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Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
UNCOMMON
Infused Stats:
Slots
6
Infused Beguiler's Robe
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Cloth Armor (Chest)
Mitigation
67
Level
30
Adornment Slots:
White
NO-TRADE
Green Journeyman's Cloak
A cloak stitched to enhance the wearer's ability to traverse Norrath.
Infused Stats:
Slots
Cloak
Level
1
Effects:
Journeyman's Cloak
Applies Journeyman's Cloak when Equipped.
• Increases speed of caster by 25.0%.
• This effect suspends during combat
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Oolong Kalish Tea
HANDCRAFTED
Infused Stats:
Slots
Drink
Level
30
Satiation
High
Duration
1 hour
Effects:
Increases INT and STA of target by 4.6. Increases Power Regen of target by 45.0.
Hoop of Bugbear Bones
TREASURED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Ear
Level
20
Adornment Slots:
White
NO-TRADE
Facet of Tribal Ceremonies
TREASURED
7 Stamina
7 Primary Attributes
30 Resistances
3 Combat Skills
Infused Stats:
Slots
Ear
Level
20
Adornment Slots:
White
NO-TRADE
Gleaming Gem of Fortitude
TREASURED
Adds the following to an item:
30 Health
Type:
White Adornment
Slots:
Ear
Level
1
HEIRLOOM NO-VALUE
Infused Beguiler's Shoes
TREASURED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Cloth Armor (Feet)
Mitigation
42
Level
20
Adornment Slots:
White
NO-TRADE
Channeler's Cuffs of Brilliance
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Cloth Armor (Forearms)
Mitigation
63
Level
30
Adornment Slots:
White
NO-TRADE
Canvas Mitts
HANDCRAFTED
5 Stamina
6 Primary Attributes
2 Combat Skills
Infused Stats:
Cloth Armor (Hands)
Mitigation
41
Level
20
Adornment Slots:
White
ATTUNEABLE
Infused Beguiler's Cowl
TREASURED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Cloth Armor (Head)
Mitigation
42
Level
20
Adornment Slots:
White
NO-TRADE
Crest of Fading Clouds
TREASURED
7 Stamina
7 Primary Attributes
30 Resistances
3 Combat Skills
Infused Stats:
Slots
Finger
Level
20
Adornment Slots:
White, Green
NO-TRADE
Fashioned Jasper Bracelet
MASTERCRAFTED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Wrist
Level
22
Adornment Slots:
White
ATTUNEABLE
Infused Beguiler's Leggings
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Infused Stats:
Cloth Armor (Legs)
Mitigation
67
Level
30
Adornment Slots:
White
NO-TRADE
Fashioned Jasper Noxious Locket
MASTERCRAFTED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Neck
Level
22
Adornment Slots:
White, Green
ATTUNEABLE
Imbued Briarwood Greatstaff
HANDCRAFTED
16 Stamina
18 Primary Attributes
6 Combat Skills
Infused Stats:
Staff
Two-Handed Crushing
Damage
32 - 179
(30.02 Rating)
Delay
7.0 seconds
Level
30
All Fighters, All Mages, All Priests, Beastlord
Effects:
Gleaming Strike
When Equipped:
• On any combat or spell hit this spell may cast Gleaming Strike on target of attack. Triggers about 1.6 times per minute.
• Decreases Threat to target by 1,173
• Must be flanking or behind
• Increases Threat to target by 1,813
• Must be in front of
• Inflicts 66 - 123 magic damage on target.
• Cannot be modified except by direct means
Adornment Slots:
White, White
ATTUNEABLE
Merciful Focus
TREASURED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Spell Autoattack Weapon (Focus)
Ranged
Damage
22 - 122
(18 Rating)
Delay
8.0 seconds
Range
0 - 35 meters
Level
20
All Mages, All Priests
Adornment Slots:
White
NO-TRADE
Imbued Jasper Ring of Intelligence
MASTERCRAFTED
7 Stamina
7 Primary Attributes
3 Combat Skills
Infused Stats:
Slots
Finger
Level
22
Effects:
Aura of Intelligence
When Equipped:
• On a hostile spell hit this spell may cast Flash of Intelligence on caster. Lasts for 45.0 seconds. Triggers about 1.8 times per minute.
• Increases INT of caster by 6.6.
• Increases Disruption, Subjugation and Focus of caster by 4.3.
This character has 2,463 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 99 health per tick while out-of-combat.
This character has a Maximum Power pool of 2,451. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 143 power per tick while out-of-combat.
This character runs 60% faster than normal (not including spell effects).
Strength provides no benefit to Mages.
Agility provides no benefit to Mages.
Mages put out increased Damage and have a larger Power pool based on their Intelligence.
Wisdom provides no benefit to Mages.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 1,119 whatsits.
This character resists Noxious damage in the amount of 1,449 whatsits.
This character resists Arcane damage in the amount of 1,199 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 0% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 0, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 10.3%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.