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Applies Hex of Chaos when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs elemental, noxious and arcane damage by 608.
• The casting time of Hex of Chaos is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
Magi Token of Magics
LEGENDARY
52 Primary Attributes
52 Stamina
19 Combat Skills
1 Crit Bonus
11.4 DPS
2.8 Crit Chance
4.8 Potency
Infused Stats:
Slots
Charm
Level
70
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP
Scintillating Adornment of Swift Casting (Lesser)
HANDCRAFTED
Adds the following to an item:
2.1 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
66
NO-VALUE
Burning Deathfist Arrow
LEGENDARY
1 Primary Attributes
Damage
+124 Piercing
Range
+5 meters
Hit Bonus
+15%
Infused Stats:
Level
40
NO-VALUE
Master's Robe
TREASURED
53 Primary Attributes
53 Stamina
20 Combat Skills
1 Crit Bonus
2.4 Casting Speed
2.9 Crit Chance
4.9 Potency
117 Ability Mod
Infused Stats:
Cloth Armor (Chest)
Mitigation
185
Level
80
Adornment Slots:
White, Turquoise, Orange
NO-TRADE
Smoldering Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
34 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
78
NO-VALUE
Majestic Swiftcloth Cloak
MASTERCRAFTED
44 Primary Attributes
44 Stamina
17 Combat Skills
0.8 Crit Bonus
2.2 Crit Chance
3.6 Potency
2.4 Reuse Speed
Infused Stats:
Slots
Cloak
Level
72
Effects:
Sorcerer's Zeal
When Equipped:
• Increases the base damage of hostile spells by 2%.
Adornment Slots:
White, Turquoise
Scintillating Adornment of Swift Casting (Lesser)
HANDCRAFTED
Adds the following to an item:
2.1 Casting Speed
Type:
White Adornment
Slots:
Forearms, Legs, Wrist, Cloak, Charm
Level
66
NO-VALUE
Sanguine Slurry
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
70
Duration
45 minutes
Effects:
Increases STA of target by 62.3. Increases AGI of target by 62.3. Increases INT of target by 62.3. Increases STR of target by 62.3. Increases WIS of target by 62.3. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Potency of target by 8.0. Increases Power Regen of target by 254.0.
Kunzite Noxious Stud
HANDCRAFTED
39 Primary Attributes
38 Stamina
280 Resistances
16 Combat Skills
0.7 Crit Bonus
1.7 Crit Chance
3.5 Potency
1.8 Reuse Speed
Infused Stats:
Slots
Ear
Level
70
Adornment Slots:
White, Turquoise
Scintillating Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
28 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
68
NO-VALUE
Kunzite Earring
HANDCRAFTED
39 Primary Attributes
38 Stamina
280 Resistances
16 Combat Skills
0.7 Crit Bonus
1.5 Casting Speed
1.7 Crit Chance
3.5 Potency
Infused Stats:
Slots
Ear
Level
70
Adornment Slots:
White, Turquoise
Scintillating Adornment of Heightened Power (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
28 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
68
NO-VALUE
Crypt Walker Shoes
LEGENDARY
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
1.3 AE Auto
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
Infused Stats:
Cloth Armor (Feet)
Mitigation
166
Level
79
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Strifebringer's Provision
MASTERCRAFTED
Infused Stats:
Slots
Food
Level
70
Duration
45 minutes
Effects:
Increases STA of target by 62.3. Increases AGI of target by 62.3. Increases INT of target by 62.3. Increases STR of target by 62.3. Increases WIS of target by 62.3. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Crit Bonus of target by 8.0. Increases Health Regen of target by 254.0.
This character has 12,901 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 516 health per tick while out-of-combat.
This character has a Maximum Power pool of 13,997. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 560 power per tick while out-of-combat.
This character runs 83% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 5,972 whatsits.
This character resists Noxious damage in the amount of 5,518 whatsits.
This character resists Arcane damage in the amount of 5,518 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 59% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 596, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 66.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 54.5% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.