EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
UNCOMMON
Infused Stats:
Slots
6
elaborate chainmail coat
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Chain Armor (Chest)
Mitigation
59
Level
20
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
Frostfell Cloak
Infused Stats:
Slots
Cloak
Level
1
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Nagafen's Flame
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
50
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases INT and STA of target by 7.8. Increases Power Regen of target by 75.0.
glistening fish hook earring
4 Stamina
4 Primary Attributes
Infused Stats:
Slots
Ear
Level
10
Adornment Slots:
White
ATTUNEABLE
Fashioned Copper Hoop
MASTERCRAFTED
2 Stamina
2 Primary Attributes
Infused Stats:
Slots
Ear
Level
2
Adornment Slots:
White
ATTUNEABLE
Merciful Boots of Shadows
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Chain Armor (Feet)
Mitigation
84
Level
20
Swashbuckler
Adornment Slots:
White
LORE NO-TRADE
Merciful Bracers of Shadows
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Chain Armor (Forearms)
Mitigation
84
Level
20
Swashbuckler
Adornment Slots:
White
LORE NO-TRADE
Merciful Gloves of Shadows
LEGENDARY
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Chain Armor (Hands)
Mitigation
84
Level
20
Swashbuckler
Adornment Slots:
White
LORE NO-TRADE
bear skin cap
TREASURED
4 Stamina
4 Primary Attributes
Infused Stats:
Leather Armor (Head)
Mitigation
34
Level
10
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Northmarch Band
TREASURED
8 Stamina
8 Primary Attributes
30 Resistances
3 Combat Skills
Infused Stats:
Slots
Finger
Level
20
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE
Bracelet of Pristine Shards
LEGENDARY
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Wrist
Level
30
Adornment Slots:
White
ATTUNEABLE
Chained Pants of the Fearless
TREASURED
5 Stamina
5 Primary Attributes
2 Combat Skills
Infused Stats:
Chain Armor (Legs)
Mitigation
45
Level
10
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
Adornment Slots:
White
NO-TRADE
Amulet of the Prime Healer
TREASURED
5 Stamina
5 Primary Attributes
1 Combat Skills
Infused Stats:
Slots
Neck
Level
10
Adornment Slots:
White, Green
ATTUNEABLE
Undaunted Celestial Blade
A weapon crafted by the Celestial Watch and blessed by Seeress Ealaynya Ithis.
TREASURED
8 Stamina
8 Primary Attributes
3 Combat Skills
Infused Stats:
Dagger
One-Handed Piercing
Damage
14 - 43
(14.4 Rating)
Delay
4.0 seconds
Level
20
All Mages, All Scouts, Berserker, Guardian
Effects:
Celestial Glow
Applies Celestial Glow when Equipped.
Adornment Slots:
White, Turquoise
NO-TRADE
Worn Leather Bandolier
Used for easy access to thrown ammo when used in ranged combat.
Infused Stats:
Thrown Weapon
Ranged
Damage
2 - 4
(2.4 Rating)
Delay
2.8 seconds
Range
2 - 25 meters
Level
1
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White
NO-TRADE NO-VALUE
Basilisk Scale Ring
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Finger
Level
20
Adornment Slots:
White, Green
Bracelet of Pristine Shards
LEGENDARY
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Slots
Wrist
Level
30
Adornment Slots:
White
ATTUNEABLE
giant's toothpick
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Rapier
One-Handed Piercing
Damage
10 - 29
(9.6 Rating)
Delay
4.0 seconds
Level
20
All Scouts, Berserker, Guardian
Adornment Slots:
White
ATTUNEABLE
Mantle of Madness
TREASURED
1 Stamina
1 Primary Attributes
Infused Stats:
Chain Armor (Shoulders)
Mitigation
4
Level
1
All Scouts, Berserker, Defiler, Guardian, Inquisitor, Mystic, Paladin, Shadowknight, Templar
This character has 1,891 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 76 health per tick while out-of-combat.
This character has a Maximum Power pool of 1,474. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 104 power per tick while out-of-combat.
This character runs 5% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 836 whatsits.
This character resists Noxious damage in the amount of 851 whatsits.
This character resists Arcane damage in the amount of 822 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.