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(2) Applies Fear and Loathing.+200 Mana +200 Health +25 str
• Grants a 10.0% chance to resist Fear effects
NO-VALUE
Scourge Watchman's Quiver
Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
TREASURED
Infused Stats:
Slots
36
HEIRLOOM NO-VALUE
Maestro's Dauntless Tunic
LEGENDARY
73 Stamina
73 Primary Attributes
23 Combat Skills
3.8 Crit Chance
7.2 Potency
3.3 Crit Bonus
8.8 Haste
9.6 Multi Attack
Infused Stats:
Chain Armor (Chest)
Mitigation
373
Level
80
Dirge
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Imprisoned Cloak of the Soul
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
4.4 Crit Chance
6.8 Potency
4.7 Flurry
10.2 Haste
Infused Stats:
Slots
Cloak
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP NO-VALUE
Ethereal Adornment of Swift Casting (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
3.8 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
88
HEIRLOOM NO-VALUE
Defensive Stance: Cloak
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Cloak
Level
79
Defensive Stance 1/3
Item Set Details:
(2) +120 sta
(3) +10% Block Chance
NO-VALUE
Dauntless Earring
LEGENDARY
73 Stamina
73 Primary Attributes
440 Resistances
3.1 Casting Speed
3.8 Crit Chance
7.2 Potency
3.3 Crit Bonus
224 Ability Mod
Infused Stats:
Slots
Ear
Level
80
All Scouts
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Dauntless Earring
LEGENDARY
73 Stamina
73 Primary Attributes
440 Resistances
3.8 Crit Chance
7.2 Potency
3.3 Crit Bonus
3.8 Reuse Speed
224 Ability Mod
Infused Stats:
Slots
Ear
Level
80
All Scouts
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Maestro's Dauntless Boots
LEGENDARY
73 Primary Attributes
73 Stamina
23 Combat Skills
3.3 Crit Bonus
3.1 Casting Speed
3.8 Crit Chance
7.2 Potency
3.8 Reuse Speed
Infused Stats:
Chain Armor (Feet)
Mitigation
349
Level
80
Dirge
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Maestro's Dauntless Bracers
LEGENDARY
73 Stamina
73 Primary Attributes
15.2 DPS
3.8 Crit Chance
7.2 Potency
8.3 Max Health
3.3 Crit Bonus
Infused Stats:
Chain Armor (Forearms)
Mitigation
349
Level
80
Dirge
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Maestro's Dauntless Gloves
LEGENDARY
73 Primary Attributes
73 Stamina
3.3 Crit Bonus
15.2 DPS
3.8 Crit Chance
7.2 Potency
8.8 Haste
Infused Stats:
Chain Armor (Hands)
Mitigation
349
Level
80
Dirge
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Maestro's Dauntless Helm
LEGENDARY
73 Primary Attributes
73 Stamina
23 Combat Skills
3.3 Crit Bonus
3.8 Crit Chance
7.2 Potency
3.8 Reuse Speed
224 Ability Mod
Infused Stats:
Chain Armor (Head)
Mitigation
349
Level
80
Dirge
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Dauntless Ring
LEGENDARY
73 Stamina
73 Primary Attributes
1,080 Resistances
3.8 Crit Chance
7.2 Potency
8.3 Max Health
3.3 Crit Bonus
9.6 Multi Attack
Infused Stats:
Slots
Finger
Level
80
All Scouts
Adornment Slots:
White, Green
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Dauntless Bracelet
LEGENDARY
73 Stamina
73 Primary Attributes
440 Resistances
3.1 Casting Speed
3.8 Crit Chance
7.2 Potency
3.3 Crit Bonus
224 Ability Mod
Infused Stats:
Slots
Wrist
Level
80
All Scouts
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Maestro's Dauntless Leggings
LEGENDARY
73 Stamina
73 Primary Attributes
3.8 Crit Chance
7.2 Potency
8.3 Max Health
3.3 Crit Bonus
9.6 Multi Attack
Infused Stats:
Chain Armor (Legs)
Mitigation
373
Level
80
Dirge
Adornment Slots:
White
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Dauntless Choker
LEGENDARY
73 Stamina
73 Primary Attributes
3.8 Crit Chance
7.2 Potency
3.3 Crit Bonus
3.8 Reuse Speed
224 Ability Mod
Infused Stats:
Slots
Neck
Level
80
All Scouts
Adornment Slots:
White, Green
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Handlance of Puncturing
FABLED
74 Primary Attributes
74 Stamina
1.6 Crit Bonus
4.8 Crit Chance
7.2 Potency
11.2 Haste
4.8 Reuse Speed
217 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
80 - 456
(134.17 Rating)
Delay
4.0 seconds
Level
90
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Effects:
Toxic Tempest III
When Equipped:
• On any combat or spell hit this spell may cast Toxic Tempest on target of attack. Triggers about 2.0 times per minute.
• Inflicts 2,648 poison damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Smoldering Adornment of Blasting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
80
Effects:
Superior Rune of Blasting
When Equipped:
• On a hostile spell cast this spell may cast Superior Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 1,080 magic damage on target.
• Cannot be modified except by direct means
• On a combat hit this spell may cast Superior Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,080 magic damage on target.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Paired Claws: Inheritence: One Handed
FABLED, Paired Claws Inheritence
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Primary, Secondary
Level
90
All Fighters, All Scouts, Channeler, Fury, Warden
Paired Claws: Inheritence 1/2
Item Set Details:
(2) Applies Swift Claws.
• Increases the damage and healing of all combat arts by 10.
NO-VALUE
Rilissian Hunter's Crossbow
This item has been deprecated. Trade it to the Hunter Converter merchant in the Thundering Steppes for a replacement.
LEGENDARY, Hunter's Union
PRESTIGE
Infused Stats:
Ranged
Damage
122 - 367
(122.4 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
80
ORNATE NO-TRADE NO-VALUE
INDESTRUCTIBLE
Smoldering Adornment of Blasting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
80
Effects:
Superior Rune of Blasting
When Equipped:
• On a hostile spell cast this spell may cast Superior Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 1,080 magic damage on target.
• Cannot be modified except by direct means
• On a combat hit this spell may cast Superior Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,080 magic damage on target.
• Cannot be modified except by direct means
NO-VALUE
Dauntless Ring
LEGENDARY
73 Stamina
73 Primary Attributes
440 Resistances
3.1 Casting Speed
3.8 Crit Chance
7.2 Potency
3.3 Crit Bonus
3.8 Reuse Speed
Infused Stats:
Slots
Finger
Level
80
All Scouts
Adornment Slots:
White, Green
NO-TRADE NO-VALUE
INDESTRUCTIBLE
Wristguards of Divine Equilibrium
FABLED
74 Primary Attributes
74 Stamina
1,395 Resistances
26 Combat Skills
1.6 Crit Bonus
18.8 DPS
2.1 AE Auto
4.8 Crit Chance
7.2 Potency
11.2 Haste
Infused Stats:
Slots
Wrist
Level
90
Effects:
Slayer's Conviction II
When Equipped:
• On any combat or spell hit this spell may cast Slayer's Conviction on caster. Lasts for 30.0 seconds. Triggers about 2.0 times per minute.
• Increases Haste of caster by 30.0.
• Increases DPS of caster by 30.0.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Smoldering Adornment of Elemental Resilience (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
800 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
80
HEIRLOOM NO-VALUE
Elemental Aura: Wrist
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Wrist
Level
82
Elemental Aura 1/3
Item Set Details:
(2) +3,835 Crushing
(3) +3,835 Crushing
NO-VALUE
Rapier of Rigorous Striking
FABLED
70 Primary Attributes
70 Stamina
25 Combat Skills
1.5 Crit Bonus
4.4 Crit Chance
6.8 Potency
10.2 Haste
4.4 Reuse Speed
Infused Stats:
Sword
One-Handed Slashing
Damage
121 - 684
(134.17 Rating)
Delay
6.0 seconds
Level
90
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Bloodfrenzy
When Equipped:
• When a combat art is used this spell has a 33% chance to cast Bloodfrenzy on target of combat art. This effect normalizes based off of a three second triggering event.
• Inflicts 2,648 poison damage on target.
• If under 15% Health
• Cannot be modified except by direct means
• On a hostile spell hit this spell has a 33% chance to cast Bloodfrenzy on target of spell.
• Inflicts 2,648 poison damage on target.
• If under 15% Health
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP ATTUNEABLE
Smoldering Adornment of Blasting (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
80
Effects:
Superior Rune of Blasting
When Equipped:
• On a hostile spell cast this spell may cast Superior Rune of Blasting on target of spell. Triggers about 2.0 times per minute.
• Inflicts 1,080 magic damage on target.
• Cannot be modified except by direct means
• On a combat hit this spell may cast Superior Rune of Blasting on target of attack. Triggers about 2.0 times per minute.
• Inflicts 1,080 magic damage on target.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Paired Claws: Inheritence: One Handed
FABLED, Paired Claws Inheritence
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Primary, Secondary
Level
90
All Fighters, All Scouts, Channeler, Fury, Warden
Paired Claws: Inheritence 1/2
Item Set Details:
(2) Applies Swift Claws.
• Increases the damage and healing of all combat arts by 10.
This character has 32,877 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,335 health per tick while out-of-combat.
This character has a Maximum Power pool of 26,596. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,084 power per tick while out-of-combat.
This character runs 129% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 11,706 whatsits.
This character resists Noxious damage in the amount of 11,931 whatsits.
This character resists Arcane damage in the amount of 11,571 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 92% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 4,302, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 14.2 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 75.2% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.396 seconds, a 41.6% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 2.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 12.7% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.