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Applies Perfect Being when Activated. Lasts for 10.0 seconds.
• Increases Fervor of caster by 34.4.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Being is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Kayzen's Shadeweaver Leash
LEGENDARY
2,352 Primary Attributes
4,721 Stamina
87,216 Power
138,783 Health
759.9 Crit Bonus
220 Resolve
13.7 Ability Doublecast
386.4 Crit Chance
7054.9 Potency
14.9 Reuse Speed
Infused Stats:
Slots
Charm
Level
120
Effects:
Fates Entwined
Applies Fates Entwined when Activated. Lasts for 10.0 seconds.
• Applies Fates Entwined. Lasts for 20.0 seconds.
• Increases all damage done to caster by 20%.
• Cannot be modified except by direct means
• Increases all damage done to target by 3.6%.
• Increases Threat to target by 1,063,639 instantly and every 2 seconds thereafter
• Cannot be modified except by direct means
• The casting time of Fates Entwined is 4.0 seconds and the reuse time of the spell is 10 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Dimensional Pouch
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
LEGENDARY
Infused Stats:
Slots
32
HEIRLOOM
Akhessar Chestguard of Transformation
Hardened scales from an akhessar form this item.
FABLED
2,952 Primary Attributes
5,706 Stamina
115,668 Power
184,055 Health
11869.6 Potency
84.2 Max Health
255 Resolve
19.8 Mitigation Increase
507 Overcap Crit Bonus
Infused Stats:
Chain Armor (Chest)
Mitigation
974
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Mosaic Skywarder Cape
FABLED
2,441 Primary Attributes
4,795 Stamina
93,559 Power
148,877 Health
313 Combat Skills
861.2 Crit Bonus
240 Resolve
401.1 Crit Chance
8936.2 Potency
61.7 Max Health
16 Mitigation Increase
Infused Stats:
Slots
Cloak
Level
120
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Gravel Leaf Tea
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Drink
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 5.41. Increases All Attributes of target by 8.8%. Increases Max Health of target by 11.8%. Increases Potency of target by 302.4. Increases Power Regen of caster by 616.9. Increases Fervor Overcap of target by 35.9.
Harmonic Spirit Caller Stud
FABLED
2,374 Primary Attributes
4,740 Stamina
88,802 Power
141,307 Health
161,040 Resistances
297 Combat Skills
785.2 Crit Bonus
225 Resolve
7525.2 Potency
15.2 Reuse Speed
85,346 Ability Mod
Infused Stats:
Slots
Ear
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Harmonic Ancestral Defender Stud
FABLED
2,374 Primary Attributes
4,740 Stamina
88,802 Power
141,307 Health
161,040 Resistances
297 Combat Skills
785.2 Crit Bonus
225 Resolve
7525.2 Potency
15.2 Mitigation Increase
16.1 Multi Attack
Infused Stats:
Slots
Ear
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Harmonic Ancestral Defender Mailed Boots
FABLED
2,374 Primary Attributes
4,740 Stamina
88,802 Power
141,307 Health
19 AE Auto
7769.2 Potency
225 Resolve
13.5 Block Chance
361 Overcap Crit Bonus
Infused Stats:
Chain Armor (Feet)
Mitigation
863
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Tegi Meatloaf
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
Food
Level
120
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 5.41. Increases All Attributes of target by 8.8%. Increases Max Health of target by 11.8%. Increases Crit Bonus of target by 118.0. Increases Potency of target by 302.4. Increases Health Regen of caster by 616.9. Increases Crit Bonus Overcap of target by 23.9.
Minted Robust Armguards
FABLED
2,464 Primary Attributes
4,814 Stamina
95,145 Power
151,400 Health
9711.6 Potency
16.3 Mitigation Increase
245 Resolve
14.5 Block Chance
407 Overcap Crit Bonus
Infused Stats:
Chain Armor (Forearms)
Mitigation
909
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Harmonic Spirit Warrior Gauntlets
FABLED
2,374 Primary Attributes
4,740 Stamina
88,802 Power
141,307 Health
105.6 DPS
19 AE Auto
7769.2 Potency
225 Resolve
361 Overcap Crit Bonus
Infused Stats:
Chain Armor (Hands)
Mitigation
863
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Mistwork Razorrock Helmet
LEGENDARY
2,329 Primary Attributes
4,703 Stamina
85,631 Power
136,260 Health
101.8 DPS
6798.1 Potency
13.2 Flurry
215 Resolve
337 Overcap Crit Bonus
Infused Stats:
Chain Armor (Head)
Mitigation
818
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Leashed Shadow Band
CELESTIAL
2,508 Primary Attributes
4,851 Stamina
98,317 Power
156,447 Health
178,320 Resistances
329 Combat Skills
937.2 Crit Bonus
255 Resolve
17.8 Casting Speed
10347.2 Potency
16.8 Reuse Speed
Infused Stats:
Slots
Finger
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Shiny Thing From the Deep
FABLED
2,441 Primary Attributes
4,795 Stamina
93,559 Power
148,877 Health
169,680 Resistances
313 Combat Skills
861.2 Crit Bonus
240 Resolve
111.2 DPS
8936.2 Potency
16.9 Multi Attack
Infused Stats:
Slots
Wrist
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Linked Legguards of Living Shadow
FABLED
2,952 Primary Attributes
5,706 Stamina
115,668 Power
184,055 Health
21 Casting Speed
11869.6 Potency
255 Resolve
19.8 Reuse Speed
507 Overcap Crit Bonus
Infused Stats:
Chain Armor (Legs)
Mitigation
974
Level
120
All Scouts, Defiler, Mystic
Adornment Slots:
White, Red
HEIRLOOM ATTUNEABLE
Jeweled Necklace of the Aten
This item appears to be formed directly from shadow magic.
FABLED
2,508 Primary Attributes
4,851 Stamina
98,317 Power
156,447 Health
329 Combat Skills
937.2 Crit Bonus
255 Resolve
17.6 Ability Doublecast
17.8 Casting Speed
412.1 Crit Chance
10347.2 Potency
Infused Stats:
Slots
Neck
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM ATTUNEABLE
Harmonic Spirit Caller Smasher
FABLED
2,794 Primary Attributes
5,575 Stamina
104,474 Power
166,243 Health
19 Casting Speed
390 Crit Chance
8980.3 Potency
225 Resolve
424 Overcap Crit Bonus
100,408 Ability Mod
Infused Stats:
Mace
One-Handed Crushing
Damage
2218 - 3,327
(1386.24 Rating)
Delay
4.0 seconds
Level
120
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 6,088 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Red, Blue, Cyan
HEIRLOOM ATTUNEABLE
Harmonic Ancestral Defender Star
FABLED
2,794 Primary Attributes
5,575 Stamina
104,474 Power
166,243 Health
390 Crit Chance
8980.3 Potency
61.2 Max Health
225 Resolve
57.6 Weapon Damage
424 Overcap Crit Bonus
Infused Stats:
Thrown Weapon
Ranged
Damage
5545 - 8,317
(1732.8 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
120
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 6,088 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Red, Blue, Cyan
HEIRLOOM ATTUNEABLE
Mosaic Skywarder Band
FABLED
2,441 Primary Attributes
4,795 Stamina
93,559 Power
148,877 Health
169,680 Resistances
313 Combat Skills
861.2 Crit Bonus
240 Resolve
8936.2 Potency
61.7 Max Health
14.2 Block Chance
Infused Stats:
Slots
Finger
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Harmonic Spirit Warrior Bracelet
FABLED
2,374 Primary Attributes
4,740 Stamina
88,802 Power
141,307 Health
161,040 Resistances
297 Combat Skills
785.2 Crit Bonus
225 Resolve
105.6 DPS
7525.2 Potency
16.1 Multi Attack
Infused Stats:
Slots
Wrist
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP ATTUNEABLE
Shaded Stone Sword
LEGENDARY
2,767 Primary Attributes
5,553 Stamina
102,609 Power
163,275 Health
122.1 DPS
386.4 Crit Chance
8419 Potency
220 Resolve
18.7 Haste
411 Overcap Crit Bonus
Infused Stats:
Sword
One-Handed Slashing
Damage
2101 - 3,152
(1313.28 Rating)
Delay
4.0 seconds
Level
120
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 6,088 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
This character has 76,006,002 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 3,040,985 health per tick while out-of-combat.
This character has a Maximum Power pool of 3,297,461. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 132,541 power per tick while out-of-combat.
This character runs 155% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,016,644 whatsits.
This character resists Noxious damage in the amount of 1,016,284 whatsits.
This character resists Arcane damage in the amount of 1,016,284 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 3457% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 804,554, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 10%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 81.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
26 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 38% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 29.7% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.