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Applies Predator's Poison when Activated. Lasts for 12 hours.
• On a combat hit this spell may cast Poison on target of attack. Lasts for 24.0 seconds. Triggers about 5.0 times per minute.
• Inflicts 6 poison damage on target instantly and every 6 seconds.
• Inflicts 1 poison damage on target.
• Cannot be modified except by direct means
• Grants a total of 100 triggers of the spell.
NO-VALUE
Small Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
3
NO-VALUE NO-TRADE
Imbued Iron Chainmail Coat
HANDCRAFTED
2 Stamina
3 Primary Attributes
Infused Stats:
Chain Armor (Chest)
Mitigation
44
Level
10
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Lambent Imbued
Applies Lambent Imbued when Equipped.
• When any damage is received this spell has a 5% chance to cast Lambent Rejuvenation on caster. Lasts for 20.0 seconds.
• Heals target for 7 instantly and every 4 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Earring of Captive Labor
TREASURED
8 Stamina
8 Primary Attributes
30 Resistances
3 Combat Skills
Infused Stats:
Slots
Ear
Level
20
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Tender's Leather Boots of Recovery
TREASURED
4 Stamina
4 Primary Attributes
1 Combat Skills
Infused Stats:
Leather Armor (Feet)
Mitigation
34
Level
10
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Wristguards of the Keep Sneak
TREASURED
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Chain Armor (Forearms)
Mitigation
83
Level
20
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
ATTUNEABLE
Iron Chainmail Gloves
HANDCRAFTED
2 Stamina
3 Primary Attributes
Infused Stats:
Chain Armor (Hands)
Mitigation
41
Level
10
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Crushbone Ringmail Coif
LEGENDARY
9 Stamina
9 Primary Attributes
3 Combat Skills
Infused Stats:
Chain Armor (Head)
Mitigation
84
Level
20
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White, Turquoise
HEIRLOOM ATTUNEABLE
Soup Soaked Bracelet
TREASURED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Slots
Wrist
Level
10
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Tribal Legsavers of the Devout
LEGENDARY
11 Stamina
11 Primary Attributes
4 Combat Skills
Infused Stats:
Chain Armor (Legs)
Mitigation
135
Level
30
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
LORE ATTUNEABLE
Runnyeye Warbeads
TREASURED
11 Stamina
11 Primary Attributes
5 Combat Skills
Infused Stats:
Slots
Neck
Level
30
Adornment Slots:
White, Green
ATTUNEABLE
Feysteel Kris
TREASURED
15 Stamina
15 Primary Attributes
6 Combat Skills
1.1 DPS
Infused Stats:
Dagger
One-Handed Piercing
Damage
19 - 108
(31.68 Rating)
Delay
4.0 seconds
Level
40
All Mages, All Scouts, Berserker, Channeler, Defiler, Guardian, Mystic, Paladin, Shadowknight
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Ranger's Bow
Infused Stats:
Bow
Ranged
Damage
3 - 8
(2.4 Rating)
Delay
4.5 seconds
Range
2 - 25 meters
Level
1
Berserker, Guardian, Ranger
Adornment Slots:
White
NO-TRADE NO-VALUE
Orcish Oracle Bracelet
LEGENDARY
9 Stamina
9 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Wrist
Level
20
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Ranger's Hatchet
Infused Stats:
One-Handed Slashing
Damage
2 - 6
(1.92 Rating)
Delay
4.0 seconds
Level
1
Ranger
Adornment Slots:
White
NO-TRADE NO-VALUE
Iron Chainmail Mantle
HANDCRAFTED
2 Stamina
3 Primary Attributes
Infused Stats:
Chain Armor (Shoulders)
Mitigation
41
Level
10
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Son of the leaders to the Feir'Dal, Airdan was a child during the War of Fay. As he grew he was trained in many different arts. And was /terrible/ at everything. Knowing he was next in line to be ruler and with no real skills or confidence he ran away.
Airdan met another Feir'Dal named Salahan, a very skilled Ranger, who watch him struggle with his new bow when he first left his home in the Qeynos forrest. Now in hiding he is determined to keep his identity a secret.