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Applies Channeled Ascension when Activated. Lasts for 5 minutes.
• Increases the damage and healing of ascension abilities by 20%.
• Cannot be modified except by direct means
• The casting time of Channeled Ascension is 4.0 seconds and the reuse time of the spell is 4 hours
Planar Supremacy
When Equipped:
• Increases Fervor of caster by 10.0.
• Increases Crit Bonus Overcap of caster by 5.0.
• Increases in power after the caster obtains the achievement "Greater Ascended".
• Increases in power after the caster obtains the achievement "Triumph: Plundering the Planes (Tier 1)".
• Increases in power after the caster obtains the achievement "Triumph: Plundering the Planes (Tier 2)".
• Increases in power after the caster obtains the achievement "Triumph: Plundering the Planes (Tier 3)".
• Increases in power after the caster obtains the achievement "Triumph: Plundering the Planes (Tier 4)".
Adornment Slots:
White, Orange
LORE-EQUIP NO-TRADE INFUSABLE
Scale of the Leviathan
LEGENDARY
45 Primary Attributes
45 Stamina
17 Combat Skills
0.8 Crit Bonus
9.7 DPS
2.3 Crit Chance
3.6 Potency
2.3 Reuse Speed
Slots
Charm
Level
80
Effects:
Leviathan's Tenacity
When Equipped:
• Grants a 2.0% chance to resist Stun effects
• Allows caster to breathe under water
Adornment Slots:
White, Turquoise
LORE NO-TRADE
spotted leather sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
MASTERCRAFTED
Slots
26
Academic's Leather Gi of Endurance
MASTERCRAFTED LEGENDARY
1,169 Primary Attributes
2,904 Stamina
18,834 Power
125,694 Health
60 Resolve
59.6 Casting Speed
774.7 Potency
28.7 Mitigation Increase
25.7 Max Health
33 Overcap Crit Bonus
Leather Armor (Chest)
Mitigation
784
Level
110
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Cloak of the Harvester
FABLED
2 Stamina
2 Primary Attributes
25 Transmuting
25 Harvesting Skills
2 Mount Speed
Slots
Cloak
Level
1
Effects:
Determination of the Harvester
Applies Determination of the Harvester when Activated. Lasts for 12 hours.
• Shapechanges caster into a Rock
• Enlarges caster by 32.0%.
• This effect suspends during combat
• The casting time of Determination of the Harvester is 2.0 seconds and the reuse time of the spell is 2.0 seconds
Featherfall
When Equipped:
• Reduces maximum falling speed of caster
Adornment Slots:
White
LORE NO-TRADE NO-VALUE
Kejekan Palmfruit Juice
HANDCRAFTED
Slots
Drink
Level
90
Satiation
High
Duration
5 hours and 3 minutes
Effects:
Increases AGI and WIS of target by 15.4. Increases Power Regen of target by 135.0.
Academic's Earring of Vitality
MASTERCRAFTED LEGENDARY
842 Primary Attributes
1,145 Stamina
25,235 Power
56,099 Health
97,092 Resistances
232 Combat Skills
224.6 Crit Bonus
60 Resolve
2699.6 Potency
19.8 Mitigation Increase
37.2 Flurry
74.1 Multi Attack
Slots
Ear
Level
110
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Academic's Earring of Ruin
MASTERCRAFTED LEGENDARY
842 Primary Attributes
1,145 Stamina
25,235 Power
56,099 Health
97,092 Resistances
232 Combat Skills
224.6 Crit Bonus
60 Resolve
24.9 Casting Speed
2699.6 Potency
19.8 Mitigation Increase
19.8 Block Chance
Slots
Ear
Level
110
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Academic's Leather Boots of Endurance
MASTERCRAFTED LEGENDARY
1,008 Primary Attributes
2,330 Stamina
18,834 Power
125,694 Health
60 Resolve
672.3 Potency
22.6 Mitigation Increase
20.5 Max Health
26 Overcap Crit Bonus
4,891 Ability Mod
Leather Armor (Feet)
Mitigation
732
Level
110
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Academic's Leather Bracers of Endurance
MASTERCRAFTED LEGENDARY
1,008 Primary Attributes
2,330 Stamina
18,834 Power
125,694 Health
111.7 DPS
60 Resolve
672.3 Potency
22.6 Mitigation Increase
20.5 Max Health
26 Overcap Crit Bonus
Leather Armor (Forearms)
Mitigation
732
Level
110
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Academic's Leather Gauntlets of Endurance
MASTERCRAFTED LEGENDARY
1,008 Primary Attributes
2,330 Stamina
18,834 Power
125,694 Health
60 Resolve
672.3 Potency
22.6 Mitigation Increase
158.7 Haste
20.5 Max Health
26 Overcap Crit Bonus
Leather Armor (Hands)
Mitigation
732
Level
110
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Academic's Leather Helm of Endurance
MASTERCRAFTED LEGENDARY
1,008 Primary Attributes
2,330 Stamina
18,834 Power
125,694 Health
60 Resolve
23.5 AE Auto
672.3 Potency
22.6 Mitigation Increase
20.5 Max Health
26 Overcap Crit Bonus
Leather Armor (Head)
Mitigation
732
Level
110
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Mark of the Far Seas
FABLED
100 Stamina
10 Harvesting Skills
10 Bountiful Harvest
Slots
Finger
Level
95
All Crafters
Effects:
Mark of the Far Seas
Applies Mark of the Far Seas when Equipped.
• Increases Tradeskill XP of target by 20.0%.
Adornment Slots:
White, Green
LORE NO-TRADE NO-VALUE
Academic's Bracelet of Ruin
MASTERCRAFTED LEGENDARY
842 Primary Attributes
1,145 Stamina
25,235 Power
56,099 Health
97,092 Resistances
232 Combat Skills
224.6 Crit Bonus
60 Resolve
24.9 Casting Speed
2699.6 Potency
19.8 Mitigation Increase
19.8 Block Chance
Slots
Wrist
Level
110
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Academic's Leather Greaves of Endurance
MASTERCRAFTED LEGENDARY
1,169 Primary Attributes
2,904 Stamina
18,834 Power
125,694 Health
60 Resolve
59.6 Casting Speed
774.7 Potency
28.7 Mitigation Increase
25.7 Max Health
33 Overcap Crit Bonus
Leather Armor (Legs)
Mitigation
784
Level
110
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Academic's Necklace of Vitality
MASTERCRAFTED LEGENDARY
842 Primary Attributes
1,145 Stamina
25,235 Power
56,099 Health
224.6 Crit Bonus
60 Resolve
150.7 Crit Chance
2699.6 Potency
19.8 Mitigation Increase
33.9 Reuse Speed
30,316 Ability Mod
Slots
Neck
Level
110
Adornment Slots:
White, Green, Orange
ATTUNEABLE INFUSABLE
Sifu's Fist
LEGENDARY
735 Primary Attributes
1,269 Stamina
4,950 Power
16,512 Health
147.7 Crit Bonus
82.5 DPS
282.9 Crit Chance
200.9 Potency
15 Resolve
21.5 Reuse Speed
23.4 Block Chance
Fists
One-Handed Crushing
Damage
219 - 657
(218.88 Rating)
Delay
4.0 seconds
Level
110
Beastlord, Bruiser, Monk
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.7%.
• Inflicts 1,109 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
LORE NO-TRADE NO-VALUE INFUSABLE
Sifu's Satchel
LEGENDARY
735 Primary Attributes
1,269 Stamina
4,950 Power
16,512 Health
147.7 Crit Bonus
82.5 DPS
282.9 Crit Chance
200.9 Potency
23.4 Mitigation Increase
15 Resolve
21.5 Reuse Speed
Thrown Weapon
Ranged
Damage
581 - 1,742
(290.28 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
110
All Scouts, Berserker, Bruiser, Guardian, Monk
Effects:
Devastation Strike
When Equipped:
• On any combat or spell hit this spell may cast Devastation Strike on target of attack. Triggers about 4.0 times per minute.
• Inflicts 5,222 heat damage on targets in Area of Effect.
• Cannot be modified except by direct means
• Cannot trigger when the caster has their AE Auto-Attack Chance disabled
Adornment Slots:
White, Orange, Cyan
LORE NO-TRADE NO-VALUE INFUSABLE
Academic's Ring of Stamina
MASTERCRAFTED LEGENDARY
842 Primary Attributes
1,145 Stamina
25,235 Power
56,099 Health
97,092 Resistances
232 Combat Skills
224.6 Crit Bonus
60 Resolve
2699.6 Potency
19.8 Mitigation Increase
67.2 Haste
20.9 Max Health
Slots
Finger
Level
110
Adornment Slots:
White, Green, Orange
ATTUNEABLE INFUSABLE
Academic's Bracelet of Endurance
MASTERCRAFTED LEGENDARY
842 Primary Attributes
1,145 Stamina
25,235 Power
56,099 Health
97,092 Resistances
232 Combat Skills
224.6 Crit Bonus
60 Resolve
2699.6 Potency
19.8 Mitigation Increase
33.9 Reuse Speed
19.8 Block Chance
Slots
Wrist
Level
110
Adornment Slots:
White, Orange
ATTUNEABLE INFUSABLE
Sifu's Fist
LEGENDARY
735 Primary Attributes
1,269 Stamina
4,950 Power
16,512 Health
147.7 Crit Bonus
31.3 Casting Speed
282.9 Crit Chance
200.9 Potency
15 Resolve
46.5 Haste
4,262 Ability Mod
Mace
One-Handed Crushing
Damage
219 - 657
(218.88 Rating)
Delay
4.0 seconds
Level
110
Effects:
Decisive Strike
When Equipped:
• On any combat or spell hit this spell may cast Decisive Strike on target of attack. Lasts for 10.0 seconds. Triggers about 3.0 times per minute.
This character has 46,540,397 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 1,861,640 health per tick while out-of-combat.
This character has a Maximum Power pool of 801,437. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 32,297 power per tick while out-of-combat.
This character runs 165% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 358,723 whatsits.
This character resists Noxious damage in the amount of 358,943 whatsits.
This character resists Arcane damage in the amount of 360,509 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 127.4
This Fighter's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1436% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 667,208, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 42.6 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
85.346 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
443 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 76.1% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
150%+ MA = 1.15 additional attack
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 71.6% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.