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Applies Hex of Ruin when Activated. Lasts for 1 minute 48 seconds.
• Decreases Mitigation of target vs physical damage by 450.
• The casting time of Hex of Ruin is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
pristine shadow imbued sandcloth hex doll
HANDCRAFTED
21 Primary Attributes
20 Stamina
8 Combat Skills
0.4 Casting Speed
0.2 Crit Chance
0.7 Potency
Slots
Charm
Level
50
Effects:
Hex of Shadows
Applies Hex of Shadows when Activated. Lasts for 1 minute 48 seconds.
• Applies Hex of Fright. Lasts for 1 minute 48 seconds.
• Decreases Haste of target by 12.0.
• Cannot be modified except by direct means
• Slows target by 30.0%.
• 5% chance to dispel when target takes damage
• 5% chance to dispel when target receives hostile action
• The casting time of Hex of Shadows is 1.0 second and the reuse time of the spell is 5 minutes
Adornment Slots:
White, Turquoise
ATTUNEABLE
bear hide sack
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
HANDCRAFTED
Slots
24
Instructor's Gi of the Serpent
TREASURED
30 Primary Attributes
30 Stamina
11 Combat Skills
0.3 Crit Bonus
1 Crit Chance
1.6 Potency
2.4 Max Health
Leather Armor (Chest)
Mitigation
204
Level
60
Beastlord, Bruiser, Monk
Adornment Slots:
White, Turquoise
ATTUNEABLE
Mantle of the Dunestalker
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Slots
Cloak
Level
40
Adornment Slots:
White, Turquoise
ATTUNEABLE
Brewed Kombucha
HANDCRAFTED
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases STR of target by 259.6. Increases STA of target by 334.4. Gives target an extra 1.5% mitigation to their worn armor. Increases Max Health of target by 10.0%. Increases Power Regen of target by 363.6.
Earrings of the Metal Cutter
TREASURED
14 Stamina
14 Primary Attributes
120 Resistances
6 Combat Skills
Slots
Ear
Level
40
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Spike of the Golden Dragon
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Slots
Ear
Level
40
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Cleftwatcher Boots
TREASURED
13 Stamina
13 Primary Attributes
5 Combat Skills
Leather Armor (Feet)
Mitigation
136
Level
40
All Fighters, All Priests, All Scouts
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Handama Wrapped Fillet
HANDCRAFTED
Slots
Food
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases STR of target by 246.4. Increases STA of target by 316.8. Target will Dodge 1.5% of incoming attacks. Increases Crit Chance of target by 88.0. Increases Health Regen of target by 363.6.
Instructor's Wrist Wraps
TREASURED
24 Primary Attributes
24 Stamina
9 Combat Skills
0.6 Crit Chance
0.9 Potency
1 Mitigation Increase
Leather Armor (Forearms)
Mitigation
177
Level
50
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Pugilist's Balanced Hand Wraps
TREASURED
10 Stamina
10 Primary Attributes
4 Combat Skills
Leather Armor (Hands)
Mitigation
102
Level
30
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Boundless Treespeaker's Cap of the Sapient
LEGENDARY
25 Primary Attributes
25 Stamina
9 Combat Skills
0.2 Crit Bonus
0.7 Casting Speed
0.7 Crit Chance
1 Potency
Leather Armor (Head)
Mitigation
199
Level
58
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Crest of Acidic Materials
TREASURED
24 Primary Attributes
24 Stamina
153 Resistances
9 Combat Skills
3.6 DPS
0.6 Crit Chance
0.9 Potency
Slots
Finger
Level
50
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Gearblood Bracelet
TREASURED
19 Primary Attributes
19 Stamina
125 Resistances
7 Combat Skills
0.4 Casting Speed
0.2 Crit Chance
0.5 Potency
Slots
Wrist
Level
50
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Instructor's Leg Wraps of Perfection
TREASURED
18 Stamina
18 Primary Attributes
7 Combat Skills
0.2 Block Chance
0.4 Potency
Leather Armor (Legs)
Mitigation
182
Level
50
All Fighters, All Priests, All Scouts
Adornment Slots:
White
ATTUNEABLE
Medallion of the Aeromancer
LEGENDARY
19 Primary Attributes
19 Stamina
7 Combat Skills
0.2 Crit Chance
0.5 Potency
0.3 Reuse Speed
Slots
Neck
Level
50
Adornment Slots:
White, Green
ATTUNEABLE
Bloodied Avulsor Claw
LEGENDARY
15 Stamina
15 Primary Attributes
6 Combat Skills
8 Ability Mod
Fists
Main Hand Slashing
Damage
19 - 109
(31.91 Rating)
Delay
4.0 seconds
Level
40
Beastlord, Bruiser, Monk
Adornment Slots:
White
ATTUNEABLE
Luminous Viral Temper
TREASURED
Adds the following to an item:
Placement:
One-Handed, Dual Wield, Two-Handed
Type:
White Adornment
Slots:
Primary, Secondary
Level
40
Effects:
Luminous Septic Pith
When Equipped:
• On a combat hit this spell may cast Septic Feedback on target of attack. Lasts for 20.0 seconds. Triggers about 1.0 times per minute.
• Inflicts 172 disease damage on target.
• Cancels up to 11.8% of target's speed buffs.
• Cannot be modified except by direct means
NO-VALUE
augmented leather satchel
TREASURED
14 Stamina
14 Primary Attributes
6 Combat Skills
Thrown Weapon
Ranged
Damage
53 - 303
(39.6 Rating)
Delay
9.0 seconds
Range
2 - 35 meters
Level
40
All Scouts, Berserker, Bruiser, Guardian, Monk
Adornment Slots:
White
ATTUNEABLE
Ringlet of the Greater Nomad
TREASURED
30 Primary Attributes
30 Stamina
357 Resistances
11 Combat Skills
0.3 Crit Bonus
5.3 DPS
1 Crit Chance
1.6 Potency
Slots
Finger
Level
60
Adornment Slots:
White, Turquoise, Green
LORE-EQUIP ATTUNEABLE
Magi's Armband of the Scarab
TREASURED
30 Primary Attributes
30 Stamina
189 Resistances
11 Combat Skills
0.3 Crit Bonus
1 Casting Speed
1 Crit Chance
1.6 Potency
Slots
Wrist
Level
60
Adornment Slots:
White, Turquoise
LORE-EQUIP ATTUNEABLE
Wand of Celestial Bindings
TREASURED
18 Stamina
18 Primary Attributes
7 Combat Skills
1.9 DPS
0.4 Potency
Staff
One-Handed Crushing
Damage
25 - 144
(42.48 Rating)
Delay
4.0 seconds
Level
50
All Fighters, All Mages, All Priests, Beastlord
Adornment Slots:
White, Turquoise
LORE ATTUNEABLE
Lambent Viral Temper
TREASURED
Adds the following to an item:
Placement:
One-Handed, Dual Wield, Two-Handed
Type:
White Adornment
Slots:
Primary, Secondary
Level
50
Effects:
Lambent Septic Pith
When Equipped:
• On a combat hit this spell may cast Septic Feedback on target of attack. Lasts for 20.0 seconds. Triggers about 1.0 times per minute.
This character has 17,176 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 883 health per tick while out-of-combat.
This character has a Maximum Power pool of 12,299. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 742 power per tick while out-of-combat.
This character runs 10% faster than normal (not including spell effects).
Fighters do increased Damage and have a larger Power pool based on their Strength.
Agility provides no benefit to Fighters.
Intelligence provides no benefit to Fighters.
Wisdom provides no benefit to Fighters.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 6,518 whatsits.
This character resists Noxious damage in the amount of 7,794 whatsits.
This character resists Arcane damage in the amount of 6,431 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap (adjusted for Uncontested Block): 113.37110481586
This character has a 48% chance of critically striking the enemy with a Spell, Combat Art, Ability, or Autoattack.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 700, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 12% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 0% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
This character has a 0% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.