EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
• Thermal Depletion will siphon Fervor to the caster.
• Etherflash will grant Potency to the caster and the caster's friendly target.
• Terrene Destruction will increase the casters Crit Bonus and Crit Bonus Overcap.
• Adds a combat mitigation reduction to Toxic Life.
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE INFUSED
Proven Adornment of Extra Attacks [IV]
ETHEREAL
Adds the following to an item:
Type:
White Adornment
Slots:
Shoulders, Hands, Neck
Level
100
NO-VALUE NO-TRADE
Undying Champion's Spiritstone
This will grow in power as you gain Adventure Experience!
LEGENDARY
Adds the following to an item:
335 Stamina
514 Primary Attributes
1 Ability Doublecast
49 Potency
3 Mitigation Increase
19 Crit Bonus
3.5 Flurry
13 Max Health
12,000 Ability Mod
Type:
Green Adornment
Slots:
Finger, Neck
Level
100
Spirit Stone Stats:
+533 agi +355 sta
+2% Ability Doublecast +3% Mitigation Increase +53% Potency +19% Crit Bonus +14% Max Health +3.5% Flurry Chance +21,900 Ability Modifier
100
0%
NO-VALUE
The Awakened Fang of Ichor
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED, GREATER RELIC
948 Primary Attributes
1,589 Stamina
17,796 Power
39,556 Health
230.3 Crit Bonus
39 Resolve
35.3 DPS
25 Fervor
325.8 Crit Chance
313.2 Potency
119.723.9% Haste
38.3 Recovery Speed
15 Overcap Fervor
5,336 Ability Mod
Infused Stats:
Deity:
+648 sta
42.0% Crit Bonus
+2,192.5 Abil Mod
32.4% Potency
Physical:
+134 sta
+2,214.9 Abil Mod
5.8% Potency
15.0% Crit Bonus
Dagger
Main Hand Piercing
Damage
398 - 1,195
(398.36 Rating)
Delay
4.0 seconds
Level
100
Assassin
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, Resolve, and Primary Attributes by 5%.
Effects:
Curse of Ichor
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Curse of Ichor on target of spell. Lasts for 24.0 seconds.
• Inflicts 14,232 poison damage on target.
• Decreases Combat Mitigation of target by 13.2.
• Cannot be modified except by direct means
• Increases Ability Doublecast of caster by 3.0.
• Protects the wearer against destructive planar energies.
Planar Protection
Applies Planar Protection when Activated.
• Grants protection against destructive planar energies.
• The casting time of Planar Protection is 3.0 seconds and the reuse time of the spell is 30.0 seconds
• Increases AGI, STR, INT and WIS of caster by 150.0.
• Increases All Attributes of caster by 10.0%.
• This effect does not stack with itself when adorned on multiple items
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
One Handed Rune: Power of Greenmist
LEGENDARY
Adds the following to an item:
97.4 Potency
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
100
NO-VALUE NO-TRADE
Rune of the Celestial
FABLED, Celestial Gate
Adds the following to an item:
100 Max Health
200,000 Ability Mod
Type:
Orange Adornment
Slots:
Primary, Secondary, Ranged
Level
100
Effects:
Celestial Gate
When Equipped:
• On a hostile ability cast this spell has a 2% chance to cast Celestial Gate on caster. Lasts for 12.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases Fervor of caster by 150.0.
• Cannot be modified except by direct means
• This effect can only trigger once every 30.0 - 45.0 seconds.
• Interferes with the use of some forms of Ethereal Energy.
NO-VALUE NO-TRADE LORE
Bow of the Naya'Patel
FABLED, Naya'Patel Weaponry
618 Primary Attributes
1,272 Stamina
9,645 Power
26,076 Health
67.9 Crit Bonus
17 Resolve
21.9 Casting Speed
198.2 Crit Chance
78.3 Potency
33.57% Haste
4.4 Accuracy
11,262 Ability Mod
Infused Stats:
Deity:
+492 sta
26.3% Crit Bonus
+4,516.5 Abil Mod
29.3% Potency
Physical:
+191 sta
5.6% Crit Bonus
+3,308.9 Abil Mod
8.0% Potency
Bow
Ranged
Damage
668 - 2,004
(334.08 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
100
All Scouts
Effects:
Awakened Enlightenment
When Equipped:
• On any combat or spell hit this spell may cast Awakened Enlightenment on target of attack. Triggers about 3.0 times per minute.
• Inflicts 12,495 crushing damage on target.
• Cannot be modified except by direct means
• Adds a damage shield component to Bulwark of Rime.
• Mudslide will inflict damage a second time.
• Increases physical damage done to targets effected by Withering.
• Reduces the trigger limit on Siphoned Fervor to .5 seconds.
This character has 14,653,738 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 586,172 health per tick while out-of-combat.
This character has a Maximum Power pool of 368,768. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 14,863 power per tick while out-of-combat.
This character runs 145% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 230,259 whatsits.
This character resists Noxious damage in the amount of 230,509 whatsits.
This character resists Arcane damage in the amount of 230,109 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1107.5% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 2,254,784, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 1.8 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 82.4% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.29275 seconds, a 82.9% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
26 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 4 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block, ensuring that every hit procs.
Hard Cap: 100%
An unused 0.7 points of Strikethrough should be reforged into something else.
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 49.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.