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Applies Fates Entwined when Activated. Lasts for 10.0 seconds.
• Applies Fates Entwined. Lasts for 20.0 seconds.
• Increases all damage done to caster by 20%.
• Cannot be modified except by direct means
• Increases all damage done to target by 3.2%.
• Increases Threat to target by 1,051,139 instantly and every 2 seconds thereafter
• Cannot be modified except by direct means
• The casting time of Fates Entwined is 4.0 seconds and the reuse time of the spell is 10 minutes
Adornment Slots:
White, Orange
LORE-EQUIP ATTUNEABLE INFUSABLE
Tome of the Ascended
MYTHICAL, The Ascended
PRESTIGE
822 Primary Attributes
1,361 Stamina
16,428 Power
88,888 Health
51.9 Crit Bonus
20 Resolve
0.9 Ability Doublecast
138.4 Crit Chance
2621.6 Potency
22.5 Flurry
10 Fervor
15 Overcap Fervor
Slots
Charm
Level
100
Effects:
Enlightened Ascension
When Equipped:
• Reduces the recast time of all Ascension abilities by 20%.
• Cannot be modified except by direct means
Channeled Ascension
Applies Channeled Ascension when Activated. Lasts for 5 minutes.
• Increases ascension ability damage by 40.4%.
• Cannot be modified except by direct means
• The casting time of Channeled Ascension is 4.0 seconds and the reuse time of the spell is 4 hours
Adornment Slots:
White
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Adventurer's Ammo Pouch
Quiver that can be placed in your ammo slot that holds arrows to be used while using a ranged weapon. This is the only item that can be held in this container
TREASURED
Slots
14
NO-VALUE NO-TRADE
Trucelent Stonelink Guardshirt
LEGENDARY
912 Primary Attributes
2,479 Stamina
4,540 Power
45,441 Health
393.7 Potency
22.8 Max Health
15 Resolve
341.6 Haste
170.8 Multi Attack
19 Overcap Crit Bonus
Chain Armor (Chest)
Mitigation
731
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
NO-TRADE INFUSABLE
Drape of Boding Honor
LEGENDARY
659 Primary Attributes
979 Stamina
4,540 Power
15,144 Health
141 Combat Skills
207.6 Crit Bonus
15 Resolve
1.3 Ability Doublecast
102.9 Crit Chance
1730.8 Potency
25,850 Ability Mod
Slots
Cloak
Level
100
Adornment Slots:
White, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Umami Cocktail
HANDCRAFTED
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases INT of target by 259.6. Increases STA of target by 334.4. Increases Potency of target by 10.0. Increases Max Health of target by 10.0%. Increases Power Regen of target by 363.6.
Classical Canary Charm
LEGENDARY
673 Primary Attributes
999 Stamina
5,045 Power
16,827 Health
54,780 Resistances
141 Combat Skills
211.9 Crit Bonus
16 Resolve
44.6 DPS
1766.2 Potency
58.7 Haste
64.5 Multi Attack
Slots
Ear
Level
103
Adornment Slots:
White, Orange
LORE-EQUIP NO-TRADE INFUSABLE
Hoop of the Flask
LEGENDARY
687 Primary Attributes
1,020 Stamina
5,606 Power
18,697 Health
55,110 Resistances
144 Combat Skills
216.3 Crit Bonus
17 Resolve
1802.3 Potency
15.1 Mitigation Increase
33.3 Flurry
17.5 Weapon Damage
Slots
Ear
Level
101
Adornment Slots:
White, Orange
LORE-EQUIP ATTUNEABLE INFUSABLE
Tintinnal's Stable Boots
LEGENDARY
804 Primary Attributes
2,028 Stamina
5,045 Power
50,491 Health
348.6 Potency
18.2 Mitigation Increase
16 Resolve
18.4 Max Health
16 Overcap Crit Bonus
4,257 Ability Mod
Chain Armor (Feet)
Mitigation
695
Level
103
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Shaped Stonelink Cuffs
LEGENDARY
787 Primary Attributes
1,987 Stamina
4,540 Power
45,441 Health
95.3 DPS
341.6 Potency
17.8 Mitigation Increase
15 Resolve
18 Max Health
15 Overcap Crit Bonus
Chain Armor (Forearms)
Mitigation
682
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
NO-TRADE INFUSABLE
Tahirah's Augury Protective Mitts
LEGENDARY
804 Primary Attributes
2,028 Stamina
5,045 Power
50,491 Health
348.6 Potency
18.2 Mitigation Increase
16 Resolve
139.6 Haste
18.4 Max Health
16 Overcap Crit Bonus
Chain Armor (Hands)
Mitigation
695
Level
103
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
HEIRLOOM ATTUNEABLE INFUSABLE
Shaped Stonelink Coif
LEGENDARY
787 Primary Attributes
1,987 Stamina
4,540 Power
45,441 Health
18.8 AE Auto
341.6 Potency
17.8 Mitigation Increase
15 Resolve
18 Max Health
15 Overcap Crit Bonus
Chain Armor (Head)
Mitigation
682
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
NO-TRADE INFUSABLE
Skull Head Ring of Vallation
LEGENDARY
659 Primary Attributes
979 Stamina
4,540 Power
15,144 Health
53,514 Resistances
141 Combat Skills
207.6 Crit Bonus
15 Resolve
1730.8 Potency
14.4 Mitigation Increase
26.4 Reuse Speed
2.9 Block Chance
Slots
Finger
Level
100
Adornment Slots:
White, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Solid Wrist of the Greatmole
LEGENDARY
673 Primary Attributes
999 Stamina
5,045 Power
16,827 Health
54,780 Resistances
141 Combat Skills
211.9 Crit Bonus
16 Resolve
44.6 DPS
1766.2 Potency
58.7 Haste
27 Reuse Speed
Slots
Wrist
Level
103
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Etched Stonelink Leggings
LEGENDARY
912 Primary Attributes
2,479 Stamina
4,540 Power
45,441 Health
95.1 Casting Speed
393.7 Potency
22.8 Max Health
15 Resolve
19 Overcap Crit Bonus
5,221 Ability Mod
Chain Armor (Legs)
Mitigation
731
Level
100
All Scouts, Defiler, Mystic
Adornment Slots:
White, Orange
NO-TRADE INFUSABLE
Tiny's Bandana
LEGENDARY
673 Primary Attributes
999 Stamina
5,045 Power
16,827 Health
211.9 Crit Bonus
16 Resolve
9.5 AE Auto
105.1 Crit Chance
1766.2 Potency
14.7 Mitigation Increase
58.7 Haste
Slots
Neck
Level
103
Adornment Slots:
White, Orange, Green
HEIRLOOM ATTUNEABLE INFUSABLE
Bludgeon of the Greenmist
FABLED
833 Primary Attributes
1,528 Stamina
7,692 Power
25,649 Health
167.3 Crit Bonus
17 Resolve
93.4 DPS
313.3 Crit Chance
227.6 Potency
105.4 Haste
52.7 Multi Attack
Dagger
One-Handed Crushing
Damage
245 - 736
(245.42 Rating)
Delay
4.0 seconds
Level
110
All Fighters, All Mages, All Scouts, Channeler, Defiler, Mystic
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,263 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
NO-TRADE NO-VALUE INFUSABLE
One-String Harp
LEGENDARY
868 Primary Attributes
1,497 Stamina
6,922 Power
23,084 Health
174.3 Crit Bonus
21 Resolve
91.5 DPS
307 Crit Chance
237.1 Potency
103.2 Haste
51.6 Multi Attack
Bow
Ranged
Damage
625 - 1,874
(312.36 Rating)
Delay
8.0 seconds
Range
2 - 35 meters
Level
100
All Scouts, Berserker, Channeler, Guardian, Paladin, Shadowknight
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,280 mental damage on target encounter instantly and every second.
• Cannot be modified except by direct means
Adornment Slots:
White, Orange, Cyan
NO-TRADE INFUSABLE
Umbraclaw's Band
LEGENDARY
673 Primary Attributes
999 Stamina
5,045 Power
16,827 Health
54,780 Resistances
141 Combat Skills
211.9 Crit Bonus
16 Resolve
44.6 DPS
1766.2 Potency
58.7 Haste
14.7 Block Chance
Slots
Finger
Level
103
Adornment Slots:
White, Orange, Green
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Solid Bracelet of Boding
LEGENDARY
659 Primary Attributes
979 Stamina
4,540 Power
15,144 Health
53,514 Resistances
141 Combat Skills
207.6 Crit Bonus
15 Resolve
43.7 DPS
1730.8 Potency
57.5 Haste
2.9 Block Chance
Slots
Wrist
Level
100
Adornment Slots:
White, Orange
HEIRLOOM LORE-EQUIP ATTUNEABLE INFUSABLE
Targe of Tol'Ren
FABLED
833 Primary Attributes
1,528 Stamina
7,692 Power
25,649 Health
167.3 Crit Bonus
17 Resolve
7.1 AE Auto
313.3 Crit Chance
227.6 Potency
105.4 Haste
5,130 Ability Mod
Buckler (Shield)
Slots
Secondary
Protection
1,557
Level
110
All Priests, All Scouts
Effects:
Anguish
When Equipped:
• On any combat or spell hit this spell may cast Anguish on target of attack. Lasts for 8.0 seconds. Triggers about 3.0 times per minute.
• Increases all damage done to target encounter by 0.9%.
• Inflicts 1,263 mental damage on target encounter instantly and every second.
This character has 4,498,870 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 179,979 health per tick while out-of-combat.
This character has a Maximum Power pool of 314,479. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 12,899 power per tick while out-of-combat.
This character runs 15% faster than normal (not including spell effects).
Strength provides no benefit to Scouts.
Scouts do increased Damage and have a larger Power pool based on their Agility.
Intelligence provides no benefit to Scouts.
Wisdom provides no benefit to Scouts.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 230,230 whatsits.
This character resists Noxious damage in the amount of 230,230 whatsits.
This character resists Arcane damage in the amount of 231,803 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 398.79781420765
This Scout's Spells, Combat Arts, and Autoattacks always apply for the maximum amount, plus there's a 1692% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 433,094, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 100% faster than normal.
Hard Cap: 100%.
An unused 27 points of Reuse Speed should be reforged into something else.
This character's Spells and Combat Arts cast 100% faster than normal.
Soft Cap: 100%
76.849 points of Casting Speed might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.375 seconds, a 50% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
773 points of Haste might be being converted to Flurry in Blood of Luclin, who knows?
This character has a 13.3% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
300%+ MA = 1.35 additional attacks
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 100% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot triggger (proc) items, effects, or spells.
An extra 0.532% of Flurry should be reforged into something else.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.