November 14, 2024 -- EQ2U is ready to be updated for the Scars of Destruction expansion. This year, I am asking you to help me add Quests to EQ2U. See the Quest Journal pages for more information!
Applies Magical Shielding when Activated. Lasts for 10.0 seconds.
• Uses the caster's power to restore health to the target group member. Heals 65% of all incoming damage. 6% of the amount healed is subtracted from the caster's power. Terminates if the caster doesn't have the power to absorb the attack.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Magical Shielding is 30.0 seconds
Adornment Slots:
White
HEIRLOOM INFUSED REFORGED
Immolated Ash
FABLED
395 Primary Attributes
744 Stamina
30 Crit Bonus
4 Resolve
28.1 DPS
44.3 Crit Chance
34.6 Potency
36.7 Haste
20.5 Multi Attack
Infused Stats:
Deity:
+8 sta
0.5% Potency
0.4% Crit Bonus
Slots
Charm
Level
100
Effects:
Undercover Assault
Applies Undercover Assault when Activated. Lasts for 18.0 seconds.
• Automatically reduces the caster's threat by 80% of all damage inflicted
• Increases the potency of attacks by 125%.
• Increases Potency by 1.00% of Crit Bonus.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The reuse time of Undercover Assault is 2 minutes
Adornment Slots:
White
HEIRLOOM ATTUNEABLE INFUSED
Small Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
(8) +35% Damage Per Second +250 Combatskills +40% Potency +35% Ability Casting Speed
NO-VALUE
Shroud of the Fanatic
FABLED
406 Primary Attributes
758 Stamina
445 Combat Skills
20.2 Crit Bonus
5 Resolve
23.1 DPS
63 Crit Chance
36.3 Potency
19.2 Flurry
Infused Stats:
Deity:
+60 sta
2.4% Potency
1.0% Crit Bonus
Slots
Cloak
Level
100
Effects:
All for One
When Equipped:
• Increases the wearer's Potency between 58 and 158 based on the potency of the wearer's group and raid members, including mercenaries.
• Increases the wearer's chance to trigger a legendary, fabled, or mythical crit based on the crit chance of the wearer's group and raid members, including mercenaries.
Adornment Slots:
White, Purple
HEIRLOOM ATTUNEABLE INFUSED
Sumyd's Perilous Earring
FABLED
395 Primary Attributes
744 Stamina
30,687 Resistances
78 Combat Skills
20.2 Crit Bonus
4 Resolve
28.1 DPS
24.5 Potency
34.8 Flurry
36.7 Haste
20.5 Multi Attack
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP INFUSABLE
Incandescent Adornment of Heightened Power (Lesser)
HANDCRAFTED
Adds the following to an item:
210 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
96
NO-VALUE
Terrifying Earring of Thalumbra
MYTHICAL
PRESTIGE
434 Primary Attributes
779 Stamina
36,897 Resistances
90 Combat Skills
20.2 Crit Bonus
7 Resolve
14.6 DPS
29.6 Potency
38.3 Haste
1,702 Ability Mod
Infused Stats:
Deity:
+40 sta
2.7% Potency
0.3% Crit Bonus
+100.8 Abil Mod
Slots
Ear
Level
100
Effects:
Amplifying Energy
When Equipped:
• Increases the wearer's Potency by 41%-197%. The value increases based on how many other players are wearing Amplifying effects. Only one effect per player can increase the value.
An ancient ring of dwarven design, bearing the sigil of a mysterious faction known as Doomwalkers, from the long-lost city of Moradhim.
FABLED
PRESTIGE
477 Primary Attributes
817 Stamina
38,340 Resistances
99 Combat Skills
142.2 Crit Bonus
5 Resolve
29.2 DPS
872.5 Potency
9.3 Mitigation Increase
8.5 Reuse Speed
Infused Stats:
Deity:
+38 sta
0.5% Potency
0.7% Crit Bonus
Slots
Finger
Level
100
Adornment Slots:
White, Green
LORE-EQUIP NO-TRADE NO-VALUE INFUSED
Venomous Amplifier
FABLED
395 Primary Attributes
744 Stamina
30,687 Resistances
78 Combat Skills
20.2 Crit Bonus
4 Resolve
28.1 DPS
24.5 Potency
7.4 Mitigation Increase
7.8 Reuse Speed
Infused Stats:
Deity:
+16 sta
1.7% Potency
2.7% Crit Bonus
Slots
Wrist
Level
100
Effects:
Amplifying Stamina
When Equipped:
• Increases the wearer's Potency by 25%-96.3% and Stamina by 270-983. The value increases based on how many other players are wearing Amplifying effects. Only one effect per player can increase the value.