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Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 10.0.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White, Red
ATTUNEABLE NO-VALUE INFUSABLE
Plateaus Nail of Durability
Requires level 125 tradeskill.
MASTERCRAFTED FABLED
Adds the following to an item:
Type:
White Adornment
Slots:
Head, Charm
Effects:
Pinned Durability
Applies Pinned Durability when Equipped.
• Increases the durability gain by 14.8%.
NO-VALUE
Veilwalker's Charm of Frenzy
HANDCRAFTED
897 Primary Attributes
1,089 Stamina
41,720 Power
92,746 Health
308 Combat Skills
228 Crit Bonus
145 Resolve
45.3 DPS
177.8 Crit Chance
5209.2 Potency
59.7 Haste
34,799 Ability Mod
Slots
Charm
Level
111
Effects:
Warrior's Way
Applies Warrior's Way when Activated. Lasts for 15.0 seconds.
• Increases Fervor of caster by 10.0.
• Cannot be modified except by direct means
• The casting time of Warrior's Way is 5.0 seconds and the reuse time of the spell is 8 minutes
Adornment Slots:
White, Red
ATTUNEABLE NO-VALUE INFUSABLE
Acrylia Nail of Durability
Requires level 120 tradeskill.
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Head, Charm
Effects:
Pinned Durability
Applies Pinned Durability when Equipped.
• Increases the durability gain by 7.0%.
NO-VALUE
Dimensional Pouch
Sack that can be placed in your ammo slot that holds shurikens, throwing axes, throwing daggers, and throwing hammers to be used while using a ranged weapon. These are the only items that can be held in this container.
LEGENDARY
Slots
32
HEIRLOOM
Handcrafted Velious Leather Jerkin of Fortitude
HANDCRAFTED
3,823 Primary Attributes
6,481 Stamina
211,669 Power
336,821 Health
1529.7 Crit Bonus
45067.5 Potency
74.3 Mitigation Increase
475 Resolve
Leather Armor (Chest)
Mitigation
526
Level
130
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
Veilwalker's Nail of Experience
MASTERCRAFTED LEGENDARY
PRESTIGE
Adds the following to an item:
13.2 Tradeskill XP
Type:
White Adornment
Slots:
Chest
NO-TRADE
Cloak of the Carpenter
TREASURED
18 Stamina
18 Primary Attributes
7 Crafting Skills
0.4 Potency
Slots
Cloak
Level
30
Carpenter
Adornment Slots:
White
LORE NO-TRADE
Highhold Sour Toddy
HANDCRAFTED
Slots
Drink
Level
100
Satiation
High
Duration
5 hours
Effects:
Increases WIS of target by 246.4. Increases STA of target by 316.8. Increases Max Health of target by 1.5%. Increases Potency of target by 8.0. Increases Power Regen of target by 363.6.
Stormbringer's Bolstered Earring
LEGENDARY
3,233 Primary Attributes
5,498 Stamina
176,391 Power
280,684 Health
328,185 Resistances
558 Combat Skills
1293.7 Crit Bonus
465 Resolve
37300.1 Potency
522.6 Weapon Damage
Slots
Ear
Level
130
Adornment Slots:
White, Purple
LORE NO-TRADE NO-VALUE INFUSABLE
Astral Adornment of Prismatic Resilience (Greater)
Increases WIS of target by 246.4. Increases STA of target by 316.8. Increases Potency of target by 8.0. Increases Crit Chance of target by 88.0. Increases Health Regen of target by 363.6.
Handcrafted Velious Bracers of Fortitude
HANDCRAFTED
3,249 Primary Attributes
5,508 Stamina
179,918 Power
286,297 Health
1300.1 Crit Bonus
38307.2 Potency
320.4 Max Health
475 Resolve
Leather Armor (Forearms)
Mitigation
491
Level
130
Bruiser, Channeler, Fury, Monk, Warden
Adornment Slots:
White, Purple
ATTUNEABLE
Veilwalker's Nail of Progress
Requires level 110 tradeskill.
MASTERCRAFTED LEGENDARY
Adds the following to an item:
Type:
White Adornment
Slots:
Forearms
Effects:
Pinned Progress
Applies Pinned Progress when Equipped.
• Increases the amount of progress gained by 6.2%.
This character has 3,248,616,268 Maximum Hitpoints. Health is increased by equipped Items, Spells, AAs, and Prestige lines that increase Stamina and/or Max Health.
This character regenerates 129,945,040 health per tick while out-of-combat.
This character has a Maximum Power pool of 71,608,504. Power is increased by equipped Items, Spells, AAs, and Prestige lines that increase the character's primary stat or Maximum Power.
This character regenerates 2,864,840 power per tick while out-of-combat.
This character runs 58% faster than normal (not including spell effects).
Strength provides no benefit to Priests.
Agility provides no benefit to Priests.
Intelligence provides no benefit to Priests.
Priests put out increased Damage and have a larger Power pool based on their Wisdom.
All characters have an increased Maximum Health and chance to Resist spells based on their Stamina.
This character resists Elemental damage in the amount of 2,091,934 whatsits.
This character resists Noxious damage in the amount of 2,091,934 whatsits.
This character resists Arcane damage in the amount of 2,091,544 whatsits.
This character's ability to absorb physical damage is determined by Mitigation on equipped items, Spells, and AA/Prestige choices, as well as through the "Mitigation Increase" stat. Mitigation scales to or is 'contested' by the enemy's level.
Avoidance uses a closely guarded formula to determine this character's ability to avoid physical damage. It is increased by Block Chance, Defensive Skills (Parry, Dodge, Deflection), the Protection value of your equipped shield, Block, and Parry which can come from Items, Adornments, AAs, Prestige lines, and even Food/Drink.
Uncontested Avoidance comes from Extra Parry Chance, Extra Dodge Chance, and Extra Riposte Chance.
Beyond that, Avoidance remains shrouded in mystery!
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard cap: 70%
I tried to decipher this stat well enough to write a tooltip. It burns!
Hard Cap is calculated based upon your Block and Block Chance, both of which must be higher than 0!
This Priest's Spells, Combat Arts, Heals, Wards, and Autoattacks always apply for the maximum amount, plus there's a 3392.8% chance of a Legendary, Fabled, or Mythical crit which multiplies the amount further.
Soft Cap: 1400
Crit Bonus is a multiplier to the critical hits of your Spells, Combat Arts, Autoattacks, and Heals.
Potency is a base multiplier of your abilities such as Spells, Combat Arts, and Heals, but not Autoattacks.
There is no soft or hard cap on Potency.
A percentage bonus to all your Abilities (Spells, Combat Arts, and Heals) applied after all other modifiers.
Formerly known as 'Final Ability Damage'.
If your resolve is less than the resolve of your enemy, then you will do reduced damage and they will do increased damage to you.
A kinder, gentler stat analagous to Critical Mitigation and Critical Avoidance.
Ability Mod increases the maximum amount of each of this character's Spells and Combat Arts by up to 50%.
If most of this character's abilities already max out at 22,453,304, then some of this stat can be reforged.
This character decreases the amount of hate generated by their actions by 0%.
Hard Cap: -50% Hate Gain
This character's Combat Arts, Spells, and Abilities refresh 68.6% faster than normal.
Hard Cap: 100%.
This character's Spells and Combat Arts cast 73.8% faster than normal.
Soft Cap: 100%
Additional Casting Speed over 100% might still be converted into Spell Doublecast in Blood of Luclin, who knows?
The pause (cooldown) between the casting of Abilities is reduced from .5 seconds to 0.5 seconds, a 0% improvement.
Hard Cap: 100%
While no longer itemized, some items increase the character's Spell Reuse Speed. This stat stacks with Ability Reuse Speed but only affects Spells.
While no longer itemized, some items increase the character's Spell Doublecast.
Amounts of Ability Doublecast over 100% are useful when facing enemies with Ability Doublecast Avoidance.
Attack Speed (Haste) shortens the delay between weapon swings, increasing the frequency of procs. At the soft cap of 200, Autoattack weapon swings happen 125% quicker than the delay indicated on the weapon.
Soft Cap: 200 Hard Cap: 1200
Additional Haste over 200 might still be converted to Flurry in Blood of Luclin, who knows?
This character has a 0% chance to strike (and thus proc) up to four additional targets (not their current target) they are facing with their weapon.
Hard Cap: 100%
Accuracy is your chance to hit the target when you normally would have missed. It does not help you against parries, blocks or ripostes.
Soft Cap depends on the enemy and your Weapon Skills stat.
Hard Cap: 100%
Strikethrough is your chance to ignore the target's Riposte, Parry or Block.
Hard Cap: 100%
Multi Attack is the chance that your melee, ranged, or spell weapon will swing (autoattack). This stat has no effect on Abilities, Spells, or procs.
Hard Cap: 1200 -- 1.75 additional attacks
Multi Attack is of limited usefulness in Kunark Ascending content.
DPS Modifier increases your melee, ranged, or spell (wand) weapon's Autoattack damage. It has a diminishing returns curve after 600.
DPS Mod is of limited usefulness in Kunark Ascending content.
This character has a 64.2% chance to strike their primary target 2-4 additional times with their weapon. The 3rd and 4th hit are contested based on the character's hit rate.
Flurry cannot trigger (proc) items, effects, or spells.
Hard Cap: 100%
Flurry is of limited usefulness in Kunark Ascending content.
Weapon Damage Bonus is an independent additional multiplier to Autoattack damage.