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Applies Perfect Being when Activated. Lasts for 10.0 seconds.
• Increases Fervor of caster by 34.4.
• Dazes caster
• Cannot be modified except by direct means
• The casting time of Perfect Being is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP INFUSED
Voidpiercer's Adornment of Increased Criticals
MASTERCRAFTED FABLED
Adds the following to an item:
42.9 Crit Bonus
10 Overcap Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Neck, Ranged, Charm
Level
110
NO-VALUE NO-TRADE
Bridgekeeper's Passkey
LEGENDARY
1,086 Primary Attributes
1,322 Stamina
49,315 Power
109,629 Health
287.9 Crit Bonus
165 Resolve
33.4 Casting Speed
217.1 Crit Chance
6890.6 Potency
83 Haste
26.1 Block Chance
Infused Stats:
Deity:
+264 sta
18.8% Potency
4.3% Crit Bonus
Slots
Charm
Level
120
Effects:
Fates Entwined
Applies Fates Entwined when Activated. Lasts for 10.0 seconds.
• Applies Fates Entwined. Lasts for 20.0 seconds.
• Increases all damage done to caster by 20%.
• Cannot be modified except by direct means
• Increases all damage done to target by 3.6%.
• Increases Threat to target by 1,052,389 instantly and every 2 seconds thereafter
• Cannot be modified except by direct means
• The casting time of Fates Entwined is 4.0 seconds and the reuse time of the spell is 10 minutes
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP INFUSED
Voidpiercer's Adornment of Increased Criticals
MASTERCRAFTED FABLED
Adds the following to an item:
42.9 Crit Bonus
10 Overcap Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Neck, Ranged, Charm
Level
110
NO-VALUE NO-TRADE
Ammo Pouch
Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
• Increases the damage and healing of profession Abilities that deal physical or elemental damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 15%.
• Increases the damage and healing of profession Abilities that deal physical or elemental damage and are level 111 and above or are Beastlord Advantages, Primals, or Channeler Conduits by 15%.
• Applies Symphony of the Void to qualifying pets.
• Increases the update count of all Abilities by 1.
• Increases range and duration of all Abilities by 5%.
• Reduces resistibility of all Abilities by 5%.
• Increases the Fervor of of all Abilities by 10.
• Increases the damage, healing, and warding of profession Spells by 10.
• Increases the update count of all spells by 1.
• Increases range and duration of all spells by 5%.
• Reduces resistibility of all spells by 5%.
NO-VALUE NO-TRADE LORE
Shadowborn Dagger of Frenzy
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,417 Primary Attributes
1,981 Stamina
46,001 Power
89,992 Health
123.6 DPS
422.6 Crit Chance
1986.7 Potency
180 Resolve
139.6 Haste
139.6 Multi Attack
101 Overcap Crit Bonus
Infused Stats:
Deity:
+823 sta
752.3% Potency
7.4% Crit Bonus
Dagger
One-Handed Piercing
Damage
763 - 1,145
(477.18 Rating)
Delay
4.0 seconds
Level
120
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Equalize
When Equipped:
• On a hostile ability cast this spell has a 15% chance to cast Equalize on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Inflicts 9,730 divine damage on target.
• Decreases Combat Mitigation of target by 196.5.
• Cannot be modified except by direct means
• This effect can only trigger once every 10.0 - 15.0 seconds.
One Handed Daring Adventures Rune: Power of the Planes
LEGENDARY
Adds the following to an item:
256 Potency
Type:
Cyan Adornment
Slots:
Primary, Secondary
Level
110
NO-VALUE NO-TRADE
Obscura Crossbow of Fortitude
Gains experience as Planar Essences are imbued into the item. Each Planar Level increases the base Ability Modifier, Potency, and Primary Attributes by 5%.
FABLED
1,465 Primary Attributes
2,009 Stamina
58,881 Power
101,445 Health
131.9 DPS
437 Crit Chance
2781.4 Potency
42.3 Mitigation Increase
195 Resolve
76.3 Reuse Speed
113 Overcap Crit Bonus
Infused Stats:
Deity:
+798 sta
1,050.0% Potency
7.3% Crit Bonus
Ranged
Damage
967 - 1,450
(604.16 Rating)
Delay
4.0 seconds
Range
0 - 35 meters
Level
120
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 3%.
• Inflicts 3,823 heat damage on target.
• Inflicts 3,823 cold damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, Red, Blue, Cyan
HEIRLOOM INFUSED
Voidpiercer's Adornment of Raw Power (2H)
MASTERCRAFTED FABLED
Adds the following to an item:
527.2 Potency
Placement:
Ranged, Thrown, Two-Handed
Type:
White Adornment
Slots:
Primary, Ranged
Level
110
NO-VALUE
Celestial Rune of Embers
MYTHICAL, Embers
Adds the following to an item:
35 Crit Bonus
75 Weapon Damage
25 Fervor
1 Melee Multiplier
150 Overcap Weapon Damage
Type:
Blue Adornment
Slots:
Primary, Secondary, Ranged
Level
110
NO-VALUE NO-TRADE
Secondary Daring Adventures Rune: Power of the Planes
LEGENDARY
Adds the following to an item:
256 Potency
Type:
Cyan Adornment
Slots:
Secondary, Ranged
Level
110
NO-VALUE NO-TRADE
Scorched Ruby Ring
FABLED
1,134 Primary Attributes
2,555 Stamina
71,506 Power
129,362 Health
167,206 Resistances
315 Combat Skills
645.4 Crit Bonus
190 Resolve
36.4 Casting Speed
9360.7 Potency
90.4 Haste
96,423 Ability Mod
Infused Stats:
Slots
Finger
Level
120
Adornment Slots:
White, Red, Green
HEIRLOOM LORE-EQUIP
Empyral Adornment of Increased Criticals
FABLED
Adds the following to an item:
51.4 Crit Bonus
12 Overcap Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
110
HEIRLOOM NO-VALUE
Empyral Rune of Championship [VIII]
FABLED, Championship
Adds the following to an item:
3.1 Ability Doublecast
694.1 Potency
286 Max Health
541,200 Ability Mod
Type:
Red Adornment
Slots:
Primary, Secondary, Finger, Ranged, Waist, Cloak
Level
115
HEIRLOOM NO-VALUE LORE
Spore Covered Bangle
FABLED
1,086 Primary Attributes
1,322 Stamina
49,315 Power
109,629 Health
151,238 Resistances
312 Combat Skills
287.9 Crit Bonus
165 Resolve
6890.6 Potency
83 Haste
43.2 Reuse Speed
48,333 Ability Mod
Infused Stats:
Deity:
+233 sta
36.7% Potency
4.6% Crit Bonus
+4,193.9 Abil Mod
Slots
Wrist
Level
120
Adornment Slots:
White, Red
HEIRLOOM LORE-EQUIP INFUSED
Empyral Adornment of Magical Skill
FABLED
Adds the following to an item:
372 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist, Charm
Level
110
NO-VALUE NO-TRADE
Ecliptic Plate of Starlight
MYTHICAL
2,674 Primary Attributes
3,838 Stamina
64,401 Power
106,354 Health
135.4 DPS
842 Crit Chance
6556.2 Potency
205 Resolve
78.4 Reuse Speed
119 Overcap Crit Bonus
25,790 Ability Mod
Infused Stats:
Buckler (Shield)
Slots
Secondary
Protection
1,830
Level
120
All Priests, All Scouts
Effects:
Elemental Rending
When Equipped:
• On any combat or spell hit this spell may cast Elemental Rending on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases elemental damage done to target by 3%.
This character has 461,945,786 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 18,477,959 health per tick while out-of-combat.
This character has a Maximum Power pool of 2,931,418. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 117,283 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 961,514 whatsits.
This character resists Noxious damage in the amount of 961,154 whatsits.
This character resists Arcane damage in the amount of 961,094 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 3106
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 3130.1% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 16,852,950, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 766.1 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
461.7 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
1,097 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 100% chance to strike up to four additional targets (not their current target) they are facing with their weapon.
The 1-4 attacks generated from AE Autoattack can trigger (proc) items, effects, and spells.
Hard Cap: 100%
An unused 59.9 points of AE Autoattack should be reforged into something else.
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
900%+ MA = 1.65 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.