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Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
HANDCRAFTED
Infused Stats:
Slots
24
Mottled Tunic
HANDCRAFTED
39 Primary Attributes
38 Stamina
16 Combat Skills
0.7 Crit Bonus
1.5 Casting Speed
1.7 Crit Chance
3.5 Potency
Infused Stats:
Leather Armor (Chest)
Mitigation
253
Level
80
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE
Scaled Netmen's Cloak
LEGENDARY
46 Primary Attributes
46 Stamina
17 Combat Skills
0.8 Crit Bonus
2 Casting Speed
2.3 Crit Chance
3.6 Potency
Infused Stats:
Slots
Cloak
Level
77
Adornment Slots:
White, Turquoise
NO-TRADE
Mana Infused Star
FABLED
45 Stamina
45 Primary Attributes
356 Resistances
9.5 DPS
2.2 Crit Chance
3.6 Potency
0.7 Crit Bonus
Infused Stats:
Slots
Ear
Level
79
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Ear Stud of the Empire
LEGENDARY
46 Primary Attributes
46 Stamina
360 Resistances
17 Combat Skills
0.8 Crit Bonus
2.3 Crit Chance
3.6 Potency
83 Ability Mod
Infused Stats:
Slots
Ear
Level
80
Adornment Slots:
White, Turquoise
NO-TRADE
Mottled Boots
HANDCRAFTED
39 Primary Attributes
38 Stamina
16 Combat Skills
0.7 Crit Bonus
7.7 DPS
1.7 Crit Chance
3.5 Potency
Infused Stats:
Leather Armor (Feet)
Mitigation
236
Level
80
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE
Sleeves of the Deepest Depths
FABLED
46 Stamina
46 Primary Attributes
7 Strikethrough
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
6.2 Multi Attack
Infused Stats:
Leather Armor (Forearms)
Mitigation
306
Level
80
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Orange
HEIRLOOM ATTUNEABLE
Woven Dragonhide Gloves
MASTERCRAFTED
30 Primary Attributes
30 Stamina
12 Combat Skills
0.3 Crit Bonus
1.1 Crit Chance
1.7 Potency
Infused Stats:
Leather Armor (Hands)
Mitigation
212
Level
62
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
ATTUNEABLE
Ethershard Leather Helm
LEGENDARY
123 Stamina
123 Primary Attributes
17 Combat Skills
7.4 Potency
4.8 Mitigation Increase
7.4 Crit Bonus
5.6 Block Chance
28.1 Multi Attack
Infused Stats:
Leather Armor (Head)
Mitigation
353
Level
90
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Ring of Culling
TREASURED
31 Primary Attributes
31 Stamina
448 Resistances
12 Combat Skills
0.3 Crit Bonus
0.5 AE Auto
1.2 Crit Chance
1.7 Potency
Infused Stats:
Slots
Finger
Level
66
Adornment Slots:
White, Turquoise, Green
LORE ATTUNEABLE
Hardened Clay Bracelet
FABLED
46 Stamina
46 Primary Attributes
360 Resistances
1 AE Auto
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
2.4 Reuse Speed
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Firefury Leggings
LEGENDARY
46 Stamina
46 Primary Attributes
18 Combat Skills
7 Strikethrough
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
92 Ability Mod
Infused Stats:
Leather Armor (Legs)
Mitigation
294
Level
80
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Orange
LORE ATTUNEABLE
Voidstone Oathtakers Torque
LEGENDARY
88 Stamina
88 Primary Attributes
19 Combat Skills
19 DPS
3.2 Crit Chance
5.2 Potency
5.2 Crit Bonus
Infused Stats:
Slots
Neck
Level
80
All Priests
Adornment Slots:
White, Green
HEIRLOOM ATTUNEABLE NO-VALUE
Cane of Encrusted Fungus
FABLED
92 Stamina
92 Primary Attributes
36 Combat Skills
20.2 DPS
14 Strikethrough
4.8 Crit Chance
7.4 Potency
1.6 Crit Bonus
Infused Stats:
Staff
Two-Handed Crushing
Damage
172 - 977
(143.64 Rating)
Delay
8.0 seconds
Level
80
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, Turquoise, White, Orange
LORE ATTUNEABLE
Voidstone Stalkers Bow
LEGENDARY
88 Primary Attributes
88 Stamina
5.2 Crit Bonus
33.2 DPS
14.2 Crit Chance
5.2 Potency
33.2 Haste
Infused Stats:
Bow
Ranged
Damage
165 - 936
(122.4 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
80
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Adornment Slots:
White
HEIRLOOM ATTUNEABLE NO-VALUE
Light Chitin Ring
LEGENDARY
31 Primary Attributes
31 Stamina
231 Resistances
12 Combat Skills
0.3 Crit Bonus
1.2 Crit Chance
1.7 Potency
38 Ability Mod
Infused Stats:
Slots
Finger
Level
66
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Chimera Feathered Wristlet
LEGENDARY
46 Primary Attributes
46 Stamina
360 Resistances
18 Combat Skills
0.8 Crit Bonus
2.4 Crit Chance
3.7 Potency
5.5 Haste
6.3 Multi Attack
Infused Stats:
Slots
Wrist
Level
80
Adornment Slots:
White, Turquoise, Orange
LORE-EQUIP ATTUNEABLE
Enlightened One's White Lotus Arm Wraps
LEGENDARY
47 Primary Attributes
47 Stamina
19 Combat Skills
0.8 Crit Bonus
2.5 Crit Chance
3.8 Potency
4.1 Mitigation Increase
101 Ability Mod
Infused Stats:
Leather Armor (Shoulders)
Mitigation
274
Level
80
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise, Orange
ATTUNEABLE
Remkit's Belt of Flight
FABLED
46 Stamina
46 Primary Attributes
10.1 DPS
2 Casting Speed
2.4 Crit Chance
3.7 Potency
0.8 Crit Bonus
Infused Stats:
Slots
Waist
Level
80
Effects:
Flight
When Equipped:
• Increases Ranged Weapon Range of caster by 5.0%.
This character has 59,944 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 2,497 health per tick while out-of-combat.
This character has a Maximum Power pool of 19,861. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 812 power per tick while out-of-combat.
This character runs 20% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 10,329 whatsits.
This character resists Noxious damage in the amount of 10,059 whatsits.
This character resists Arcane damage in the amount of 8,283 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 45% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
This Priest has a 45% chance of their heals and wards doing the maximum amount.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 1,412, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 1.2% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 15.7% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 1.5% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.