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Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 15.4.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White
INFUSABLE REFINED
Electrified Adornment of Haste
TREASURED
Adds the following to an item:
10.7 Haste
Type:
White Adornment
Slots:
Shoulders, Feet, Waist, Cloak, Charm
Level
95
NO-VALUE NO-TRADE
Bloody Tooth Pitfighter's Battle Totem
MASTERCRAFTED LEGENDARY
468 Primary Attributes
857 Stamina
2,880 Power
4,800 Health
116.4 Crit Bonus
9 Resolve
5.6 AE Auto
54.1 Crit Chance
125.7 Potency
12.8 Mitigation Increase
38.5 Haste
7,915 Ability Mod
Infused Stats:
Slots
Charm
Level
100
Effects:
Rechanneled Fire
Applies Rechanneled Fire when Activated. Lasts for 12.0 seconds.
• Increases Potency of caster by 340.0.
• Cannot be modified except by direct means
• The casting time of Rechanneled Fire is 2.0 seconds and the reuse time of the spell is 5 minutes
Adornment Slots:
White
INFUSABLE REFINED
Incandescent Adornment of Extra Attacks (Greater)
MASTERCRAFTED LEGENDARY
Adds the following to an item:
12.5 Multi Attack
Type:
White Adornment
Slots:
Forearms, Legs, Ranged, Cloak, Charm
Level
96
HEIRLOOM NO-VALUE
mottled leather quiver
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
20
Etherium Breastplate of Evasion
HANDCRAFTED
2,280 Stamina
839 Primary Attributes
4,176 Power
41,805 Health
15 Resolve
46.5 Casting Speed
362.2 Potency
20.9 Max Health
22 Block Chance
18 Overcap Crit Bonus
Infused Stats:
Plate Armor (Chest)
Mitigation
851
Level
100
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Orange
INFUSABLE
Electrified Adornment of Blocking
TREASURED
Adds the following to an item:
4.4 Block Chance
Type:
White Adornment
Slots:
Primary, Secondary, Chest
Level
95
NO-VALUE NO-TRADE
Bloody Tooth Overseer's Cloak
MASTERCRAFTED LEGENDARY
468 Primary Attributes
857 Stamina
2,880 Power
4,800 Health
447 Combat Skills
40.9 Crit Bonus
9 Resolve
67.2 Crit Chance
389.7 Potency
8.3 Mitigation Increase
12 Flurry
15.5 Max Health
10,555 Ability Mod
Infused Stats:
Slots
Cloak
Level
100
Adornment Slots:
White, Purple
INFUSABLE REFINED
Electrified Adornment of Critical Chance
TREASURED
Adds the following to an item:
10 Crit Chance
Type:
White Adornment
Slots:
Primary, Secondary, Forearms, Legs, Ranged, Cloak
Level
95
NO-VALUE NO-TRADE
Relentless Conviction
FABLED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged, Waist, Cloak
Level
96
Effects:
Relentless Conviction
When Equipped:
• Increases STA of caster by 75.0.
• Increases Crit Bonus of caster by 10.0.
• Increases the base trigger chance of spells and items by 6%.
• This effect does not stack with itself when adorned on multiple items
• 5% of all physical damage received by the caster is prevented.
• Cannot be modified except by direct means
HEIRLOOM NO-VALUE
Sulfur Cider
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases STR of target by 246.4. Increases STA of target by 316.8. Gives target an extra 1.5% mitigation to their worn armor. Increases Max Health of target by 1.5%. Increases Power Regen of target by 363.6.
Bloody Tooth Pitfighter's Earring Thing
MASTERCRAFTED LEGENDARY
468 Primary Attributes
857 Stamina
2,880 Power
22,659 Health
35,669 Resistances
88 Combat Skills
76.2 Crit Bonus
9 Resolve
554.3 Potency
8.3 Mitigation Increase
38.5 Haste
15.5 Max Health
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
INFUSABLE REFINED
Electrified Adornment of Prismatic Resilience
TREASURED
Adds the following to an item:
990 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
95
NO-VALUE NO-TRADE
Bloody Tooth Pitfighter's Earring Thing
MASTERCRAFTED LEGENDARY
468 Primary Attributes
857 Stamina
2,880 Power
22,659 Health
35,669 Resistances
88 Combat Skills
76.2 Crit Bonus
9 Resolve
554.3 Potency
8.3 Mitigation Increase
38.5 Haste
15.5 Max Health
Infused Stats:
Slots
Ear
Level
100
Adornment Slots:
White
INFUSABLE REFINED
Electrified Adornment of Prismatic Resilience
TREASURED
Adds the following to an item:
990 Resistances
Type:
White Adornment
Slots:
Finger, Ear, Wrist
Level
95
NO-VALUE NO-TRADE
Etherium Boots of Evasion
HANDCRAFTED
1,828 Stamina
724 Primary Attributes
4,176 Power
41,805 Health
15 Resolve
314.2 Potency
16.5 Max Health
17.4 Block Chance
14 Overcap Crit Bonus
3,837 Ability Mod
Infused Stats:
Plate Armor (Feet)
Mitigation
794
Level
100
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Orange
INFUSABLE
Umbrite Adornment of Magical Skill (Lesser)
HANDCRAFTED
Adds the following to an item:
52 Combat Skills
Type:
White Adornment
Slots:
Chest, Hands, Feet, Neck, Wrist
Level
100
NO-VALUE NO-TRADE
Handama Wrapped Fillet
HANDCRAFTED
Infused Stats:
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases STR of target by 246.4. Increases STA of target by 316.8. Target will Dodge 1.5% of incoming attacks. Increases Crit Chance of target by 88.0. Increases Health Regen of target by 363.6.
Etherium Bracers of Evasion
HANDCRAFTED
1,828 Stamina
724 Primary Attributes
4,176 Power
41,805 Health
15 Resolve
93.4 DPS
314.2 Potency
16.5 Max Health
17.4 Block Chance
14 Overcap Crit Bonus
Infused Stats:
Plate Armor (Forearms)
Mitigation
794
Level
100
Berserker, Guardian, Paladin, Shadowknight
Adornment Slots:
White, Orange
INFUSABLE
Incandescent Adornment of Critical Chance (Greater)
This character has 6,720,737 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 269,215 health per tick while out-of-combat.
This character has a Maximum Power pool of 318,431. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 13,274 power per tick while out-of-combat.
This character runs 140% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 226,004 whatsits.
This character resists Noxious damage in the amount of 225,954 whatsits.
This character resists Arcane damage in the amount of 229,492 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 226.91265060241
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1037.4% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 85,072, then some of this stat can be reforged.
This character increases the amount of hate generated by their actions by 47.5%.
Hard Cap: +100% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 97.9% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
36.5 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.336875 seconds, a 65.25% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
377 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 32.6% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 27.8% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.