EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
•This effect will not stack with any rank or tier of itself.
• On a critical combat hit this spell may cast Greater Overbearing Onslaught I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 12.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical healing spell cast this spell may cast Greater Overbearing Onslaught I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 12.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Greater Overbearing Onslaught I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Potency of caster by 12.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
Frozen Heart of Velketor the Sorcerer
FABLED
90 Primary Attributes
90 Stamina
30 Combat Skills
5.4 Crit Bonus
23.4 DPS
6.1 Crit Chance
9 Potency
6.1 Reuse Speed
15.1 Multi Attack
Infused Stats:
Slots
Charm
Level
90
All Mages
Adornment Slots:
White, Turquoise, Yellow
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Heightened Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
51 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Rune: Greater Magnitude I
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Charm
Level
90
Effects:
Greater Magnitude I
When Equipped:
•This effect will not stack with any rank or tier of itself.
• On a critical combat hit this spell may cast Greater Magnitude I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Crit Bonus of caster by 12.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Greater Magnitude I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Crit Bonus of caster by 12.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical healing spell cast this spell may cast Greater Magnitude I on caster. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases Crit Bonus of caster by 12.0.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
Augur's Exterminating Robe
FABLED
88 Primary Attributes
88 Stamina
29 Combat Skills
5.3 Crit Bonus
4.7 Casting Speed
5.9 Crit Chance
8.8 Potency
288 Ability Mod
Infused Stats:
Cloth Armor (Chest)
Mitigation
245
Level
90
Coercer
Effects:
Torrent II
When Equipped:
• On any combat or spell hit this spell may cast Torrent on target of attack. Triggers about 2.0 times per minute.
A light spatter of what is left of Sevalor cover a majority of this bracelet, providing enough lubrication to slip it on, even through the hands of an ogre.
FABLED
104 Stamina
104 Primary Attributes
1,776 Resistances
7.1 Crit Chance
10.6 Potency
15.3 Max Health
6.3 Crit Bonus
16.8 Haste
13.7 Casting Speed
Infused Stats:
Slots
Wrist
Level
92
Effects:
Velium Tempest IV
When Equipped:
•If adorned on the same item, this effect will not stack with itself.
• On any combat or spell hit this spell may cast Velium Tempest IV on target of attack. Lasts for 16.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 4,162 - 4,600 heat damage on target encounter.
• Decreases Mitigation of target encounter vs elemental damage by 1,850.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Storm Dragonskin Pantaloons
FABLED
104 Stamina
104 Primary Attributes
7.1 Crit Chance
10.6 Potency
6.3 Crit Bonus
16.8 Haste
17.3 Reuse Speed
393 Ability Mod
Infused Stats:
Cloth Armor (Legs)
Mitigation
242
Level
92
Adornment Slots:
White, Turquoise, White, Yellow, Yellow
HEIRLOOM ATTUNEABLE
Tactical Gem of Tallon Zek
FABLED
88 Stamina
88 Primary Attributes
4.7 Casting Speed
5.9 Crit Chance
8.8 Potency
5.3 Crit Bonus
288 Ability Mod
Infused Stats:
Slots
Neck
Level
90
Effects:
Deathly Lifetap
When Equipped:
• On a critical combat hit this spell may cast Deathly Lifetap on target of attack. Triggers about 2.0 times per minute.
•This effect will not stack with any rank or tier of itself.
• On a critical healing spell cast this spell may cast Greater Focused Destruction I on caster. Lasts for 8.0 seconds. Triggers about 2.0 times per minute.
• Increases Ability Mod of caster by 675.0.
• This effect will not stack with any rank or tier of itself.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical spell hit this spell may cast Greater Focused Destruction I on caster. Lasts for 8.0 seconds. Triggers about 2.0 times per minute.
• Increases Ability Mod of caster by 675.0.
• This effect will not stack with any rank or tier of itself.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a critical combat hit this spell may cast Greater Focused Destruction I on caster. Lasts for 8.0 seconds. Triggers about 2.0 times per minute.
• Increases Ability Mod of caster by 675.0.
• This effect will not stack with any rank or tier of itself.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
HEIRLOOM NO-VALUE
Cogent III
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Primary, Secondary, Ranged, Charm
Level
90
Effects:
Cogent III
Applies Cogent III when Equipped.
• Increases Potency of caster by 4.0.
•This effect will not stack with any rank or tier of itself.
HEIRLOOM NO-VALUE
Ethereal Adornment of Raw Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
2 Potency
Type:
White Adornment
Slots:
Primary, Secondary, Ranged
Level
90
NO-VALUE
Wand of Dracurian Projection
FABLED
104 Stamina
104 Primary Attributes
27.1 DPS
7.1 Crit Chance
10.6 Potency
6.3 Crit Bonus
17.5 Multi Attack
17.3 Reuse Speed
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
221 - 1,254
(184.41 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
92
All Mages, All Priests
Effects:
Velium Tempest IV
When Equipped:
•If adorned on the same item, this effect will not stack with itself.
• On any combat or spell hit this spell may cast Velium Tempest IV on target of attack. Lasts for 16.0 seconds. Triggers about 2.0 times per minute.
• Inflicts 4,162 - 4,600 heat damage on target encounter.
• Decreases Mitigation of target encounter vs elemental damage by 1,850.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• Cannot be modified except by direct means
Adornment Slots:
White, Turquoise, Yellow, Yellow, White
HEIRLOOM ATTUNEABLE
Icy Ring of Finger Waggling
FABLED
92 Primary Attributes
92 Stamina
564 Resistances
30 Combat Skills
5.6 Crit Bonus
24.2 DPS
6.3 Crit Chance
9.2 Potency
13.6 Max Health
306 Ability Mod
Infused Stats:
Slots
Finger
Level
90
All Mages, All Priests
Adornment Slots:
White, Turquoise, Green
HEIRLOOM LORE-EQUIP
Ethereal Adornment of Heightened Power (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
51 Ability Mod
Type:
White Adornment
Slots:
Chest, Shoulders, Finger, Ear, Charm
Level
90
NO-VALUE
Gemmed Wristlet of the Dragonkin
FABLED
189 Stamina
186 Primary Attributes
8,789 Resistances
16.4 DPS
8.6 Potency
7.1 Crit Bonus
2 AE Auto
6.6 Reuse Speed
Infused Stats:
Slots
Wrist
Level
92
All Mages, All Priests
Adornment Slots:
White, White
HEIRLOOM LORE-EQUIP ATTUNEABLE
Spinning Energy Waistwrap
FABLED
90 Primary Attributes
90 Stamina
30 Combat Skills
5.4 Crit Bonus
11.8 Casting Speed
6.1 Crit Chance
9 Potency
14.9 Reuse Speed
297 Ability Mod
Infused Stats:
Slots
Waist
Level
90
All Mages
Adornment Slots:
White, Black, Turquoise, Yellow
HEIRLOOM
Ethereal Adornment of Reuse (Superior)
MASTERCRAFTED FABLED
Adds the following to an item:
1.5 Reuse Speed
Type:
White Adornment
Slots:
Secondary, Feet, Ranged, Waist, Charm
Level
90
NO-VALUE
Winds of the Tundra
FABLED
Adds the following to an item:
Type:
Yellow Adornment
Slots:
Ranged, Waist, Cloak, Charm
Level
90
Effects:
Winds of the Tundra
When Equipped:
• This effect will not stack with itself if adorned on multiple items.
• On any combat or spell hit this spell may cast Winds of the Tundra on the group. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases the damage of group members' spells and combat arts by 15%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• On a healing spell cast this spell may cast Winds of the Tundra on the group. Lasts for 10.0 seconds. Triggers about 2.0 times per minute.
• Increases the damage of group members' spells and combat arts by 15%.
• Must not be engaged in pvp combat
• Cannot be modified except by direct means
• You may only benefit from one effect of this type.
This character has 122,330 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 4,913 health per tick while out-of-combat.
This character has a Maximum Power pool of 42,797. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 1,833 power per tick while out-of-combat.
This character runs 85% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 42,378 whatsits.
This character resists Noxious damage in the amount of 37,346 whatsits.
This character resists Arcane damage in the amount of 38,219 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Mage's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 261.3% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 3,574, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 6.4%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 77.7% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
26.8 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.452 seconds, a 19.2% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 2% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
100%+ MA = 1 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.