December 3, 2024 -- Census is back after a 3 day outage and characters are once again exporting. Please note if your EQ2 character used the new Petamorph Key Ring feature, it will FAIL to export to Census or EQ2U. Avoid using this feature until a fix is available!!
As a drastic measure, if you are willing to irrevocably destroy any petamorph wands you have stored in the Petamorph Key Ring, you can type /delete_keyring_item 0 1234567890 where 1234567890 is the ItemID of the stored petamorph.
Developers are aware of this issue, but you can always post your respectful feedback in the
• When damaged with a melee weapon this spell has a 6% chance to cast Runic Barrier on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Wards caster against 280 points of all damage
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM ATTUNEABLE
The Truth of Marr
MYTHICAL, Epic
54 Primary Attributes
54 Stamina
11 Combat Skills
1.1 Crit Bonus
2.9 Ability Doublecast
3.1 Crit Chance
5.1 Potency
Infused Stats:
Sword
Main Hand Slashing
Damage
181 - 544
(120.96 Rating)
Delay
6.0 seconds
Level
80
Paladin
Effects:
Marr's Favor
When Equipped:
• On a spell cast this spell has a 15% chance to cast Marr's Favor on caster. Lasts for 15.0 seconds.
• Increases the damage of spells by up to 25% of your total strength.
• Cannot be modified except by direct means
• On a combat hit this spell may cast Marr's Fury on target of attack. Triggers about 3.0 times per minute.
• Inflicts 656 - 802 divine damage on caster.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Holy Avenger
Applies Holy Avenger when Activated. Lasts for 10.0 seconds.
• Summons a Holy Avenger that transfers life from surrounding enemies to your allies.
• The casting time of Holy Avenger is 2.0 seconds and the reuse time of the spell is 6 minutes
Touch of Life
When Equipped:
• Reduces physical, slash, crush and pierce damage done to caster by 10%.
• When the paladin takes damage, they will heal themselves for 10% of the damage amount.