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Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 12.3.
• This item may not be used in a PvP zone.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Skald's Vicious Charm
LEGENDARY
334 Primary Attributes
644 Stamina
250 Power
12,812 Health
24.8 Crit Bonus
1 Resolve
12.9 DPS
41.3 Crit Chance
29 Potency
33.7 Haste
1,404 Ability Mod
Infused Stats:
Slots
Charm
Level
100
Effects:
Rising Tide
Applies Rising Tide when Activated. Lasts for 10.0 seconds.
• Applies Rising Tide on termination. Lasts for 10.0 seconds.
• Increases Fervor of caster by 23.1.
• Cannot be modified except by direct means
• Decreases Fervor of caster by 23.1.
• Cannot be modified except by direct means
• The casting time of Rising Tide is 3.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Adventurer's Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
TREASURED
Infused Stats:
Slots
14
NO-VALUE NO-TRADE
Skald's Tunic
LEGENDARY
491 Primary Attributes
1,774 Stamina
250 Power
1,000 Health
45.8 Crit Bonus
1 Resolve
22 Casting Speed
47.1 Potency
11.1 Mitigation Increase
17.4 Max Health
Infused Stats:
Chain Armor (Chest)
Mitigation
690
Level
100
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Skald's Bolstered Cloak
LEGENDARY
334 Primary Attributes
644 Stamina
250 Power
12,812 Health
438 Combat Skills
59.4 Crit Bonus
1 Resolve
7 Flurry
63.9 Crit Chance
34.3 Potency
11.3 Max Health
3.5 Mitigation Increase
7,415 Ability Mod
Infused Stats:
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
INDESTRUCTIBLE
flask of water
A flask of water from the nearest river.
Infused Stats:
Slots
Drink
Level
10
Satiation
Average
Duration
30 minutes
Effects:
Increases Power Regen of target by 6.0.
NO-VALUE
Skald's Bolstered Earring
LEGENDARY
334 Primary Attributes
644 Stamina
250 Power
1,000 Health
33,050 Resistances
86 Combat Skills
36 Crit Bonus
1 Resolve
9.7 Casting Speed
201.3 Potency
11.4 Mitigation Increase
7 Flurry
39.6 Multi Attack
11,826 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Skald's Vicious Earring
LEGENDARY
334 Primary Attributes
644 Stamina
250 Power
12,812 Health
33,050 Resistances
86 Combat Skills
66 Crit Bonus
1 Resolve
201.3 Potency
7 Flurry
35.9 Haste
39.6 Multi Attack
15.8 Reuse Speed
5,913 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Skald's Boots
LEGENDARY
418 Primary Attributes
1,414 Stamina
250 Power
1,000 Health
36.8 Crit Bonus
1 Resolve
39.9 Potency
9.9 Mitigation Increase
12.7 Max Health
2,764 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
644
Level
100
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
INDESTRUCTIBLE
ration
A set of dry bread, enough to satisfy hunger but not taste.
Infused Stats:
Slots
Food
Level
10
Satiation
Average
Duration
30 minutes
Effects:
Increases Health Regen of target by 4.0. This effect suspends during combat
NO-VALUE
Skald's Bracers
LEGENDARY
418 Primary Attributes
1,414 Stamina
250 Power
1,000 Health
36.8 Crit Bonus
1 Resolve
44.5 Casting Speed
39.9 Potency
12.7 Max Health
2,764 Ability Mod
Infused Stats:
Chain Armor (Forearms)
Mitigation
644
Level
100
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Skald's Gauntlets
LEGENDARY
418 Primary Attributes
1,414 Stamina
250 Power
1,000 Health
36.8 Crit Bonus
1 Resolve
44.5 Casting Speed
39.9 Potency
59.5 Haste
69.8 Reuse Speed
Infused Stats:
Chain Armor (Hands)
Mitigation
644
Level
100
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Skald's Helm
LEGENDARY
418 Primary Attributes
1,414 Stamina
250 Power
1,000 Health
36.8 Crit Bonus
1 Resolve
39.9 Potency
119 Haste
4.1 Weapon Damage
5,528 Ability Mod
Infused Stats:
Chain Armor (Head)
Mitigation
644
Level
100
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Skald's Bolstered Ring
LEGENDARY
334 Primary Attributes
644 Stamina
250 Power
12,812 Health
33,050 Resistances
86 Combat Skills
36 Crit Bonus
1 Resolve
0.2 Ability Doublecast
9.7 Casting Speed
44.6 Potency
11.4 Mitigation Increase
39.6 Multi Attack
3.4 Block Chance
5,913 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Adornment Slots:
White, Green
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Skald's Furious Bracelet
LEGENDARY
334 Primary Attributes
644 Stamina
250 Power
12,812 Health
33,050 Resistances
86 Combat Skills
66 Crit Bonus
1 Resolve
27.4 DPS
9.7 Casting Speed
44.6 Potency
7 Flurry
35.9 Haste
30.7 Weapon Damage
Infused Stats:
Slots
Wrist
Level
100
Adornment Slots:
White
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Skald's Pants
LEGENDARY
491 Primary Attributes
1,774 Stamina
250 Power
1,000 Health
45.8 Crit Bonus
1 Resolve
107.8 DPS
9.8 AE Auto
47.1 Potency
15.5 Max Health
Infused Stats:
Chain Armor (Legs)
Mitigation
690
Level
100
Adornment Slots:
White, Purple
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Skald's Furious Necklace
LEGENDARY
334 Primary Attributes
644 Stamina
250 Power
12,812 Health
66 Crit Bonus
1 Resolve
27.4 DPS
9.7 Casting Speed
51.5 Crit Chance
224.3 Potency
35.9 Haste
15.4 Weapon Damage
5,913 Ability Mod
Infused Stats:
Slots
Neck
Level
100
Adornment Slots:
White, Green
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Skald's Dagger
LEGENDARY
433 Primary Attributes
991 Stamina
250 Power
1,000 Health
25.5 Crit Bonus
1 Resolve
17 Casting Speed
167.6 Crit Chance
29.4 Potency
27.8 Haste
3,312 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
164 - 492
(164.16 Rating)
Delay
4.0 seconds
Level
100
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.7%.
• Inflicts 832 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Purple, Cyan
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Skald's Bow
LEGENDARY
433 Primary Attributes
991 Stamina
250 Power
1,000 Health
25.5 Crit Bonus
1 Resolve
49.2 DPS
167.6 Crit Chance
29.4 Potency
55.6 Haste
27.8 Multi Attack
Infused Stats:
Bow
Ranged
Damage
435 - 1,306
(217.71 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
100
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 3,917 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Purple, Cyan
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Skald's Furious Ring
LEGENDARY
334 Primary Attributes
644 Stamina
250 Power
1,000 Health
33,050 Resistances
86 Combat Skills
36 Crit Bonus
1 Resolve
27.4 DPS
9.7 Casting Speed
360 Potency
35.9 Haste
17,739 Ability Mod
Infused Stats:
Slots
Finger
Level
100
Adornment Slots:
White, Green
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Skald's Vicious Bracelet
LEGENDARY
334 Primary Attributes
644 Stamina
250 Power
12,812 Health
33,050 Resistances
86 Combat Skills
36 Crit Bonus
1 Resolve
360 Potency
7 Flurry
35.9 Haste
39.6 Multi Attack
15.8 Reuse Speed
5,913 Ability Mod
Infused Stats:
Slots
Wrist
Level
100
Adornment Slots:
White
NO-TRADE INFUSABLE
INDESTRUCTIBLE
Skald's Dagger
LEGENDARY
433 Primary Attributes
991 Stamina
250 Power
1,000 Health
25.5 Crit Bonus
1 Resolve
49.2 DPS
167.6 Crit Chance
29.4 Potency
24.5 Reuse Speed
1,656 Ability Mod
Infused Stats:
Dagger
One-Handed Piercing
Damage
164 - 492
(164.16 Rating)
Delay
4.0 seconds
Level
100
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
This character has 1,662,501 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 66,825 health per tick while out-of-combat.
This character has a Maximum Power pool of 110,372. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 4,443 power per tick while out-of-combat.
This character runs 150% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 203,373 whatsits.
This character resists Noxious damage in the amount of 203,373 whatsits.
This character resists Arcane damage in the amount of 209,397 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 664.7% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 183,390, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 25.3%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 73.9 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
104.3 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
319 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 9.8% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
200%+ MA = 1.25 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 42.6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.