EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On any combat or spell hit this spell may cast Empowerment of Bones on caster. Lasts for 12.0 seconds. Triggers about 1.8 times per minute.
• Increases power of caster by 1 instantly and every 3 seconds.
• Heals caster for 1 instantly and every 3 seconds.
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
pristine cuirboilli leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
MASTERCRAFTED LEGENDARY
Infused Stats:
Slots
14
Poison Etched Coat
FABLED
20 Primary Attributes
20 Stamina
9 Combat Skills
0.3 Crit Chance
0.6 Potency
1.1 Multi Attack
Infused Stats:
Chain Armor (Chest)
Mitigation
201
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Poison
When Equipped:
• When any damage is received this spell has a 5% chance to cast Poisoning on target's attacker. Lasts for 24.0 seconds.
• Inflicts 68 - 114 poison damage on target every 4.8 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Steamfont Stalker's Shroud
TREASURED
20 Primary Attributes
20 Stamina
8 Combat Skills
0.3 Crit Chance
0.5 Potency
0.3 Haste
Infused Stats:
Slots
Cloak
Level
50
Adornment Slots:
White
ATTUNEABLE
Fayberry Wine
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
30
Satiation
High
Duration
1 hour and 30 minutes
Effects:
Increases WIS and STA of target by 4.6. Increases Power Regen of target by 45.0.
Eye of the Broodmother
FABLED
19 Primary Attributes
19 Stamina
225 Resistances
8 Combat Skills
0.2 Crit Chance
0.5 Potency
0.1 Haste
Infused Stats:
Slots
Ear
Level
50
Adornment Slots:
White
LORE ATTUNEABLE
Earring of the Freethinker
LEGENDARY
25 Primary Attributes
25 Stamina
165 Resistances
10 Combat Skills
0.2 Crit Bonus
0.7 Casting Speed
0.7 Crit Chance
1 Potency
Infused Stats:
Slots
Ear
Level
50
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Blackguard's Blood-Dyed Chain Shoes of Woven Shadow
LEGENDARY
20 Primary Attributes
20 Stamina
8 Combat Skills
0.3 Crit Chance
0.5 Potency
12 Ability Mod
Infused Stats:
Chain Armor (Feet)
Mitigation
209
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Pork Casserole
HANDCRAFTED
Infused Stats:
Slots
Food
Level
30
Satiation
High
Duration
1 hour and 30 minutes
Effects:
Increases AGI and STA of target by 4.6. Increases Health Regen of target by 52.5.
Poison Etched Bracers
FABLED
20 Primary Attributes
20 Stamina
9 Combat Skills
2.6 DPS
0.3 Crit Chance
0.6 Potency
Infused Stats:
Chain Armor (Forearms)
Mitigation
187
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Toxicity
When Equipped:
• When any damage is received this spell has a 5% chance to cast Toxicity on target's attacker. Lasts for 24.0 seconds.
• Inflicts 44 - 74 poison damage on targets in Area of Effect every 4.8 seconds.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
black ebon chainmail gloves
TREASURED
14 Stamina
14 Primary Attributes
6 Combat Skills
Infused Stats:
Chain Armor (Hands)
Mitigation
166
Level
40
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Blackguard's Blood-Dyed Chain Helmet of the Blademaster
FABLED
22 Primary Attributes
22 Stamina
9 Combat Skills
3.2 DPS
0.5 Crit Chance
0.8 Potency
0.8 Haste
Infused Stats:
Chain Armor (Head)
Mitigation
234
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
ATTUNEABLE
Bejeweled Ring of Scales
LEGENDARY
20 Primary Attributes
20 Stamina
200 Resistances
9 Combat Skills
2.6 DPS
0.3 Crit Chance
0.6 Potency
Infused Stats:
Slots
Finger
Level
50
Adornment Slots:
White, Green
LORE NO-TRADE
Bracelet of Dominance
FABLED
19 Primary Attributes
19 Stamina
125 Resistances
8 Combat Skills
0.4 Casting Speed
0.2 Crit Chance
0.5 Potency
Infused Stats:
Slots
Wrist
Level
50
Effects:
Fiery Feedback
When Equipped:
• When any damage is received this spell has a 1% chance to cast Fiery Feedback on target's attacker.
• Inflicts 138 heat damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Poison Etched Leggings
FABLED
20 Primary Attributes
20 Stamina
9 Combat Skills
0.3 Crit Chance
0.6 Potency
1.1 Multi Attack
Infused Stats:
Chain Armor (Legs)
Mitigation
201
Level
50
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Effects:
Slip
When Equipped:
• When any damage is received this spell has a 4% chance to cast Slip on target's attacker.
• Decreases threat priority of target by 1 position
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Stringed Basalt Choker
LEGENDARY
14 Stamina
14 Primary Attributes
6 Combat Skills
Infused Stats:
Slots
Neck
Level
40
Adornment Slots:
White, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Prismatic Swiftblade of the Scale
FABLED
26 Primary Attributes
26 Stamina
11 Combat Skills
0.2 Crit Bonus
4.4 DPS
0.8 Crit Chance
1.1 Potency
28 Ability Mod
Infused Stats:
Sword
One-Handed Slashing
Damage
48 - 143
(47.83 Rating)
Delay
4.0 seconds
Level
50
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Prismatic Glow
Applies Prismatic Glow when Equipped.
• Increases Combat Power Regen of caster by 12.0.
Prismatic Shard
When Equipped:
• On any combat or spell hit this spell may cast Prismatic Shard on target of attack. Triggers about 2.0 times per minute.
• Inflicts 374 - 695 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, White
LORE NO-TRADE
Imbued Oak Shortbow
MASTERCRAFTED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Bow
Ranged
Damage
42 - 239
(31.19 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
32
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Gleaming Strike
When Equipped:
• On any combat or spell hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.6 times per minute.
• Decreases Threat to target by 1,268
• Must be flanking or behind
• Increases Threat to target by 1,908
• Must be in front of
• Inflicts 92 - 171 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White
ATTUNEABLE
Oversized Gnomish Cog
TREASURED
14 Primary Attributes
14 Stamina
80 Resistances
6 Combat Skills
0.2 Potency
7 Ability Mod
Infused Stats:
Slots
Finger
Level
40
Adornment Slots:
White, Green
LORE-EQUIP ATTUNEABLE
Hammered Prisoner Shackle
LEGENDARY
11 Stamina
11 Primary Attributes
45 Resistances
4 Combat Skills
Infused Stats:
Slots
Wrist
Level
30
Adornment Slots:
White
LORE-EQUIP ATTUNEABLE
Scaled Scimitar
FABLED
21 Primary Attributes
21 Stamina
9 Combat Skills
0.4 Crit Chance
0.7 Potency
16 Ability Mod
Infused Stats:
Sword
One-Handed Slashing
Damage
48 - 143
(47.83 Rating)
Delay
4.0 seconds
Level
50
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Blazing Pylon Glyph
When Equipped:
• On a combat hit this spell may cast Flame Bolt on target of attack. Triggers about 1.8 times per minute.
• Inflicts 100 - 122 heat damage on target encounter.
This character has 5,795 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 345 health per tick while out-of-combat.
This character has a Maximum Power pool of 4,565. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 250 power per tick while out-of-combat.
This character runs 34% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,585 whatsits.
This character resists Noxious damage in the amount of 2,585 whatsits.
This character resists Arcane damage in the amount of 2,560 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 6% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 108, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 2.5%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 3.9% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0.1% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.