EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
UNCOMMON
Infused Stats:
Slots
6
Shockpriest's Cuirass of Dread
LEGENDARY
55 Primary Attributes
55 Stamina
21 Combat Skills
1.1 Crit Bonus
2.6 Casting Speed
3.1 Crit Chance
5.1 Potency
3.2 Reuse Speed
Infused Stats:
Chain Armor (Chest)
Mitigation
373
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Overflow
When Equipped:
• On a hostile ability cast this spell has a 18% chance to cast Overflow on the group. This effect normalizes based off of a three second triggering event.
• Heals group members for 236.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Cloak of Cold Arrows
LEGENDARY
53 Primary Attributes
53 Stamina
20 Combat Skills
1.1 Crit Bonus
2.9 Crit Chance
4.9 Potency
3 Reuse Speed
129 Ability Mod
Infused Stats:
Slots
Cloak
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Essence of Growth
MASTERCRAFTED
Infused Stats:
Slots
Drink
Level
80
Duration
45 minutes
Effects:
Increases STA of target by 74.8. Increases AGI of target by 74.8. Increases INT of target by 74.8. Increases STR of target by 74.8. Increases WIS of target by 74.8. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.0%. Increases Potency of target by 9.0. Increases Power Regen of target by 304.0.
Jeweled Ydallian Earring
LEGENDARY
54 Primary Attributes
54 Stamina
395 Resistances
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
3.1 Reuse Speed
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Prideful Hoop
LEGENDARY
54 Primary Attributes
54 Stamina
395 Resistances
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
2.5 Casting Speed
3 Crit Chance
5 Potency
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Boots of Impetuous Strikes
FABLED
46 Primary Attributes
46 Stamina
0.8 Crit Bonus
1 AE Auto
2.4 Crit Chance
3.7 Potency
2.4 Reuse Speed
Infused Stats:
Chain Armor (Feet)
Mitigation
360
Level
77
All Scouts
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Juicy Cranberry Cobbler
HANDCRAFTED
Infused Stats:
Slots
Food
Level
80
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases AGI and STR of target by 13.2. Increases Health Regen of target by 190.0.
Bracer of Planar Exploration
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
3.1 Block Chance
3.1 Reuse Speed
Infused Stats:
Leather Armor (Forearms)
Mitigation
297
Level
80
All Scouts, Bruiser, Monk
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Vanguard's Black Wolf Chain Gloves of Silence
FABLED
57 Primary Attributes
57 Stamina
22 Combat Skills
1.2 Crit Bonus
12.9 DPS
3.2 Crit Chance
5.6 Potency
7.3 Haste
Infused Stats:
Chain Armor (Hands)
Mitigation
390
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Vanguard's Bloodsteel Chain Helmet
FABLED
48 Stamina
48 Primary Attributes
7.6 Strikethrough
2.6 Crit Chance
3.9 Potency
0.9 Crit Bonus
6 Haste
Infused Stats:
Chain Armor (Head)
Mitigation
375
Level
80
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise, Orange
ATTUNEABLE
Ring of Minotaur Horn
LEGENDARY
54 Primary Attributes
54 Stamina
395 Resistances
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
3.1 Reuse Speed
7.7 Multi Attack
Infused Stats:
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bangle of the Sneak
TREASURED
58 Primary Attributes
58 Stamina
21 Combat Skills
1.1 Crit Bonus
3.2 Crit Chance
5.4 Potency
7.4 Haste
162 Ability Mod
Infused Stats:
Slots
Wrist
Level
82
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Torn Purple Breeches
LEGENDARY
53 Primary Attributes
53 Stamina
20 Combat Skills
1 Crit Bonus
2.9 Crit Chance
4.9 Potency
7.3 Multi Attack
Infused Stats:
Cloth Armor (Legs)
Mitigation
275
Level
75
Effects:
Enraging Presence
When Equipped:
• When damaged with a melee weapon this spell will cast Enraging Presence on target's attacker. This effect normalizes based off of a three second triggering event.
• Increases Threat to target by 87
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Serpentine Amulet
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
12.4 DPS
3 Crit Chance
5 Potency
133 Ability Mod
Infused Stats:
Slots
Neck
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM ATTUNEABLE
Greenmist
LEGENDARY, Greenmist
56 Primary Attributes
56 Stamina
22 Combat Skills
1.2 Crit Bonus
13.4 DPS
3.3 Crit Chance
5.2 Potency
152 Ability Mod
Infused Stats:
Sword
One-Handed Slashing
Damage
88 - 499
(97.92 Rating)
Delay
6.0 seconds
Level
80
All Fighters, All Scouts
Effects:
Greenmist
When Equipped:
• On any combat or spell hit this spell may cast Greenmist on target of attack. Lasts for 15.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 730 divine damage on target.
• Decreases Mitigation of target vs physical damage by 702.
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Orange
LORE NO-TRADE NO-VALUE
Ulteran Ornate Bow
LEGENDARY
52 Primary Attributes
52 Stamina
19 Combat Skills
1 Crit Bonus
11.4 DPS
2.8 Crit Chance
4.8 Potency
7.1 Multi Attack
Infused Stats:
Bow
Ranged
Damage
167 - 944
(123.38 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Turquoise, Orange
ATTUNEABLE
Band of the Ravenscale Protectorate
LEGENDARY
55 Primary Attributes
55 Stamina
395 Resistances
21 Combat Skills
1.1 Crit Bonus
12.8 DPS
3.1 Crit Chance
5.1 Potency
137 Ability Mod
Infused Stats:
Slots
Finger
Level
80
Adornment Slots:
White, Turquoise, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Black Enameled Talisman
LEGENDARY
54 Primary Attributes
54 Stamina
395 Resistances
21 Combat Skills
1.1 Crit Bonus
3 Crit Chance
5 Potency
3.1 Reuse Speed
133 Ability Mod
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE
Suffragan's Axe of Destruction
LEGENDARY
54 Primary Attributes
54 Stamina
21 Combat Skills
1.1 Crit Bonus
2.5 Casting Speed
3 Crit Chance
5 Potency
3.1 Reuse Speed
Infused Stats:
One-Handed Slashing
Damage
89 - 503
(98.7 Rating)
Delay
6.0 seconds
Level
80
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Undead Bane
When Equipped:
• Additional equipment with Undead Bane improves this effect.
• On any combat or spell hit this spell may cast Undead Bane on target of attack. Lasts for 10.0 seconds. Triggers about 1.8 times per minute.
• Inflicts 540 mental damage on target.
• Must be classified as an undead
• Inflicts 270 mental damage on target.
• Must not be classified as an undead
• Decreases Mitigation of target vs arcane damage by 400.
This character has 37,541 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,787 health per tick while out-of-combat.
This character has a Maximum Power pool of 29,422. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,499 power per tick while out-of-combat.
This character runs 160% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 15,533 whatsits.
This character resists Noxious damage in the amount of 15,533 whatsits.
This character resists Arcane damage in the amount of 15,533 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 75% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 12,306, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 16%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 25.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 47.2% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
96 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 38.7% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.