EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Increases Melee Multiplier of target by 4.50. Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Potency of target by 252.0. Increases Power Regen of caster by 537.3. Increases Fervor Overcap of target by 36.4.
Savage's Bolstered Earring
LEGENDARY
3,233 Primary Attributes
5,498 Stamina
176,391 Power
280,684 Health
328,185 Resistances
558 Combat Skills
1293.7 Crit Bonus
465 Resolve
37300.1 Potency
522.6 Weapon Damage
Infused Stats:
Slots
Ear
Level
130
Adornment Slots:
White, Purple
LORE NO-TRADE NO-VALUE INFUSABLE
Savage's Vicious Earring
LEGENDARY
3,233 Primary Attributes
5,498 Stamina
176,391 Power
280,684 Health
328,185 Resistances
558 Combat Skills
1293.7 Crit Bonus
465 Resolve
37300.1 Potency
29.8 Reuse Speed
Infused Stats:
Slots
Ear
Level
130
Adornment Slots:
White, Purple
LORE NO-TRADE NO-VALUE INFUSABLE
Savage's Boots
LEGENDARY
3,233 Primary Attributes
5,498 Stamina
176,391 Power
280,684 Health
1293.7 Crit Bonus
465 Resolve
37300.1 Potency
29.8 Reuse Speed
Infused Stats:
Chain Armor (Feet)
Mitigation
837
Level
130
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
LORE NO-TRADE NO-VALUE INFUSABLE
Hogfish Fricassee
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Food
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 4.50. Increases All Attributes of target by 7.3%. Increases Max Health of target by 9.8%. Increases Crit Bonus of target by 141.9. Increases Potency of target by 252.0. Increases Health Regen of caster by 537.3. Increases Crit Bonus Overcap of target by 24.2.
Savage's Bracers
LEGENDARY
3,233 Primary Attributes
5,498 Stamina
176,391 Power
280,684 Health
1293.7 Crit Bonus
465 Resolve
37300.1 Potency
31.9 Multi Attack
Infused Stats:
Chain Armor (Forearms)
Mitigation
837
Level
130
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
LORE NO-TRADE NO-VALUE INFUSABLE
Savage's Gauntlets
LEGENDARY
3,233 Primary Attributes
5,498 Stamina
176,391 Power
280,684 Health
1293.7 Crit Bonus
465 Resolve
37300.1 Potency
312.6 Max Health
Infused Stats:
Chain Armor (Hands)
Mitigation
837
Level
130
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
LORE NO-TRADE NO-VALUE INFUSABLE
Savage's Helm
LEGENDARY
3,233 Primary Attributes
5,498 Stamina
176,391 Power
280,684 Health
1293.7 Crit Bonus
465 Resolve
60.1 Ability Doublecast
37300.1 Potency
Infused Stats:
Chain Armor (Head)
Mitigation
837
Level
130
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
LORE NO-TRADE NO-VALUE INFUSABLE
Savage's Bolstered Ring
LEGENDARY
3,233 Primary Attributes
5,498 Stamina
176,391 Power
280,684 Health
328,185 Resistances
558 Combat Skills
1293.7 Crit Bonus
465 Resolve
37300.1 Potency
312.6 Max Health
Infused Stats:
Slots
Finger
Level
130
Adornment Slots:
White, Purple, Green
LORE NO-TRADE NO-VALUE
Savage's Furious Bracelet
LEGENDARY
3,233 Primary Attributes
5,498 Stamina
176,391 Power
280,684 Health
328,185 Resistances
558 Combat Skills
1293.7 Crit Bonus
465 Resolve
37300.1 Potency
31.9 Haste
Infused Stats:
Slots
Wrist
Level
130
Adornment Slots:
White, Purple
LORE NO-TRADE NO-VALUE INFUSABLE
Savage's Pants
LEGENDARY
3,804 Primary Attributes
6,469 Stamina
207,519 Power
330,217 Health
1522.1 Crit Bonus
465 Resolve
246.5 DPS
43882.7 Potency
Infused Stats:
Chain Armor (Legs)
Mitigation
897
Level
130
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
LORE NO-TRADE NO-VALUE INFUSABLE
Savage's Furious Necklace
LEGENDARY
3,233 Primary Attributes
5,498 Stamina
176,391 Power
280,684 Health
558 Combat Skills
1293.7 Crit Bonus
465 Resolve
462.7 Crit Chance
37300.1 Potency
60.1 Flurry
Infused Stats:
Slots
Neck
Level
130
Adornment Slots:
White, Purple, Green
LORE NO-TRADE NO-VALUE INFUSABLE
Savage's Dagger
LEGENDARY
3,804 Primary Attributes
6,469 Stamina
207,519 Power
330,217 Health
465 Resolve
544.3 Crit Chance
43882.7 Potency
70.8 Mitigation Increase
1,522 Overcap Crit Bonus
Infused Stats:
Dagger
One-Handed Piercing
Damage
3201 - 4,802
(2000.83 Rating)
Delay
4.0 seconds
Level
130
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Adornment Slots:
White, Purple, Cyan
LORE NO-TRADE NO-VALUE INFUSABLE
Savage's Bow
LEGENDARY
3,804 Primary Attributes
6,469 Stamina
207,519 Power
330,217 Health
465 Resolve
544.3 Crit Chance
43882.7 Potency
35.2 Reuse Speed
1,522 Overcap Crit Bonus
Infused Stats:
Bow
Ranged
Damage
8003 - 12,005
(2501.04 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
130
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Purple, Cyan
LORE NO-TRADE NO-VALUE INFUSABLE
Savage's Furious Ring
LEGENDARY
3,233 Primary Attributes
5,498 Stamina
176,391 Power
280,684 Health
328,185 Resistances
558 Combat Skills
1293.7 Crit Bonus
465 Resolve
37300.1 Potency
522.6 Weapon Damage
Infused Stats:
Slots
Finger
Level
130
Adornment Slots:
White, Purple, Green
LORE NO-TRADE NO-VALUE INFUSABLE
Savage's Vicious Bracelet
LEGENDARY
3,233 Primary Attributes
5,498 Stamina
176,391 Power
280,684 Health
328,185 Resistances
558 Combat Skills
1293.7 Crit Bonus
465 Resolve
31.9 Casting Speed
37300.1 Potency
Infused Stats:
Slots
Wrist
Level
130
Adornment Slots:
White, Purple
LORE NO-TRADE NO-VALUE INFUSABLE
Savage's Fist
LEGENDARY
3,804 Primary Attributes
6,469 Stamina
207,519 Power
330,217 Health
465 Resolve
544.3 Crit Chance
43882.7 Potency
37.6 Haste
1,522 Overcap Crit Bonus
Infused Stats:
Sword
One-Handed Slashing
Damage
3201 - 4,802
(2000.83 Rating)
Delay
4.0 seconds
Level
130
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
This character has 13,631,336,324 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 545,253,998 health per tick while out-of-combat.
This character has a Maximum Power pool of 8,936,018. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 358,003 power per tick while out-of-combat.
This character runs 163% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,981,077 whatsits.
This character resists Noxious damage in the amount of 1,974,025 whatsits.
This character resists Arcane damage in the amount of 1,974,545 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3846.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 32,372,898, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 4.8 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 66.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 17.24% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.