EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• Additional equipment with Vampire Bane improves this effect.
• On any combat or spell hit this spell may cast Vampire Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 743 divine damage on target.
• Must be classified as a vampire
• Inflicts 371 divine damage on target.
• Must not be classified as a vampire
• Decreases Mitigation of target vs arcane damage by 553.
• Must be classified as a vampire
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Danak Wishbone
MASTERCRAFTED LEGENDARY
46 Primary Attributes
46 Stamina
18 Combat Skills
0.8 Crit Bonus
2.4 Crit Chance
3.7 Potency
2.4 Reuse Speed
92 Ability Mod
Infused Stats:
Slots
Charm
Level
78
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Small Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
3
NO-VALUE NO-TRADE
Heroic Steel Breastplate
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
3.1 Reuse Speed
133 Ability Mod
Infused Stats:
Plate Armor (Chest)
Mitigation
543
Level
80
Berserker, Guardian
Effects:
Steel Nerves
When Equipped:
• Reduces physical damage done to target by 2%.
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Heroic Might: Chest
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Chest
Level
80
Berserker, Guardian
Heroic Might 1/5
Item Set Details:
(2) +100 str
(3) Applies Greater Enraging Presence.
• When damaged with a melee weapon this spell will cast Greater Enraging Presence on target's attacker. This effect normalizes based off of a three second triggering event.
• Increases Threat to target by 262
(5) +4% Mitigation Increase
NO-VALUE
Stone Tower Drape
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
6.9 Max Health
Infused Stats:
Slots
Cloak
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Defensive Stance: Cloak
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Cloak
Level
79
Defensive Stance 1/3
Item Set Details:
(2) +120 sta
(3) +10% Block Chance
NO-VALUE
Perfectly Balanced Earring
FABLED
66 Primary Attributes
66 Stamina
1,256 Resistances
24 Combat Skills
1.4 Crit Bonus
15.9 DPS
4 Crit Chance
6.4 Potency
10 Multi Attack
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Magolemus Eye
LEGENDARY
64 Stamina
64 Primary Attributes
1,256 Resistances
23 Combat Skills
15.2 DPS
3.8 Crit Chance
6.2 Potency
1.4 Crit Bonus
9.6 Multi Attack
Infused Stats:
Slots
Ear
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Robust Plume of Inspired Jubilation
FABLED
Infused Stats:
Slots
Textures
Level
1
Effects:
Amplifying Plume: Max Health
When Equipped:
• Increases Max Health of caster by 90.0%.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
• When damaged with a melee weapon this spell will cast Greater Enraging Presence on target's attacker. This effect normalizes based off of a three second triggering event.
• When damaged with a melee weapon this spell will cast Greater Enraging Presence on target's attacker. This effect normalizes based off of a three second triggering event.
• Increases Threat to target by 262
(5) +4% Mitigation Increase
NO-VALUE
Heroic Steel Helm
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
4.8 Mitigation Increase
133 Ability Mod
Infused Stats:
Plate Armor (Head)
Mitigation
507
Level
80
Berserker, Guardian
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Heroic Might: Head
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Head
Level
80
Berserker, Guardian
Heroic Might 1/5
Item Set Details:
(2) +100 str
(3) Applies Greater Enraging Presence.
• When damaged with a melee weapon this spell will cast Greater Enraging Presence on target's attacker. This effect normalizes based off of a three second triggering event.
• Increases Threat to target by 262
(5) +4% Mitigation Increase
NO-VALUE
Ring of Detonating Blood
LEGENDARY
64 Stamina
64 Primary Attributes
1,256 Resistances
23 Combat Skills
15.2 DPS
3.8 Crit Chance
6.2 Potency
1.4 Crit Bonus
9.6 Multi Attack
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Shield Bracelet of Angst
FABLED
66 Primary Attributes
66 Stamina
1,256 Resistances
24 Combat Skills
1.4 Crit Bonus
4 Crit Chance
6.4 Potency
6.3 Mitigation Increase
8.7 Max Health
Infused Stats:
Slots
Wrist
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Champion's Mirror Greaves
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
3.1 Crit Chance
5.1 Potency
6.9 Max Health
137 Ability Mod
Infused Stats:
Plate Armor (Legs)
Mitigation
564
Level
80
Berserker, Guardian
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE NO-VALUE
Champion of the Void: Legs
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Legs
Level
80
Berserker, Guardian
Champion of the Void 1/5
Item Set Details:
(2) +135 sta
(3) Applies Ultra Enraging Presence.
• When damaged this spell will cast Ultra Enraging Presence on target's attacker. This effect normalizes based off of a three second triggering event.
• Increases Threat to target by 350
(4) +3% Mitigation Increase
(5) +5% Mitigation Increase
NO-VALUE
Chain of War Tarnished Links
FABLED
66 Primary Attributes
66 Stamina
24 Combat Skills
1.4 Crit Bonus
4 Crit Chance
6.4 Potency
9.3 Haste
10 Multi Attack
Infused Stats:
Slots
Neck
Level
90
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Blade of Venomous Decapitation
FABLED
68 Primary Attributes
68 Stamina
24 Combat Skills
1.5 Crit Bonus
16.6 DPS
4.2 Crit Chance
6.6 Potency
9.7 Haste
Infused Stats:
One-Handed Slashing
Damage
121 - 684
(134.17 Rating)
Delay
6.0 seconds
Level
90
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Followthrough II
When Equipped:
• On any combat or spell hit this spell may cast Followthrough on target of attack. Triggers about 2.0 times per minute.
• When damaged with a melee weapon this spell will cast Greater Enraging Presence on target's attacker. This effect normalizes based off of a three second triggering event.
This character has 34,636 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,385 health per tick while out-of-combat.
This character has a Maximum Power pool of 17,105. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 684 power per tick while out-of-combat.
This character runs 83% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 10,959 whatsits.
This character resists Noxious damage in the amount of 8,721 whatsits.
This character resists Arcane damage in the amount of 8,856 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 230.80168776371
This character has a 74% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,360, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 25.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 30% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 40% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.