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Increases AGI of target by 183.3. Increases INT of target by 183.3. Increases STR of target by 183.3. Increases WIS of target by 183.3. Increases STA of target by 237.6. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.4%. Increases Crit Bonus of target by 18.7. Increases Potency of target by 28.6. Increases Crit Chance of target by 77.4. Increases Power Regen of target by 404.0.
Royal Guard's Hoop
FABLED
511 Primary Attributes
903 Stamina
3,645 Power
31,851 Health
40,714 Resistances
99 Combat Skills
49.5 Crit Bonus
14 Resolve
30.8 DPS
708.8 Potency
40.4 Haste
44.7 Multi Attack
10,881 Ability Mod
Infused Stats:
Deity:
+35 sta
2.2% Potency
2.4% Crit Bonus
+312.0 Abil Mod
Slots
Ear
Level
100
Adornment Slots:
White
HEIRLOOM LORE-EQUIP INFUSED
Wantia Adornment of Increased Criticals
ETHEREAL
Adds the following to an item:
18 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
100
HEIRLOOM NO-VALUE
Bonecaster's Trinket
ETHEREAL
PRESTIGE
476 Primary Attributes
779 Stamina
1,500 Power
14,864 Health
36,558 Resistances
90 Combat Skills
52 Crit Bonus
7 Resolve
29.2 DPS
0.4 Ability Doublecast
961.6 Potency
38.3 Haste
22.1 Multi Attack
6,275 Ability Mod
Infused Stats:
Slots
Ear
Level
100
Bonecaster's Focus 1/3
Bonecaster's Focus
Item Set Details:
(3) +10,000 Health +75% Potency
Adornment Slots:
White
HEIRLOOM LORE-EQUIP NO-VALUE INFUSABLE
Incandescent Adornment of Prismatic Resilience (Greater)
Increases AGI of target by 183.3. Increases INT of target by 183.3. Increases STR of target by 183.3. Increases WIS of target by 183.3. Increases STA of target by 237.6. Increases All Attributes of target by 0.5%. Increases Max Health of target by 3.7%. Increases Crit Bonus of target by 18.7. Increases Potency of target by 28.6. Increases Crit Chance of target by 77.4. Increases Health Regen of caster by 622.2.
This character has 4,040,234 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 161,631 health per tick while out-of-combat.
This character has a Maximum Power pool of 222,921. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 8,944 power per tick while out-of-combat.
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 255,241 whatsits.
This character resists Noxious damage in the amount of 255,041 whatsits.
This character resists Arcane damage in the amount of 255,441 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 727.2% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 311,920, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 31.7 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
133.4 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
456 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 56.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 21.9% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.