Anger
LEGENDARY
567 Stamina
279 Primary Attributes
21,632 Resistances
59 Combat Skills
20.2 Potency
20.2 Crit Bonus
6 Block Chance
12.5 Reuse Speed
Infused Stats:
Slots
Wrist
Level
100
Effects:
Evasive Twirl III
When Equipped:
• Applies Evasive Twirl III. Lasts for 10.0 seconds.
• Inflicts 211,200 crushing damage on targets in Area of Effect.
• Increases Block Chance of caster by 4.5%.
• Applies once per 10 seconds when avoiding an attack
This character has 1,168,572 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 47,257 health per tick while out-of-combat.
This character has a Maximum Power pool of 101,715. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 4,493 power per tick while out-of-combat.
This character runs 110% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 141,930 whatsits.
This character resists Noxious damage in the amount of 145,168 whatsits.
This character resists Arcane damage in the amount of 141,930 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 44.06976744186
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 972.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 23,306, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 59.1% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
62.4 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.4625 seconds, a 15% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 46.7% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 20.8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.