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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
TREASURED
Infused Stats:
Slots
14
NO-VALUE NO-TRADE
Hunter's Tunic
LEGENDARY
73 Primary Attributes
73 Stamina
18 Power
70 Health
3.3 Crit Bonus
3.8 Crit Chance
7.2 Potency
8.3 Max Health
6 Mitigation Increase
Infused Stats:
Chain Armor (Chest)
Mitigation
436
Level
90
All Scouts, Defiler, Mystic
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Cloak of the Harvester
FABLED
2 Stamina
2 Primary Attributes
25 Transmuting
25 Harvesting Skills
2 Mount Speed
Infused Stats:
Slots
Cloak
Level
1
Effects:
Determination of the Harvester
Applies Determination of the Harvester when Activated. Lasts for 12 hours.
• Shapechanges caster into a Rock
• Enlarges caster by 32.0%.
• This effect suspends during combat
• The casting time of Determination of the Harvester is 2.0 seconds and the reuse time of the spell is 2.0 seconds
Featherfall
When Equipped:
• Reduces maximum falling speed of caster
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Tradesman's Earring
LEGENDARY
9 Stamina
5 Transmuting
5 Harvesting Skills
Infused Stats:
Slots
Ear
Level
55
All Crafters
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Tools of the Trade: Ears
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Ear
Level
55
Tools of the Trade 1/2
Item Set Details:
(2) Applies Tools of the Trade.
• Increases the durability gain by 5.0%.
NO-VALUE
Crafter's Earring
LEGENDARY
12 Stamina
5 Transmuting
5 Harvesting Skills
Infused Stats:
Slots
Ear
Level
75
All Crafters
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Crafter's Tools of the Trade: Ears
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Ear
Level
75
Crafter's Tools of the Trade 1/2
Item Set Details:
(2) Applies Crafter's Tools of the Trade.
• Increases the durability gain by 9.0%.
NO-VALUE
Hunter's Boots
LEGENDARY
73 Primary Attributes
73 Stamina
18 Power
70 Health
3.3 Crit Bonus
7.6 Casting Speed
3.8 Crit Chance
7.2 Potency
224 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
407
Level
90
All Scouts, Defiler, Mystic
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Hunter's Bracers
LEGENDARY
73 Primary Attributes
73 Stamina
18 Power
70 Health
3.3 Crit Bonus
15.2 DPS
3.8 Crit Chance
7.2 Potency
9.6 Multi Attack
Infused Stats:
Chain Armor (Forearms)
Mitigation
407
Level
90
All Scouts, Defiler, Mystic
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Toggery's Tinkered Excavation Helm
LEGENDARY
26 Primary Attributes
26 Stamina
10 Combat Skills
0.2 Crit Bonus
4.2 DPS
0.7 Crit Chance
1 Potency
Infused Stats:
Leather Armor (Head)
Mitigation
195
Level
52
All Scouts, Channeler, Defiler, Mystic
Effects:
Excavator's Dedication
Applies Excavator's Dedication when Equipped.
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Hunter's Furious Ring
LEGENDARY
73 Primary Attributes
73 Stamina
18 Power
70 Health
495 Resistances
23 Combat Skills
3.3 Crit Bonus
3.8 Crit Chance
7.2 Potency
8.8 Haste
4 Weapon Damage
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White
NO-TRADE NO-VALUE
Hunter's Vicious Bracelet
LEGENDARY
73 Primary Attributes
73 Stamina
18 Power
70 Health
495 Resistances
23 Combat Skills
3.3 Crit Bonus
7.6 Casting Speed
3.8 Crit Chance
7.2 Potency
224 Ability Mod
Infused Stats:
Slots
Wrist
Level
90
Adornment Slots:
White
NO-TRADE NO-VALUE
Hunter's Pants
LEGENDARY
73 Primary Attributes
73 Stamina
18 Power
70 Health
3.3 Crit Bonus
3.8 Crit Chance
7.2 Potency
8.8 Haste
4 Weapon Damage
Infused Stats:
Chain Armor (Legs)
Mitigation
436
Level
90
All Scouts, Defiler, Mystic
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Hunter's Furious Necklace
LEGENDARY
73 Primary Attributes
73 Stamina
18 Power
70 Health
23 Combat Skills
3.3 Crit Bonus
1.7 AE Auto
3.8 Crit Chance
7.2 Potency
4.1 Flurry
Infused Stats:
Slots
Neck
Level
90
Adornment Slots:
White, Green
NO-TRADE NO-VALUE
Katana of the Hua Mein Warrior
FABLED
Infused Stats:
One-Handed Slashing
Damage
40 - 120
(100.33 Rating)
Delay
1.6 seconds
Level
80
Effects:
Slash of the Hua Mein Warrior
Applies Slash of the Hua Mein Warrior when Activated.
• Shapechanges the user into a Hua Mein Warrior.
• The casting time of Slash of the Hua Mein Warrior is 3.0 seconds and the reuse time of the spell is 10.0 seconds
HEIRLOOM ORNATE ATTUNEABLE NO-VALUE
Imbued Bone Longbow
MASTERCRAFTED
4 Stamina
4 Primary Attributes
2 Combat Skills
Infused Stats:
Bow
Ranged
Damage
15 - 83
(10.88 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
12
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Gleaming Strike
When Equipped:
• On any combat or spell hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.6 times per minute.
• Decreases Threat to target by 431
• Must be flanking or behind
• Increases Threat to target by 755
• Must be in front of
• Inflicts 33 - 61 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Hunter's Bolstered Ring
LEGENDARY
73 Primary Attributes
73 Stamina
18 Power
70 Health
495 Resistances
23 Combat Skills
3.3 Crit Bonus
3.8 Crit Chance
7.2 Potency
8.3 Max Health
3.8 Block Chance
Infused Stats:
Slots
Finger
Level
90
Adornment Slots:
White
NO-TRADE NO-VALUE
Hunter's Furious Bracelet
LEGENDARY
73 Primary Attributes
73 Stamina
18 Power
70 Health
495 Resistances
23 Combat Skills
3.3 Crit Bonus
15.2 DPS
3.8 Crit Chance
7.2 Potency
9.6 Multi Attack
Infused Stats:
Slots
Wrist
Level
90
Adornment Slots:
White
NO-TRADE NO-VALUE
Sai of the Hua Mein Adventurer
FABLED
Infused Stats:
Dual Wield Piercing
Damage
30 - 90
(75.25 Rating)
Delay
1.6 seconds
Level
80
Effects:
Pierce of the Hua Mein Adventurer
Applies Pierce of the Hua Mein Adventurer when Activated.
• Shapechanges the user into a Hua Mein Adventurer.
• The casting time of Pierce of the Hua Mein Adventurer is 3.0 seconds and the reuse time of the spell is 10.0 seconds
This character has 49,277 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,971 health per tick while out-of-combat.
This character has a Maximum Power pool of 15,600. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 757 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,935 whatsits.
This character resists Noxious damage in the amount of 2,935 whatsits.
This character resists Arcane damage in the amount of 2,935 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 63% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,678, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 19.4%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 19.4% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 15.2% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 29.7% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 4.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.