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• Reduces cast time of hostile spells by 2 percent.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Diamond Soul Earring
LEGENDARY
45 Stamina
45 Primary Attributes
360 Resistances
17 Combat Skills
2.3 Crit Chance
3.6 Potency
0.8 Crit Bonus
5.1 Haste
5.9 Multi Attack
Infused Stats:
Slots
Ear
Level
80
Effects:
Maniacal Infusion
When Equipped:
• On a hostile spell cast this spell may cast Maniacal Infusion on the group. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Increases the damage of group members' next spell or combat art by up to 200.
• Dispelled when target casts a hostile spell
• Dispelled when target casts a combat art
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Gabardine Slippers
MASTERCRAFTED
62 Primary Attributes
62 Stamina
22 Combat Skills
1.2 Crit Bonus
3.5 Crit Chance
6 Potency
8.1 Haste
179 Ability Mod
Infused Stats:
Cloth Armor (Feet)
Mitigation
172
Level
82
Adornment Slots:
White, Turquoise
ATTUNEABLE
Gabardine Cuffs
MASTERCRAFTED
62 Primary Attributes
62 Stamina
22 Combat Skills
1.2 Crit Bonus
2.9 Casting Speed
3.5 Crit Chance
6 Potency
8.1 Haste
Infused Stats:
Cloth Armor (Forearms)
Mitigation
172
Level
82
Adornment Slots:
White, Turquoise
ATTUNEABLE
Gabardine Mitts
MASTERCRAFTED
62 Primary Attributes
62 Stamina
22 Combat Skills
1.2 Crit Bonus
2.9 Casting Speed
3.5 Crit Chance
6 Potency
8.9 Multi Attack
Infused Stats:
Cloth Armor (Hands)
Mitigation
172
Level
82
Adornment Slots:
White, Turquoise
ATTUNEABLE
Gabardine Cap
MASTERCRAFTED
62 Primary Attributes
62 Stamina
22 Combat Skills
1.2 Crit Bonus
14.1 DPS
2.9 Casting Speed
3.5 Crit Chance
6 Potency
Infused Stats:
Cloth Armor (Head)
Mitigation
172
Level
82
Adornment Slots:
White, Turquoise
ATTUNEABLE
Band of Warring Minds
LEGENDARY
46 Primary Attributes
46 Stamina
360 Resistances
0.8 Crit Bonus
2.4 Crit Chance
3.7 Potency
6.3 Multi Attack
98 Ability Mod
Infused Stats:
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Green, Orange
LORE-EQUIP ATTUNEABLE
Chimera Feathered Armband
LEGENDARY
46 Primary Attributes
46 Stamina
360 Resistances
0.8 Crit Bonus
2.4 Crit Chance
3.7 Potency
2.1 Casting Speed
98 Ability Mod
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Imbued Gabardine Pantaloons
MASTERCRAFTED
62 Primary Attributes
62 Stamina
22 Combat Skills
1.2 Crit Bonus
2.9 Casting Speed
3.5 Crit Chance
6 Potency
179 Ability Mod
Infused Stats:
Cloth Armor (Legs)
Mitigation
185
Level
82
Effects:
Sanguine Imbued
Applies Sanguine Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Sanguine Feedback on target's attacker.
• Inflicts 214 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
ATTUNEABLE
Ghatachonoth's Energy Siphon
FABLED
46 Stamina
46 Primary Attributes
18 Combat Skills
2 Casting Speed
2.4 Crit Chance
3.7 Potency
5.3 Max Health
0.8 Crit Bonus
Infused Stats:
Slots
Neck
Level
79
Effects:
Manawell
When Equipped:
• On a healing spell cast this spell may cast Manawell on caster. Triggers about 2.0 times per minute.
• Increases power of caster by 169.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM ATTUNEABLE
Staff of the Impaler
FABLED
90 Stamina
90 Primary Attributes
4 Casting Speed
4.6 Crit Chance
7.2 Potency
10 Max Health
1.6 Crit Bonus
Infused Stats:
Staff
Two-Handed Crushing
Damage
86 - 488
(143.64 Rating)
Delay
4.0 seconds
Level
80
All Fighters, All Mages, All Priests, Beastlord
Effects:
Acute Scorpikis Poison
When Equipped:
• On a hostile spell hit this spell may cast Acute Necrosis on target of spell. Triggers about 1.6 times per minute.
• Inflicts 996 poison damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange, White
LORE NO-TRADE
Transcendent Focus
LEGENDARY
47 Stamina
47 Primary Attributes
19 Combat Skills
2.2 Casting Speed
2.5 Crit Chance
3.8 Potency
0.8 Crit Bonus
101 Ability Mod
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
147 - 832
(122.4 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
80
All Mages, All Priests
Adornment Slots:
White, Turquoise, Orange
ATTUNEABLE
Emblem of the Vampire Hunter
TREASURED
30 Primary Attributes
30 Stamina
203 Resistances
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
1.1 Reuse Speed
Infused Stats:
Slots
Finger
Level
50
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Ultera's Band of Restoring
LEGENDARY
46 Primary Attributes
46 Stamina
360 Resistances
18 Combat Skills
0.8 Crit Bonus
10.3 DPS
2.4 Crit Chance
3.7 Potency
98 Ability Mod
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Gabardine Shawl
MASTERCRAFTED
62 Primary Attributes
62 Stamina
22 Combat Skills
1.2 Crit Bonus
3.5 Crit Chance
6 Potency
8.1 Haste
179 Ability Mod
Infused Stats:
Cloth Armor (Shoulders)
Mitigation
172
Level
82
Adornment Slots:
White, Turquoise
ATTUNEABLE
Raging Leviathan Girdle
FABLED
46 Stamina
46 Primary Attributes
18 Combat Skills
2.4 Crit Chance
3.7 Potency
5.3 Max Health
0.8 Crit Bonus
92 Ability Mod
Infused Stats:
Slots
Waist
Level
80
Effects:
Leviathan's Revenge
When Equipped:
• When damaged with a melee weapon this spell has a 5% chance to cast Leviathan's Revenge on caster. Lasts for 24.0 seconds. This effect normalizes based off of a three second triggering event.
• Applies Leviathan's Burnout on termination.
• Inflicts 25.0% of max health in mental damage on caster.
• Increases Hate Gain of caster by 20.0.
• Enlarges caster by 30.0%.
• Increases damage done by Combat Arts by up to 300.
This character has 16,187 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 665 health per tick while out-of-combat.
This character has a Maximum Power pool of 17,325. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 788 power per tick while out-of-combat.
This character runs 85% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 12,300 whatsits.
This character resists Noxious damage in the amount of 12,953 whatsits.
This character resists Arcane damage in the amount of 12,515 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 54% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 164, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 42.7059% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.