EQ2U has been updated for Scars of Destruction, including Recipes, Achievements, Collections, and more. If YOU want to help us add Scars of Destruction Quests to EQ2U, please visit your Active Quest Journal and find further instructions there!
• On a hostile ability cast this spell will cast Vampiric Requiem on caster. Lasts for 3.0 seconds.
• Inflicts 10.0% of max health in magic damage on caster instantly and every second.
• This effect cannot be critically applied.
• Cannot be modified except by direct means
• Increases effectiveness of profession abilities by 25.73%.
• Cannot be modified except by direct means
• The casting time of Vampiric Requiem is 2.0 seconds and the reuse time of the spell is 1 minute
HEIRLOOM NO-VALUE LORE
Felfeather Charm of Willpower
LEGENDARY
3,186 Primary Attributes
5,465 Stamina
166,770 Power
265,374 Health
1274.8 Crit Bonus
455 Resolve
456 Crit Chance
34638.2 Potency
2,465,470 Ability Mod
Slots
Charm
Level
126
Adornment Slots:
White, Purple, Purple
LORE-EQUIP NO-TRADE
Ensorcelled Hizite Adornment of Willpower
MASTERCRAFTED
Adds the following to an item:
50.7 Max Power
Type:
White Adornment
Slots:
Neck, Wrist, Cloak, Charm
Level
125
NO-VALUE
A Dream for All
TREASURED
Adds the following to an item:
17.7 Ability Doublecast
323 Overcap Crit Bonus
Type:
Purple Adornment
Slots:
Charm
Level
126
HEIRLOOM LORE-EQUIP
Budding Botanist's Rune: Focus Defense
FABLED
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Charm
Level
125
Focus Defense 1/1
Focus Defense
Effects:
Focus Defense
Applies Focus Defense when Activated. Lasts for 8.0 seconds.
• Reduces all damage done to caster by 50%.
• Suspends the passive effect for 8 seconds
• Cannot be modified except by direct means
• The casting time of Focus Defense is 0.60 seconds and the reuse time of the spell is 10 minutes
Item Set Details:
(1) Applies Focus Defense: Passive.
• Cannot be modified except by direct means
• Increases Crit Bonus of caster by 346.1.
NO-VALUE NO-TRADE
Belted Leather Quiver
Quiver that can be placed in your ammo slot. It can hold any ammunition types required by a ranged weapon. This is the only item type that can be held in this container.
TREASURED
Slots
36
HEIRLOOM NO-VALUE
Unbound Silverlinked Chestguard of the Crushing Fall
• Improves the damage of all profession abilities by 15.23% when the target is below 25% health..
• This effect will not stack with any other Finisher effect.
HEIRLOOM NO-VALUE
Zimaran Zinger
MASTERCRAFTED LEGENDARY
Slots
Drink
Level
125
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 10.24. Increases All Attributes of target by 18.2%. Increases Max Health of target by 24.3%. Increases Potency of target by 568.8. Increases Power Regen of caster by 1,275.2. Increases Fervor Overcap of target by 74.1.
Aurous' Banishment Crux
FABLED
PRESTIGE
3,233 Primary Attributes
5,498 Stamina
176,391 Power
280,684 Health
328,185 Resistances
558 Combat Skills
1293.7 Crit Bonus
480 Resolve
37300.1 Potency
31.9 Multi Attack
Slots
Ear
Level
130
Adornment Slots:
White, Purple, Purple
LORE-EQUIP NO-TRADE
Tishan's Zimaran Adornment of Increased Criticals
Adds the following to an item:
151.6 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
125
NO-VALUE NO-TRADE
Budding Botanist's Rune: Balanced Aggression
MYTHICAL
PRESTIGE
Adds the following to an item:
174 Overcap Crit Bonus
Type:
Purple Adornment
Slots:
Ear
Level
125
NO-VALUE NO-TRADE
Budding Botanist's Rune: Balanced Aggression
MYTHICAL
PRESTIGE
Adds the following to an item:
174 Overcap Crit Bonus
Type:
Purple Adornment
Slots:
Ear
Level
125
NO-VALUE NO-TRADE
Signet Earstud of Rouk
FABLED
PRESTIGE
3,249 Primary Attributes
5,509 Stamina
179,598 Power
285,788 Health
334,100 Resistances
568 Combat Skills
1300 Crit Bonus
490 Resolve
38187.5 Potency
557.4 Weapon Damage
Slots
Ear
Level
130
Adornment Slots:
White, Purple, Purple
LORE-EQUIP NO-TRADE
Tishan's Zimaran Adornment of Increased Criticals
Adds the following to an item:
151.6 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
125
NO-VALUE NO-TRADE
Zimaran Rune: Nilborien's Timed Attacks
TREASURED
PRESTIGE
Adds the following to an item:
156.3 Crit Bonus
Type:
Purple Adornment
Slots:
Ear, Wrist
Level
128
HEIRLOOM NO-VALUE
Zimaran Rune: Nilborien's Timed Attacks
TREASURED
PRESTIGE
Adds the following to an item:
156.3 Crit Bonus
Type:
Purple Adornment
Slots:
Ear, Wrist
Level
128
HEIRLOOM NO-VALUE
Primordial Critical Plume of Darkpaw
FABLED
Slots
Textures
Level
1
Effects:
Amplifying Plume: Crit Bonus II
When Equipped:
• Increases Crit Bonus of caster by 1,345.6.
• The value of this effect is increased by the number of characters in the group or raid wearing an Amplifying Plume effect to a maximum of double the base value.
ORNATE NO-TRADE NO-VALUE
Unbound Spectrum-Hued Chainmail Boots of the Delves
FABLED
PRESTIGE
3,249 Primary Attributes
5,509 Stamina
179,598 Power
285,788 Health
490 Resolve
38187.5 Potency
30.3 Reuse Speed
1,300 Overcap Crit Bonus
Chain Armor (Feet)
Mitigation
808
Level
130
All Scouts, Defiler, Mystic
Adornment Slots:
White, Purple
NO-TRADE
Budding Botanist's Rune: Primus of Tol'Ren
LEGENDARY, Primus of Tol'Ren
PRESTIGE
Adds the following to an item:
Type:
White Adornment
Slots:
Chest, Shoulders, Forearms, Feet
Level
125
Budding Botanist's Aspect of Tol'Ren 1/4
Budding Botanist's Aspect of Tol'Ren
Item Set Details:
(1) +2,449,518 All
(2) +8957.2% Potency
(3) +417.1% Crit Bonus +417.1% Crit Bonus Overcap
(4) +48.8% Fervor Overcap +48.8% Fervor
NO-VALUE NO-TRADE LORE
Budding Botanist's Rune: Gleeful Ire
MYTHICAL
PRESTIGE
Adds the following to an item:
Type:
Purple Adornment
Slots:
Shoulders, Feet, Wrist
Level
125
Effects:
Gleeful Ire
When Equipped:
• Increases Potency of caster by 7,303.1.
• Increases Max Health of caster by 147.8%.
• Increases all bonuses by 50% if you are at the top of an enemies hate list.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE LORE
Dasheen and Persimmon Salad
MASTERCRAFTED LEGENDARY
Slots
Food
Level
125
Duration
5 hours
Effects:
Increases Melee Multiplier of target by 10.24. Increases All Attributes of target by 18.2%. Increases Max Health of target by 24.3%. Increases Potency of target by 568.8. Increases Crit Bonus of target by 1,632.1. Increases Health Regen of caster by 1,275.2. Increases Crit Bonus Overcap of target by 49.4.
• Increases Crit Bonus Overcap of caster by 430.0.
• Increases Weapon Damage Overcap of caster by 100.9.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE
Tarew Marr's Fathomed Cudgel [Rank V]
An ancient deific item containing a fraction of its creator's immense power! This item is fully upgraded and imbued with power from beyond the grave! Deific Rank V
ETHEREAL
PRESTIGE
3,860 Primary Attributes
6,507 Stamina
218,838 Power
348,229 Health
552.3 Crit Chance
47014.4 Potency
510 Resolve
1,544 Overcap Crit Bonus
3,691,615 Ability Mod
Sword
One-Handed Slashing
Damage
6277 - 9,416
(3923.2 Rating)
Delay
4.0 seconds
Level
130
All Scouts, Berserker, Channeler, Fury, Guardian, Paladin, Shadowknight, Warden
Effects:
Blessing of the Fathom Lord
When Equipped:
• "Blessing of the Fathom Lord" protects the wearer from strong deific magics used by Tarew Marr!
• On a hostile ability cast this spell has a 25% chance to cast Elemental Rending on target of spell. Lasts for 8.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases elemental damage done to target by 3%.
• Inflicts 3,895 cold damage on target.
• Inflicts 3,895 heat damage on target.
• Cannot be modified except by direct means
• This effect can only trigger once every 4.0 - 8.0 seconds.
An ancient deific item containing a fraction of its creator's immense power! This item is fully upgraded and imbued with power from beyond the grave! Deific Rank V
ETHEREAL
PRESTIGE
3,860 Primary Attributes
6,507 Stamina
218,838 Power
348,229 Health
552.3 Crit Chance
47014.4 Potency
510 Resolve
37.1 Reuse Speed
1,544 Overcap Crit Bonus
Bow
Ranged
Damage
15693 - 23,539
(4904 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
130
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Blessing of the Loving Huntress
When Equipped:
• "Blessing of the Loving Huntress" protects the wearer from strong deific magics used by Erollisi Marr!
Adornment Slots:
White, Purple, Purple, Cyan
NO-TRADE NO-VALUE
Tishan's Zimaran Adornment of Increased Criticals
Adds the following to an item:
151.6 Crit Bonus
Type:
White Adornment
Slots:
Primary, Finger, Ear, Ranged
Level
125
NO-VALUE NO-TRADE
Zimaran Rune: Felfeather's Aura of Agility
TREASURED
Adds the following to an item:
Type:
Purple Adornment
Slots:
Primary, Secondary, Ranged
Level
126
Effects:
Aura of Agility
When Equipped:
• On a hostile ability cast this spell has a 8% chance to cast Flare of Agility on caster. Lasts for 42.0 seconds. This effect normalizes based off of a three second triggering event.
• Increases AGI of caster by 9,569.0.
• Increases Flurry of Caster by 86.6.
• Cannot be modified except by direct means
• This effect can only trigger once every 48.0 - 60.0 seconds.
• Increases all bonuses by 50% if you are at the top of an enemies hate list.
• Cannot be modified except by direct means
NO-VALUE NO-TRADE LORE
Anashti Sul's Mace of the Living Death [Rank V]
An ancient deific item containing a fraction of its creator's immense power! This item is fully upgraded and imbued with power from beyond the grave! Deific Rank V
ETHEREAL
PRESTIGE
3,860 Primary Attributes
6,507 Stamina
218,838 Power
348,229 Health
552.3 Crit Chance
47014.4 Potency
510 Resolve
1,544 Overcap Crit Bonus
3,691,615 Ability Mod
Mace
One-Handed Crushing
Damage
6277 - 9,416
(3923.2 Rating)
Delay
4.0 seconds
Level
130
Effects:
Blessing of the Forgotten Goddess
When Equipped:
• "Blessing of the Forgotten Goddess" protects the wearer from strong deific magics used by Anashti Sul!
This character has 2,306,045,098 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 92,241,830 health per tick while out-of-combat.
This character has a Maximum Power pool of 2,468,334. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 98,761 power per tick while out-of-combat.
This character runs 200% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 24,292 whatsits.
This character resists Noxious damage in the amount of 24,292 whatsits.
This character resists Arcane damage in the amount of 23,902 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This character has a 13% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 77,196,800, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 67%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 0% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 7.5% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.