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Smoldering Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
34 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
78
HEIRLOOM NO-VALUE
Debitino's Flask
FABLED
74 Primary Attributes
74 Stamina
1.6 Crit Bonus
3.9 Casting Speed
4.8 Crit Chance
7.2 Potency
217 Ability Mod
Infused Stats:
Slots
Charm
Level
90
Adornment Slots:
White, Turquoise
HEIRLOOM LORE-EQUIP
Smoldering Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
34 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
78
HEIRLOOM NO-VALUE
pristine hidebound leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED
Infused Stats:
Slots
24
Chain Vest of Destructive Beaming
LEGENDARY
64 Primary Attributes
64 Stamina
1.4 Crit Bonus
3.8 Crit Chance
6.2 Potency
8.8 Haste
185 Ability Mod
Infused Stats:
Chain Armor (Chest)
Mitigation
434
Level
90
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP
Smoldering Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
34 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
78
HEIRLOOM NO-VALUE
Blackened Flight: Chest
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Chest
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Blackened Flight 1/2
Item Set Details:
(2) +15% Multi Attack Chance +225 All +4% Crit Chance
• On a hostile ability cast this spell has a 18% chance to cast Greater Overflow on the group. This effect normalizes based off of a three second triggering event.
(5) Applies Greater Healing Wave.
• Heals group members for 681.
• On a combat hit this spell may cast Greater Healing Wave on the group. Triggers about 1.6 times per minute.
• On a hostile ability cast this spell has a 18% chance to cast Greater Overflow on the group. This effect normalizes based off of a three second triggering event.
(5) Applies Greater Healing Wave.
• Heals group members for 681.
• On a combat hit this spell may cast Greater Healing Wave on the group. Triggers about 1.6 times per minute.
• Decreases Mitigation of target vs arcane damage by 1,040.
• Must not be classified as a goblin
• Inflicts 1,073 mental damage on target.
• Must be classified as a goblin
• Inflicts 2,146 mental damage on target.
• On any combat or spell hit this spell may cast Greater Goblin Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.6 times per minute.
• Additional equipment with Goblin Bane improves this effect by 25% per piece.
• Must be classified as a goblin
(3) Applies Enhance: Goblin Bane.
• Enhances the damage of Goblin Bane effects by 20%.
(4) Applies Arcane Recovery II.
• Reduces reuse time of hostile spells by 2 percent.
NO-VALUE
Hoarite Splintmail Greaves
LEGENDARY
64 Stamina
64 Primary Attributes
23 Combat Skills
3.1 Casting Speed
3.8 Crit Chance
6.2 Potency
1.4 Crit Bonus
3.8 Reuse Speed
Infused Stats:
Chain Armor (Legs)
Mitigation
434
Level
90
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM
Smoldering Adornment of Extra Attacks (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
3.4 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
78
HEIRLOOM NO-VALUE
Wild Cry: Legs
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Legs
Level
80
All Fighters, All Priests, All Scouts
Wild Cry 1/5
Item Set Details:
(2) +120 wis
(3) +6% Potency
(4) Applies Greater Overflow.
• Cannot be modified except by direct means
• Heals group members for 681.
• On a hostile ability cast this spell has a 18% chance to cast Greater Overflow on the group. This effect normalizes based off of a three second triggering event.
(5) Applies Greater Healing Wave.
• Heals group members for 681.
• On a combat hit this spell may cast Greater Healing Wave on the group. Triggers about 1.6 times per minute.
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Slicey Pokey 1/2
Item Set Details:
(2) Applies Dire Bane.+15% Multi Attack Chance
• Increases trigger chance of all Bane spells by 4 percent.
NO-VALUE
Void Hunter's Living Mantle
This item has been deprecated. Trade it to the Hunter Converter merchant in the Thundering Steppes for a replacement.
LEGENDARY, Hunter's Union
PRESTIGE
Infused Stats:
Chain Armor (Shoulders)
Mitigation
350
Level
80
ORNATE NO-TRADE NO-VALUE
INDESTRUCTIBLE
Smoldering Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
34 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
78
HEIRLOOM NO-VALUE
Wild Cry: Shoulders
FABLED
Adds the following to an item:
Type:
Turquoise Adornment
Slots:
Shoulders
Level
80
All Fighters, All Priests, All Scouts
Wild Cry 1/5
Item Set Details:
(2) +120 wis
(3) +6% Potency
(4) Applies Greater Overflow.
• Cannot be modified except by direct means
• Heals group members for 681.
• On a hostile ability cast this spell has a 18% chance to cast Greater Overflow on the group. This effect normalizes based off of a three second triggering event.
(5) Applies Greater Healing Wave.
• Heals group members for 681.
• On a combat hit this spell may cast Greater Healing Wave on the group. Triggers about 1.6 times per minute.
This character has 26,314 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,297 health per tick while out-of-combat.
This character has a Maximum Power pool of 27,216. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,186 power per tick while out-of-combat.
This character runs 89% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 8,848 whatsits.
This character resists Noxious damage in the amount of 7,251 whatsits.
This character resists Arcane damage in the amount of 6,981 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 17.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 9,422, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 29%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 11 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
3.6 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.396 seconds, a 41.6% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.